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Author Topic: ge_lafayette models and textures  (Read 2224 times)

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TriDefiance

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ge_lafayette models and textures
« on: February 01, 2013, 07:04:29 pm »

Does anyone have the lafayette models and textures? I would like to bring this map back to 4.2 without any errors or anything using hammer. So yeah.
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Rick Astley

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Re: ge_lafayette models and textures
« Reply #1 on: February 01, 2013, 08:08:45 pm »

wait...judging from a twitter picture i thought this map is already being developed?

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major

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Re: ge_lafayette models and textures
« Reply #2 on: February 02, 2013, 12:47:54 am »

It was a 3-rd party map back in alpha from Luchador. But textures it used have been removed/updated so old version shows errors.

Yes is now being developed again by Luchador as a official.

You could get the old files by looking and seeing whats missing, finding them in alpha/beta download, then packing them into map. Shouldn't ever have to touch hammer. Seen working version around the random servers, maybe someone can offer a working version or more details on what you need.
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Rick Astley

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Re: ge_lafayette models and textures
« Reply #3 on: February 02, 2013, 02:41:26 am »

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Wake[of]theBunT

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Re: ge_lafayette models and textures
« Reply #4 on: February 02, 2013, 03:33:05 am »

Seeing that download list brings back some hardcore memories.

Isocline...Fort knox...

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kraid

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Re: ge_lafayette models and textures
« Reply #5 on: February 02, 2013, 04:08:19 am »

you might need to do some entity editing though, to add all the new entities that have been inluded into GES for some gamemodes.
otherwise they might not give a good gaming experience (token placement) or won't work at all on the map.
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namajnaG

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Re: ge_lafayette models and textures
« Reply #6 on: February 02, 2013, 07:44:35 am »

Seen working version around the random servers, maybe someone can offer a working version or more details on what you need.
This version had no working textures.
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killermonkey

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Re: ge_lafayette models and textures
« Reply #7 on: February 02, 2013, 11:41:48 am »

Remember that GES Alpha 1 and GES Beta 1 were both under a different source engine (Source SDK 2003 I believe). The tools, model, and texture format is different from the Orange Box Engine.
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kraid

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Re: ge_lafayette models and textures
« Reply #8 on: February 03, 2013, 05:49:15 am »

Since i've ported over maps from these engine versions before, i know it's not an issue if using a few tricks.

Valve changed the model version number, so models from source 2005 won't load in source 2007.
Including models into the bsp will bypass the version number check.
You could also take the .mdl file, open it in a hex editor and change the version number manually by editing IDST, to IDST0 but that's not neccessary unless you wanna use the model in Hammer.
(for a custom map you will include the models into the bsp anyway)
Textures however, will still be compatible.
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