GoldenEye: Source Forums

  • November 24, 2024, 03:47:29 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Play Options?  (Read 8358 times)

0 Members and 1 Guest are viewing this topic.

unsprung

  • Guest
Play Options?
« on: October 03, 2007, 12:55:21 pm »

Will GE:S also duplicate the multiplayer options of Goldeneye(via server settings)? eg. Handicaps, license to kill, etc.

I ask this because we always played it with "handicap" set to -10 for everyone. At that level it was possible to survive shots from weak weapons or limb shots, especially with body armor. We found it alot more fun than default health levels. We also outlawed the Oddjob model since it was an unfair advantage ;D 
Logged

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: Play Options?
« Reply #1 on: October 03, 2007, 05:59:40 pm »

Well you won't have an issue with oddjob here, we are using the male hl2 skeleton so we couldn't make him as small as he was in ge64.
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,066
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: Play Options?
« Reply #2 on: October 03, 2007, 09:08:39 pm »

license to kill is also already in. we havn't considered handicaps yet, although it might be interesting to add
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

Semedi

  • Retired Developer
  • 007
  • ****
  • Posts: 1,378
  • Reputation Power: 3
  • Semedi has no influence.
  • Offline Offline
    • GNardone.com
Re: Play Options?
« Reply #3 on: October 03, 2007, 09:49:06 pm »

I remember at the friends house I played most at we would almost always do LTK, but I do remember handicaps being a popular alternatives to it at other places I played. Puts a little more priority on weapon selection and aim minus the instant kills with everything.
Logged
Sims 3 Producer - Follow me on Twitter @SimGuruGraham

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: Play Options?
« Reply #4 on: October 03, 2007, 10:05:24 pm »

Handicaps in GE64 made it basically LTK but weapon shots wouldn't kill. So technically our LTK is like handicap -10, since I don't think shooting a weapon in GE:S will kill.
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Play Options?
« Reply #5 on: October 03, 2007, 10:14:10 pm »

Not yet.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."
Pages: [1]   Go Up