Console initialized.ConVarRef mat_dxlevel doesn't point to an existing ConVarGame.dll loaded for "GoldenEye: Source"'import site' failed; use -v for traceback <It's normal?maxplayers set to 16maxplayers set to 16Network: IP 192.168.0.103, mode MP, dedicated Yes, ports 27015 SV / 27005 CL < it's bad IP?SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/surface/icicles.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/surface/icicles.mdl)exec: couldn't exec skill_manifest.cfgExecuting dedicated server config fileLoading Gameplay DeathMatch from diskExecuting gamemode [DeathMatch.cfg] config fileLoaded gamemode DeathMatchprop_physics 'models/props/vehicles/wheel.mdl' has a base specified as 'rubber', but there is no matching entry in propdata.txt.Failed to load Steam ServiceServiceStart: failed to startBStartService failedSer < failed?viceStart: failed to startServer logging enabled.Server logging data to file logs\L0907000.logL 09/07/2011 - 00:04:38: Log file started (file "logs\L0907000.log") (game "C:\srcds\orangebox\gesource") (version "3943")prop_physics 'models/props/vehicles/wheel.mdl' has a base specified as 'rubber', but there is no matching entry in propdata.txt.Connection to Steam servers successful. VAC secure mode is activated.Adding master server XX.XXX.XXX.XX:27011 < i have hideAdding master server XX.XXX.XXX.XX:27011 < i have hide
250.0 fps 0/ 8 on map ge_facilityConsole initialized.ConVarRef mat_dxlevel doesn't point to an existing ConVarGame.dll loaded for "GoldenEye: Source"'import site' failed; use -v for tracebackmaxplayers set to 8maxplayers set to 8Network: IP 192.168.1.2, mode MP, dedicated Yes, ports 27015 SV / 27005 CLSOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzone/wall_seam01a_128.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzone/wall_seam01a_128.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzone/wall_seam01a_128.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzone/wall_seam01a_128.mdl)exec: couldn't exec skill_manifest.cfgExecuting dedicated server config fileLoading Gameplay DeathMatch from diskExecuting gamemode [DeathMatch.cfg] config fileLoaded gamemode DeathMatchFailed to load Steam ServiceServiceStart: failed to startBOpenService failedServiceStart: failed to startgameserver.cpp (111) : Assertion Failed: m_unAppIdServed != k_uAppIdInvalidAssert( Assertion Failed: m_unAppIdServed != k_uAppIdInvalid ):.\gameserver.cpp:111gameserver.cpp (734) : Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOnServer logging enabled.Server logging data to file logs\L0906002.logL 09/06/2011 - 16:09:23: Log file started (file "logs\L0906002.log") (game "C:\HLServer\orangebox\gesource") (version "3943")Adding master server 63.234.149.83:27011Adding master server 63.234.149.90:27011Connection to Steam servers successful. VAC secure mode is activated.
// *********** SERVER & PASSWORD INFO ***************// Change it to 1 if you want a LAN only Server// NOTE: You must do "changelevel [levelname]" AFTER starting the server for// a lan-only server to begin broadcastingsv_lan 0// Change the number to the region you live in!// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=worldsv_region 3// Give your server a name herehostname "GoldenEye Airtux Server"// Rcon password is used to give your server orders by using console, so think of a good passwordrcon_password "XXX"// If you want your server to be private, fill in a password and delete the // in front of sv_passwordsv_password ""// *********** GOLDENEYE: SOURCE SPECIFIC *********ge_allowradar 1// Paintball mode (for fun!)ge_paintball 0// Teamplay can be overriden by the current gameplay, but // this sets our "desired" teamplay statege_teamplay 0// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************// Allow the use of a flashlight (discouraged for GE:S)mp_flashlight 0// Disable footstep sounds by uncommenting below// mp_footsteps 0// 1 enables falling damage, 0 disables itmp_falldamage 1// 1 = Forces the engine to use light physics for better server preformancesv_turbophysics 0// Server round, map, and delay times are defined in Valve.rc// If you want these times to be reset every map change copy them// to this file instead (Valve.rc is only executed once on server start)// **********************************************************// *********** Load Specific Server Type Settings ***********// **********************************************************// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types//-- Normal server, recommended settingsexec server_normal.cfg//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )// **Use with -maxplayers 4//exec server_n64_classic.cfg//-- For server with > 24 players//exec server_large.cfg//-- For servers with < 10 players//exec server_small.cfg//-- Vanilla DM only w/ auto teamplay// **Should be used in conjunction with one of the sizes above//exec server_dm_only.cfg//-- Advanced game modes (LALD, LD, CTK) only// **Should be used in conjunction with one of the sizes above//exec server_adv_gamemode.cfg//-- Teamplay only! (No MWGG or LALD)// **Should be used in conjunction with one of the sizes above//exec server_teamplay.cfg//-- Tournament Use Only (Tournament DM)// **Should be used ALONE only!//exec server_tournament.cfg// *********** Rates ***********// Max bandwidth rate allowed on server, 0=unlimited, max=20000sv_maxrate 20000// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit// 10000=any modern connection, CAL minimum rate.sv_minrate 10000// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max// 66 max, 50 min rate clamping reduces hit-reg problems.// Permitting lower rates only can help dialup players and not by much.sv_maxcmdrate 66sv_maxupdaterate 66sv_mincmdrate 50sv_minupdaterate 50// Enforce symmetrical rates.sv_client_cmdrate_difference 17// Ensure client interpolation functions appropriately.// Improves hit registration for bullet weapons.sv_client_max_interp_ratio 3sv_client_min_interp_ratio 2// *********** server logging ***********log onsv_logbans 0sv_logecho 0sv_logfile 1sv_log_onefile 0// *********** DOWNLOAD ***********// Allow clients to download filessv_allowdownload 1// Allow clients to upload customizations filessv_allowupload 1// VOICE enabled, if you want VOICE disabled then change 1 to 0sv_voiceenable 1// *********** CHEATS ***********// Enables the use of cheats. ex. "impulse 101" "noclip"sv_cheats 0// disable clients' ability to pause the serversv_pausable 0// Forces prediction on the client, protects clients from themselves.sv_client_predict 1