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Author Topic: Interactivity  (Read 12109 times)

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major

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Re: Interactivity
« Reply #15 on: September 17, 2011, 07:47:37 pm »

Don't make me pull out the e-whip again! *glares* :)
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Mangley

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Re: Interactivity
« Reply #16 on: September 17, 2011, 08:04:14 pm »

That reminds me, i am not looking for to making nodegraphs on siberia with its terrain...going to be a complete bitch...Fffffff

You can be lazy if you like and just node the buildings and then all the footpaths.  :P

Will still take a while....
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Concept Artist, Environment Artist, Effects Artist, Sound Designer

CCsaint10

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Re: Interactivity
« Reply #17 on: September 17, 2011, 08:16:06 pm »

Yeah, I might  be complaining a little more than need be (glares at Major), but I will do something to make sure it works out fine. Although I guess I won't really have to worry about it for 4.1...I will make an update on multiple fronts for 4.2 for it. :)
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Brings back memories, doesn't it? :D

coolDisguise

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Re: Interactivity
« Reply #18 on: September 18, 2011, 11:54:45 am »

True, I played with 8 bots last night stress testing the code :-)

Could we maybe get some footage of bot gameplay in a coming news post, like some gameplay or outtakes? That'd be awesome.
(or some footage of a possible training mode that was talked about and would maybe be included, if it has been worked on)
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killermonkey

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Re: Interactivity
« Reply #19 on: September 18, 2011, 02:54:55 pm »

Yes the next update will feature bots. Do note that I stopped coding them a couple months ago to focus on gameplay enhancements. As it stands now they are a great training tool, but not sufficient enough for solid human replacement. They hold up REALLY well in online play, you can't tell if they are a bot or a human in terms of latency and the like (unlike L4D...)

Once the gameplay enhancements are done I'll go back to bots to bring them to a playable state for at least deathmatch gameplay. I don't think we'll see them playing LALD competently in v4.2, but that can easily be addressed with a post-v4.2 server update to the python scripts!
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markpeterjameslegg

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Re: Interactivity
« Reply #20 on: September 18, 2011, 05:51:02 pm »

Legend.
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Kratos

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Re: Interactivity
« Reply #21 on: September 24, 2011, 01:50:55 am »

Yes the next update will feature bots. Do note that I stopped coding them a couple months ago to focus on gameplay enhancements. As it stands now they are a great training tool, but not sufficient enough for solid human replacement. They hold up REALLY well in online play, you can't tell if they are a bot or a human in terms of latency and the like (unlike L4D...)

Once the gameplay enhancements are done I'll go back to bots to bring them to a playable state for at least deathmatch gameplay. I don't think we'll see them playing LALD competently in v4.2, but that can easily be addressed with a post-v4.2 server update to the python scripts!

Are the bots coded in assembly language? :)
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Proxie

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Re: Interactivity
« Reply #22 on: September 24, 2011, 06:36:16 am »

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