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Author Topic: Troy's Bug Thread  (Read 21813 times)

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Troy

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Re: Troy's Bug Thread
« Reply #45 on: September 23, 2011, 05:43:46 am »

I've noticed when the game mode switches maps, and the limit set by ge_autoteam is met when the map starts, ge_teamplay remains 0.  This causes ge_autoalltalk not to set sv_alltalk to 0.  For the first round of the map, sv_alltalk is 1. :-[
« Last Edit: September 23, 2011, 05:46:39 am by Troy »
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Troy

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Re: Troy's Bug Thread
« Reply #46 on: September 26, 2011, 03:48:04 am »

I was eliminated from yolt, I switched the camera to a current player, and I hit the character select button.  The character started to jump around. :P

« Last Edit: September 26, 2011, 05:38:35 am by Troy »
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Proxie

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Re: Troy's Bug Thread
« Reply #47 on: September 26, 2011, 09:37:20 am »

That was mentioned back in beta 3 days if memory serves.
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Troy

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Re: Troy's Bug Thread
« Reply #48 on: September 26, 2011, 08:31:54 pm »

Oh, I didn't know.
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