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Editing and Customization => General Discussion => Topic started by: Rukifellth on October 16, 2016, 04:11:57 am

Title: (Gametype) Diamonds are Forever
Post by: Rukifellth on October 16, 2016, 04:11:57 am
A Solo or Team Deathmatch kind of gametype, but instead of getting points for killing other agents, a killed agent instead drops a Diamond, you only score points for collecting the Diamond, as such, you can steal points from other players by snagging fallen diamonds.

Question is, should a player with many diamonds drop all of his diamonds when killed?
Whatever you think works best.
Title: Re: (Gametype) Diamonds are Forever
Post by: kraid on October 16, 2016, 06:21:49 pm
hmm... replace the diamonds with rings and it's Sonic. XD

Loosing all diamonds on death would be kinda frustrating, especially since you might die right before round ending and go from #1 straight to last place.

I'd have Diamonds spawn randomly on the map, first one who gets there would usually collect it.
So the main goal is to find these gems as quick as possible and grab them before anyone else does.

A secondary possibility to earn Diamonds would be slapping your enemy so he drops one of his diamonds and whoever is faster will grab it.

The gamemode would be non lethal meele only.
If you still manage to die (e.g. fall into a pit), you'll loose some diamonds that will remain lost for everyone.

The mode can be played in two ways, time based and score based.
Time based = collect the most diamonds within a given time
Score based = be first who reaches a score of X

Teamplay? Might be possible, not sure if it's really a good idea though.
Title: Re: (Gametype) Diamonds are Forever
Post by: Rukifellth on October 17, 2016, 12:32:11 am
Thats a good idea too. :D
Title: Re: (Gametype) Diamonds are Forever
Post by: major on October 17, 2016, 02:52:29 pm
Or go call of duty and when you kill someone they drop a diamond, but you have to get to the dead body and pick it up. So someone could snag the diamond before you get there.

This would lesson camping and not be as frustrating for kill steals.

Highest diamond count wins.
Title: Re: (Gametype) Diamonds are Forever
Post by: Rick Astley on October 17, 2016, 05:46:30 pm
Sounds Intriuging
Title: Re: (Gametype) Diamonds are Forever
Post by: null on January 28, 2017, 09:09:04 am
Title: Re: (Gametype) Diamonds are Forever
Post by: Dunkerton on February 05, 2017, 07:06:28 am
Solo/FFA Diamond mode:

Only lose a percentage of your total diamonds, say 20%, so that the 1st place player can still lose the game and others still have potential to catch up. Losing all diamonds would indeed be annoying XD

Team Diamond:

One mode I can think of is sort of like a mode in Titanfall, kill players, which awards diamonds/currency, then return your collected diamonds to your team's 'bank,' (perhaps a room with a highlighted boundary). Stand within that zone for 2-3 seconds to 'bank' your captured diamonds.
Title: Re: (Gametype) Diamonds are Forever
Post by: CptLima on February 06, 2017, 11:09:22 am
Agree; keep it simple.

Make it too complicated and players won't learn it - you die, you drop a diamond, but your inventory of diamonds remains yours beyond the one you drop.

That also makes it easy to account for falling to your death - you drop a diamond, not all of them, when you hit the bottom. You don't want players with a lot of diamonds who know they are going to die leaping to their death to deny the person attacking them a chance of collecting them.
Title: Re: (Gametype) Diamonds are Forever
Post by: major on February 06, 2017, 06:08:41 pm
Yeah, the only way should be made more complicated is if you're knifed or you commit suicide.

How I'd have it setup:

When a player kills another player, the killed player drops a diamond, but doesn't loose one of his own. Any player can grab that diamond the killed player dropped, not just the killer.

If a player commits suicide, they loose a diamond.

If a player knifes a player, the knifed player looses a diamond, and the killer instantly gains the diamond.

This is about as simple as it can get. Still has some perks for strategic play but anyone can join and learn the rules in just a minute of gameplay.

And for teamplay it could simply be a team pot for all the diamonds. If any player is knifed or commits suicide, the team loosed one diamond from their collection.

Areas for consideration:

If you make someone commit suicide, or knock someone off a ledge to there death(where you are credited with the kill).  It would drop one at their death point if its within playing boundaries. However if the player simply kills themselves or jumps to death, no diamond is dropped.
Title: Re: (Gametype) Diamonds are Forever
Post by: ctrl_room57 on February 13, 2017, 02:43:11 pm
I think that's a cool idea - kind of like capture the flag (well once someone grabs it)