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Author Topic: [Gameplay] Casino Royale  (Read 3376 times)

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WNxEuphonic

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[Gameplay] Casino Royale
« on: August 26, 2016, 12:20:30 pm »











Fight to death against other players using the same randomly selected and constantly changing weapon.






Download from Google Drive | Download from GESHL2.COM

To install, start by downloading and extracting the CasinoRoyale.zip file. Drag and drop the contents of "gesource" into your GoldenEye: Source folder (usually located at Program Files\Steam\SteamApps\SourceMods\gesource). Override any file conflicts if prompted. Once installed, you can select Casino Royale or Casino Royale LTK from the "Create Server" menu or through the developer console by using the command "ge_gameplay CasinoRoyale" or "ge_gameplay CasinoRoyaleLTK" respectively.

Please note that a bug in the current version of GE:S crashes the game when this gameplay is used with a weaponset that includes hunting knives. The gamemode will automatically select its own weaponset, but I suggest only using moonraker_arena.







All players carry the same weapon. Every time the counter depletes, a new weapon will be randomly selected and the chaos continues! Once per round, press your '!voodoo' key to skip to the next weapon. Melee kills restore this ability. In Casino Royale LTK, one shot kills.

Team Scoring:
1 point for scoring most kills during a weapon round, or:
1 point per kill (if cr_teamscoring 0)

Player Scoring:
1 point per kill







Tweakable Game Options:
cr_timer (default 40) sets the amount of time, in seconds, between each new weapon
cr_skip (default 1) enables "skips" that allow players to immediately advance to the next weapon
cr_free_skip (default 1) decides when players get a free skip. 0 for never; 1 for only during free-for-all and cr_teamscoring 0; 2 for always
cr_teamscoring (default 1) awards teams points for scoring the most kills during a weapon round, rather than per kill

Game Events for Plugins:
cr_weaponchange emits whenever the weapon changes
cr_restoredskip emits whenever a player earns a skip using a melee kill
cr_team_tie emits whenever the teams tie during a weapon round
cr_team_win emits when a team winds a weapon round
cr_team_lose emits when a team loses a weapon round
cr_skipused emits when a player uses a skip







Update August 26, 2016
Updated mode for GE:S 5.0
Completely rewrote code from scratch
Made it easier to customize the weapon lists used in the modes
Renamed "power" to "skip"
Added on-screen notifications for when skips are used and new weapons appear
Skips now immediately skip to the next weapon, rather than partially draining timer
Team-scoring notifications are now in the killfeed, rather than chat
Improved the way ammo crates change ammo type depending on weapon
Improved text throughout mode
Weapons now give the usual amount of ammo on spawn
Ammo crates now give the usual amount of ammo on pickup
Removed redundant weapons from rotation, such as the unsilinced PP7 from LTK mode
Added option to change when skips are given, including giving skips depending on teamplay and team scoring

Update June 30, 2013
Updated mode for GE:S 4.2.3

Update August 10, 2012
Fixed error in Casino Royale LTK using the wrong weaponset list

Update August 3, 2012
Updated mode for GE:S 4.2
Added bot code borrowed from Deathmatch and LTK

Update May 25, 2011
Re-removed automatic and most explosive weapons from Casino Royale LTK

Update May 3, 2011
Fixed minor error

Update May 2, 2011
Added per-weapon-round team scoring

Update Feb. 19, 2011
Fixed players using "power" in spectator mode
Added gameplay events

Update Feb. 19, 2011
Fixed glitch where players would drop starting weapons on spawn

Update Feb. 18, 2011
Casino Royale initially released
















« Last Edit: August 26, 2016, 12:24:00 pm by WNxEuphonic »
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killermonkey

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Re: [Gameplay] Casino Royale
« Reply #1 on: August 26, 2016, 03:38:27 pm »

A+++!!!!
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InvertedShadow

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Re: [Gameplay] Casino Royale
« Reply #2 on: August 26, 2016, 05:50:30 pm »

I'm looking forward to trying this out! Good work :)
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namajnaG

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Re: [Gameplay] Casino Royale
« Reply #3 on: August 27, 2016, 04:05:02 am »

Awesome! I always liked this gamemode, glad to see it updated for 5.0!

Way to go Euph!
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