I know that setting FOV to 90 doesn't have this issue. I want to use a higher FOV
if possible and if it can be made to work optimal (Same way it does so with the standard FOV value at 90, widescreen).
I don't mind the weapons that zoom in/out when using the crosshair,
when they're ment to do so. The issue comes with when setting a higher FOV than 90. It makes weapons that shouldn't zoom, zoom in. Because they still will use 90 as FOV (when triggering the crosshair mode). There most be another thing/command that controls this.
I use the highest graphical settings possible, of course.
My PC is (most important parts):
4.2GHz CoreDue, ATI HD4890 1024MB, 4 GB RAM
So performance isn't an issue.
For an example of a map with unnecessary fading, see Casino royal. The pianos and columns fade out quickly, the columns quicker. I find it hard to see the point in setting such a low fading on these objects. Well, the issue is that you can't tweak this yourself as a user. How poorly made by Value. Why isn't it just tied to a graphical setting? And then you cannot even use a custom command instead on your own server, at least? Seems a bit ridicules to me.
What irritates me most about fading object is that when they're a part of the gameplay, eg, have uses as cover. And if you walk 20 meters away and the cover fades out, well, that's poor design, I think.
Also, you can just make an 'autoexec.cfg' for commands that resets themselves, so that isn't the issue.