GoldenEye: Source Forums

  • November 22, 2024, 12:12:37 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: Reflections  (Read 11496 times)

0 Members and 1 Guest are viewing this topic.

Boris_Crack

  • Secret Agent
  • **
  • Posts: 128
  • Reputation Power: 17
  • Boris_Crack is working their way up.Boris_Crack is working their way up.Boris_Crack is working their way up.
  • Offline Offline
Re: Reflections
« Reply #15 on: February 28, 2012, 05:35:24 pm »

its not that hard, even I can do it. ;-)  1. here´s how you can active your console in game: activate steam, go to your game list, right click on goldeneye 4.1, choose properties, click on "set launch options" and type -console and click "ok". this will show you your console when you`re starting the game. just let the console stay there. you can return to your console again in game by clicking esc.
2. for showing your cubemaps just try this out: create a simple brush and texture it with a reflective material, a marble texture for example. then put a cubemap next to it, as high as a player model. then compile your map with hdr enabled. when you´re in game, write buildcubemaps in command;. this should active your cubemaps. after that load your map again. and then you should see reflections on that brush.
Thank you really really much Cy. Clear instructions, exactly what I needed. Thanks and thanks again.
Logged
Currently in Progress : ge_mi6 hq
Pages: 1 [2]  All   Go Up