GoldenEye: Source Forums

Editing and Customization => Modding Help => Topic started by: Phivex on September 24, 2016, 06:26:11 am

Title: How Do I Get The Name Of The Current Map In Python?
Post by: Phivex on September 24, 2016, 06:26:11 am
So I've gone through the game modes and integrated all the stat collection I want except for the current map. There's no intuitive way to obtain it. No variables, functions, event hooks, CVARs, nothing I can find anywhere in the code. Am I missing something? Is it not passed to Python?
Title: Re: How Do I Get The Name Of The Current Map In Python?
Post by: Phivex on September 27, 2016, 01:21:31 pm
So I found out about the console commands "maps *" and "changelevel". When you use the "changelevel" command, text pops up saying the cvar "nextlevel" is being set to a new map name and the match restarts accordingly. I tried doing a GEUtil.GetCVarValue("nextlevel") to see if it'll show what the next map would be, but it's blank. Anyone have anything?
Title: Re: How Do I Get The Name Of The Current Map In Python?
Post by: WNxEuphonic on October 12, 2016, 09:16:04 am
You can get the maximum and minimum player count for the map. I don't recall a way to get the map name itself.