Is it possible to play custom sounds that are not included with GoldenEye: Source? In my python file, I have tried this:
GEUtil.PrecacheSound("sound/quake/firstblood.mp3")
GEUtil.PrecacheSound("sound/quake/play.wav")
GEUtil.PlaySoundToPlayer(player, "sound/quake/firstblood.mp3")
GEUtil.PlaySound("sound/quake/play.wav")
I looked at the other game mode files, and they have an argument versus a path.