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Author Topic: Dedicated Server errors like "Assertion Failed" and "model has no name," help?  (Read 8691 times)

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00lucan00

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I tried making a dedicated server on the map ge_casino, but I keep getting this.
Errors typed out - 'import site' failed; use -v for tracebackAssert( Assertion Failed: m_unAppIdServed != k_uAppIdInvalid ):.\gameserver.cpp:112Trying to precache breakable prop, but has no model name (Note - this one appears twice)
gameserver.cpp (112) : Assertion Failed: m_unAppIdServed != k_uAppIdInvalid
exec: couldn't exec skill_manifest.cfg
gameserver.cpp (735) : Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOn
Screenshot -

Help?
« Last Edit: December 03, 2011, 04:31:09 am by 00lucan00 »
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00lucan00

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Bump! Please, I really need help! I couldn't find this issue anywhere else on this site, so I posted it here!
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namajnaG

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You don't need to bump in this forum man, Every single topic gets answered. Most people that can help you are currently not available, But they should be with you shortly, Just be patient.
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00lucan00

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Alright. I hope this gets answered soon enough...
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namajnaG

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Alright. I hope this gets answered soon enough...

Real life happens buddy, Its the week-end, People are most likely out drinking and having fun. ;)
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Proxie

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Name of the server is the problem.
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00lucan00

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Name of the server is the problem.
I have a feeling that you're being a hater, and not a helper.... Is there a problem, officer?
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Rodney 1.666

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Quote
Assertion Failed

Try being moar assertive.
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Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

major

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assuming since I saw the server up this is fixed?
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00lucan00

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Server is fixed now, yep!
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Rodney 1.666

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Re: "Assertion Success"
« Reply #10 on: December 04, 2011, 02:24:11 pm »

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Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

00lucan00

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Re: "Assertion Success"
« Reply #11 on: December 05, 2011, 12:18:57 am »

http://www.youtube.com/v/jYl_YKrJtbA
LOL awesome.
Well, I have this urge to tell what the problem was.
 
You see, it wasn't showing up because I had "View map list" checked. Since the server had no players, it wasn't showing up. However, since I unchecked view map list and refreshed the list, I was able to find my server after a little search. I was so assertive.
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Jeron [SharpSh00tah]

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Criasus

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Sorry for the bump, but is there anyway to fix this issue? I currently have a friend that is trying to host a European dedicated server, and this error keeps popping up for him.
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soupcan

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Unless you're actually having issues with the server, these errors are nothing to worry about.
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tenma

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Unless you're actually having issues with the server, these errors are nothing to worry about.

Well I'm that friend and the server is not working, or at least nobody can join. I have a TF2C server on this machine already and it works. I've change the port to 27055 (tf2c uses 27015) and of course i've opened them and it still doesnt work. It's on Ubuntu 14.04.1 LTS (GNU/Linux 3.13.0-43-generic x86_64)

console output in pastebin ( http://pastebin.com/GHJqLYWn )
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soupcan

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This invariably just looks like something is blocking the traffic if no one is able to connect. Have you forwarded 27055 UDP as well as TCP? Can anyone connect to the server by address? (use 'connect ip:port' in console)
« Last Edit: March 06, 2016, 07:16:07 am by soupcan »
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tenma

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Have you forwarded 27055 UDP as well as TCP?

Yes, here's my netstat

root@oxioxivps:~# netstat -tulpn
Active Internet connections (only servers)
Proto Recv-Q Send-Q Local Address           Foreign Address         State       PID/Program name
tcp        0      0 188.209.52.70:27015     0.0.0.0:*               LISTEN      9789/srcds_linux
tcp        0      0 127.0.0.1:3306          0.0.0.0:*               LISTEN      1057/mysqld
tcp        0      0 188.209.52.70:27055     0.0.0.0:*               LISTEN      18693/srcds_i486
tcp        0      0 0.0.0.0:21              0.0.0.0:*               LISTEN      692/vsftpd
tcp        0      0 0.0.0.0:22              0.0.0.0:*               LISTEN      1013/sshd
tcp6       0      0 :::80                   :::*                    LISTEN      1281/apache2
tcp6       0      0 :::22                   :::*                    LISTEN      1013/sshd
tcp6       0      0 :::443                  :::*                    LISTEN      1281/apache2
udp        0      0 0.0.0.0:27005           0.0.0.0:*                           9789/srcds_linux
udp        0      0 0.0.0.0:27006           0.0.0.0:*                           18693/srcds_i486
udp      768      0 0.0.0.0:27015           0.0.0.0:*                           9789/srcds_linux
udp        0      0 0.0.0.0:27020           0.0.0.0:*                           9789/srcds_linux
udp        0      0 0.0.0.0:27021           0.0.0.0:*                           18693/srcds_i486
udp        0      0 0.0.0.0:60586           0.0.0.0:*                           9789/srcds_linux
udp        0      0 0.0.0.0:27055           0.0.0.0:*                           18693/srcds_i486
udp        0      0 0.0.0.0:13506           0.0.0.0:*                           642/dhclient
udp        0      0 0.0.0.0:52697           0.0.0.0:*                           18693/srcds_i486
udp        0      0 0.0.0.0:26901           0.0.0.0:*                           9789/srcds_linux
udp        0      0 0.0.0.0:68              0.0.0.0:*                           642/dhclient
udp6       0      0 :::17975                :::*                                642/dhclient
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Criasus

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Unless you're actually having issues with the server, these errors are nothing to worry about.
We're having some issues with it. The connection fails after 4 retries, even if the server console says that it's connected to the Steam servers. The server owner is hosting TF2C (based on the Source SDK 2013 Multiplayer) in the same VPS, so I really don't know if that would be the problem.

Spoiler for Hiden:
Sorry for deleting the previous reply, I thought that this was the wrong thread.
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soupcan

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Your netstat output tells me that the process indeed is listening on those ports (27055 TCP and UDP), but it doesn't tell me anything from the outside world can actually access those ports. Check that any firewalls or NAT routers are permitting and forwarding data on those ports correctly.
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tenma

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