GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Fixed\Known Bugs => Topic started by: CCsaint10 on February 14, 2009, 07:07:50 am

Title: [BUG] Unable to shoot through grates on windows in complex
Post by: CCsaint10 on February 14, 2009, 07:07:50 am
Hey guys,

  So in the windows in classic and also in normal complex the player is unable to shoot threw the red covers on the windows like you were able to in GE64.

(http://img17.imageshack.us/img17/4626/deathek7.jpg) (http://img17.imageshack.us/my.php?image=deathek7.jpg)
(http://img17.imageshack.us/img17/deathek7.jpg/1/w1024.png) (http://g.imageshack.us/img17/deathek7.jpg/1/)

*thanks JC Ferggy for the picture*
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: mookie on February 14, 2009, 07:58:10 am
AFAIK there is no bullet penetration in GES so far.
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: VC on February 14, 2009, 08:05:29 am
We have HL2/Source penetration.  The material type determines if something can pass or not.  Hence, catwalks in Archives can pass through, grates in Library can pass through, catwalks in Library cannot, glass can pass through but it sometimes seems like it doesn't in Control...
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: Sergeant Kelly on February 14, 2009, 08:19:21 am
I think that's because the curvy control glass is actually a prop.
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: CCsaint10 on February 15, 2009, 09:07:17 pm
correct, I know it doesn't have to do with penetration. it all has to do with the material they put down. for instance...all that needs to be done is make it like the walls in complex that are able to be shot through and then just add a barrier so the player can't go through it. I would assume it is an easy fix..but I could be wrong.

Can anyone confirm this with me? Is it going to be looked into? It is so much hard on Normal complex and complex_classic to actually kill the person in the window because you can't shoot through it
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: CCsaint10 on February 16, 2009, 08:27:49 am
*bumped so you can see my question I put in from last post*
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: VC on February 16, 2009, 09:22:31 am
If the brush can become a non-solid and be wrapped by a Player Clip, that'd be no problem at all.
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: CCsaint10 on February 16, 2009, 10:26:20 am
so then i am assuming that means no...because it sounds like you are saying you can't do it...
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: Mike [fourtecks] on February 16, 2009, 05:43:09 pm
The material can be given a parameter that tells bullets to pass during a map compile. I'm not sure if Loafie want it though. Will throw this thread his way.
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: Loafie, Hero of Dreams on February 16, 2009, 06:02:12 pm
the material on classic got parameter'd to allow bullets to pass through. Will be updated in 3.1
Title: Re: [BUG] Unable to shoot through grates on windows in complex
Post by: CCsaint10 on February 16, 2009, 06:37:29 pm
Thanks Loafie, but I think it also is like that in Normal complex...I don't think it allows you to shoot through it. Can that one be changed for 3.1 also?