This gameplay is now outdated and will not work with the current version of GoldenEye: Source. Please use the new version.---------------------------------
Download Gameplay & Server PluginDownload from WNx ServerMirror #1 (MediaFire)Download Gameplay-OnlyDownload from WNx ServerMirror #1 (MediaFire)- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Objectives- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
At the start of each round, a number of Control Points will be spawned around the map randomly. Control Points are marked by a flag. With the server plugin installed, Control Points will also have a ring of light representing the perimeter of the Control Point, a glow based on the team ownership visible at long distances, and a flag that changes color based on team ownership.
When a player touches a flag, they begin the "uplink" and a bar pops up showing the capture progress. When the bar fills up, the Control Point changes ownership and begins generating points for that team. When a Control Point is captured, a sound is played to all players (different for the capturing team then the enemy team) and the color of the Control Point changes to the capturing team's color. If two players from different teams are on the Control Point at once, neither team can capture it and the Control Point is 'contested'. The winning team is the one that generated the most points from having owning Controlled Points.
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Scoring - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Team Scoring:1 point for Control Point Capture
1 point for every few seconds per Control Point
Individual Scoring2 points for capture Neutral Control Point
3 points for capture Enemy Control Point
1 point Regular Kill
2 points Control Point Kill (either victim or killer on Control Point)
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Screenshots - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Note: This is what it looks like without the server plugin. The gameplay is completely playable without the plugin and still a lot of fun! I suggest going into the .py file and increasing the value of self.upCPRadius to 180, though.