Well, Im Jennifer Lian, I love games in general,
Id never studied game develpment, but I do have the ability to "improvise" and I am able to do lots of things by reaserching, one way or another I always figure out how to do it
I made several maps for a Monolith game called, No One Lives Forever 2: A Spy in H.A.R.M.'s Way, one which is a replica of Goldeneye 007 Bunker!!! I know it lacks some detail, and its not totally polished, but at the time I released it I was lacking time and wanted to play it with my friends
as you can see from my YT channel, it used a total different editor than Source, but I messed with Source to rip off things from HL2 to bring them to NOLF2 lol
I learned it all alone, and made all textures by myself, video lags a bit because of the recording, but the map is lag free,
http://www.youtube.com/watch?v=nEFf-LK9oCk&feature=relatedI also made this other one, and some other maps for the same game...all maps I made were based on big terrain, except Bunker which is totally indoor...in this one, the terrain is my own geometry
And many skin textures for The Sims 2 and Lineage 2, and modelling using Maya, but I cant do animation!!!! Only modelling and texturing!!!
I like to work mostly with my own material, like my own textures and make everything by myself, and I do it for fun, but I put some effort to make it look nice to me before release
I will post more stuff later
I really love Goldeneye 007 from N64 (and I do think the remake one sucks too much) and id like to apply to bring some classic character models into the game, if I am allowed, I can model and texture them, so I was thinking in make a model for Jenny Flex and other classic henchmen
later I will post pictures of other works, mostly character skins
software I use:
Adobe Photoshop
Maya
any game tools I am able to
so, how can I help developing stuff?
later I post an example of my texture characters from TS2, I cannot login in my account now to take a screenshot, it seems down