Hi guys,
I’ve been hanging around the forums, playing GES, and working with the Source SDK daily for a little over a year now. After much thought, I’ve decided to try my hand at applying for the official development team.
Back in late May/early June of 2008, I began to tire of GES: Beta 1’s lack of new content, and decided to try my hand at making some new content of my own. Soon, I began producing my own maps, learning GES’s gameplay style, and learning about all the fantastic things the Source Engine can do, and have never looked back since.
Over this period of time: these are the skills I’ve acquired:
-8+ months experience with the Valve Hammer Editor
-Ability to create realistic textures, along with their normal maps and reflective masks
-In the process of learning Autodesk Maya 8.5 (Personal Learning Edition)
Other skills:
-Strong understanding of map optimization, including settling physics props and hint/skip
-Strong knowledge of Goldeneye 007 on the Nintendo 64, including the "beta" content accessed with a Gameshark
-Strong knowledge of the Source Engine’s recording and playback tools, including the demo smoother for creating camera paths (
example work)
-Knowledge of Valve’s powerful facial animation tools (
example work)
-Highly motivated to help in completing a mod I’ve completely fallen in love with based on one of my favorite games of all time
-Enjoys receiving suggestions and constructive criticism
-Friendly
Here are some examples of my work:
Ge_quad, one of my early outdoor maps. (
Download)
A remake of my first map, pitfall, but prettier.
Ge_basement_ssl, my most recent map, and also one of my best. (
Download)
Some screenshots of the VMF's:
Basement
Very WIP Stack
Some textures, with normal maps:
When I began thinking of applying, I realized that I would have to become self-sufficient in all my work.
here are some world props I've been working on in Maya:
A simple book for Stack.
One of the brake units the player had to destroy in "Train".
So, it is now that I ask the development team for the chance to prove myself in a trial. I will accept any mapping assignment given to me, and do it to the best of my ability. Of course, I understand that if there is no need for new developers, that my application will be turned down. Applying is just something I've wanted to do for a while now.
sufficient