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Author Topic: Map your house or room  (Read 10116 times)

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HardHittinHeeb

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Map your house or room
« on: August 02, 2007, 10:26:52 pm »



Upstairs is half complete, middle floor needs interior walls, basement is near barren.
« Last Edit: August 17, 2007, 06:10:16 pm by HardHittinHeeb »
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basstronix

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  • basstronix has great potential!basstronix has great potential!basstronix has great potential!basstronix has great potential!basstronix has great potential!basstronix has great potential!basstronix has great potential!basstronix has great potential!basstronix has great potential!
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Re: Map your house.
« Reply #1 on: August 03, 2007, 12:13:51 am »

I totally would if I had a damn clue how to work hammer.
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Loafie, Hero of Dreams

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Re: Map your house.
« Reply #2 on: August 03, 2007, 12:20:16 am »

nice house
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maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
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novax druid

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Re: Map your house.
« Reply #3 on: August 03, 2007, 04:47:50 am »

Indeed, quite impressive. Maybe once it's done, you can have it as an extra/bonus level in your GE:S mod. If this sounds stupid or is ignorant, please tell me off nicely.
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HardHittinHeeb

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Re: Map your house.
« Reply #4 on: August 03, 2007, 05:15:23 am »

Oh, I'm not a developer. And I would hardly think that my house would provide good gameplay. This just is a small summer side project, to get me even more familiar with Hammer and with mapping. I included use of inputs/outputs for lights that turn on and off, more realistic/scientifically accurate lighting, visgroups, optimization, among other things. I might try to work in a tonemap controller so that the HDR works better inside.
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novax druid

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Re: Map your house.
« Reply #5 on: August 03, 2007, 05:21:02 am »

My mistake. Sorry about that though. Do you plan on doing other projects this summer?
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