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Author Topic: [NOTABUG] ge_runway model/texture overlay issue  (Read 15677 times)

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Kujo

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[NOTABUG] ge_runway model/texture overlay issue
« on: March 23, 2009, 10:25:04 am »

I don't really have any good way to describe this bug, but I took a series of screen shots that should show it.

http://www.flickr.com/photos/22446672@N00/3378928568/in/set-72157615706503367/

Just keep advancing through the 5 pictures to see the model/texture overlay issue.  I labeled them "Step 1" through "Step 5". Each picture is from a different stair on the stairway, and you can see what happens.

After launching the server again, the boxes were not in the same position, and thus did not have the same problem, so I'm not sure how they got moved over.

Might want to look into that SharpSh00tah :)
« Last Edit: March 23, 2009, 02:46:12 pm by killermonkey »
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major

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Re: ge_runway model/texture overlay issue
« Reply #1 on: March 23, 2009, 11:04:33 am »

Looking alot like this: http://forums.goldeneyesource.net/index.php/topic,3398.0.html

Don't think there's really anything that can be done.
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keefy

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Re: ge_runway model/texture overlay issue
« Reply #2 on: March 23, 2009, 11:26:06 am »

The complex is a transparent texture on one side yes but the stairs do not need to be do they?
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killermonkey

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Re: ge_runway model/texture overlay issue
« Reply #3 on: March 23, 2009, 02:45:38 pm »

Any transparency sorting issues are a source engine bug nothing we can do about it. Also, I think certain video card drivers make the situation worse, I never witness these issues on my Geforce 8800 GTS

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