hello everyone
My name is Adam Smith and I am 25 years old and from the town of Harwich, Essex in the UK. I'm a graduate from Escape Studios and have been self teaching myself and improving my models ever since.
I have a familiarity with Maya, ZBrush and am starting to learn Mudbox.
I have a large collection of models which are all available to be viewed at my website,
www.optical-minefield.co.uk however I shall display an example of them here.
This is a New York style building which was modelled entirely in Maya and textured using Photoshop. It was originally going to be used as a pop for independent film which unfortunately never got the funding.
Another angle of the same building
A low poly model of a bin
The same bin at textured using ZBrush
A New York style fire hydrant which is next on the list to be textured and detailed using ZBrush.
A mailbox
A set of traffic lights
A water tower, the last prop modelled for the independent film
A speed modelling test of a low poly game asset, completed in an hour at Escape Studios.
A high poly model of a star destroyer, not suitable for a game engine however I fear it demonstrates my ability to model complex architecture and attention to detail.
In closing, my website shows more models that can be displayed here. I aim to be updating my galleries to display not only models but some of the normal maps that I created using programs such as ZBrush.
I thank you very much your time and of course welcome any criticisms that you care to offer.