GoldenEye: Source Forums

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 on: December 26, 2018, 10:28:24 am 
Started by TurokTalset007 - Last post by TurokTalset007
You can change the sensitivity right?

 on: December 19, 2018, 08:24:22 pm 
Started by knivesron - Last post by markpeterjameslegg
I thought 2K was 2x1080p... Anyway, if you put the game on 2715x1527, the text is just readable if you look close at the screen, that plus forcing settings through your GPU's control panel should give you less jaggies.

EDIT: Your right... The horizontal is 2x and the vertical is 2x, and 2x2=4 (4K), didn't notice, never really bothered to do the math, I read somewhere that 4K was 4xHD, and HD is 1080p yeah? ... Whatever, why not just call it 2160p for gods sake lol.

 on: December 19, 2018, 03:26:47 pm 
Started by knivesron - Last post by knivesron
thanks for the reply.

Shame that it wont work (well it does somtimes. if i fiddle enough with the resolution settings it can sometimes come right. and 2k is just 1080p which is blocky as hell.

i suspected source sdk was the issue, guess ill just have to keep my fingers crossed for a new release.

 on: December 18, 2018, 07:46:04 am 
Started by knivesron - Last post by markpeterjameslegg
The mod currently does not support 4k, but is playable in 2k if your willing to use a magnifying glass to view the menu text  :D  This is not due to the mod itself but rather Source SDK Base 2007, and I can't see Valve updating it anytime soon, if ever. Hopefully we will see a workaround in the next release, fingers crossed  ;)

 on: December 17, 2018, 03:51:30 am 
Started by TurokTalset007 - Last post by Fozzy
Personally I wouldn't play with a controller, you'd get destroyed by keyboard/mouse users. I've played against players who use controllers, you can't turn fast enough or aim accurately enough in larger multiplayer battles

 on: December 16, 2018, 03:21:46 pm 
Started by knivesron - Last post by knivesron
i recently got into ges and my god im loving but
playing in 1080p is painful and blocky as fuck so i much prefer 4k resolutions. sometimes with the luck of the gods it will work fine but after reopening the game my fonts in the server list and menus etc do one of 3 things.
1, they go so ultimatly small that i cannot read them even if i was to use the hubble telescope or the jwst 2, they are the correct size but are so blurry no words can be read. 3, the font is wingdings.

now as comical as this is its a shame cause it makes playing impossible, i am not sure why this is doing this or how to fix it.

However when it does work it looks amazing in 4k at least a slight improvment over the n64 version :P.

thanks for any help

 on: December 06, 2018, 07:42:20 pm 
Started by L. Spiro - Last post by L. Spiro
A level project? Like a new map? Or even better, a map pack? Sounds exciting! Can't wait to see it :)
As shown in my introductory post, I do indeed have the 3D level data and textures directly from GoldenEye 007 and Perfect Dark (I don’t just have musical assets) and other games.,8674.0.html
And it will indeed be used for what I will announce.

But this epic project involves Super Mario Kart, Mario Kart 64, The Legend of Zelda, The Legend of Zelda: Link’s Awakening, The Legend of Zelda: A Link to the Past, Super Mario World, Super Mario 64, GoldenEye 007, Perfect Dark, and more…
And it’s the kind that drives fans crazy, but what could it be…?

Just be sure you have a safe spot for your body to land when you faint from reading it.  Just a few more weeks…

L. Spiro

 on: December 06, 2018, 01:32:52 pm 
Started by L. Spiro - Last post by JamieF4178
A level project? Like a new map? Or even better, a map pack? Sounds exciting! Can't wait to see it :)

 on: December 05, 2018, 11:06:08 am 
Started by L. Spiro - Last post by L. Spiro
As a result of this conversation ( I will redo GoldenEye 007 and Perfect Dark one last time.

I had previously resigned myself to the fact that there are no practical solutions to the X-pan vs. arc-pan volume issues, but was aware that in special cases, such as those in Banjo-Kazooie and Banjo-Tooie, where all samples of all instruments have a centered pan, it is possible to get the correct results with my "expression" adjustments.

This is being demonstrated even right now as I put up more and more 100% balanced Banjo-Tooie songs:
The balance in every single song is spot-on with the game.

Since I am determined to provide the world with the "final" set of recordings for all of their favorite Nintendo 64 games, I can't accept this X-pan/arc-pan volume issue unless there is 100% no way to solve it.

Well, there is a way to solve it.
The way to solve it is to move the non-centered samples to their own tracks and use MIDI "expression" to handle them there.
Having done this in the past, it can create an explosion of tracks, and I can only record 16 at a time.  If you have 33 tracks, you have to record 16, then 16, then 1, and then combine their WAV's into the final song at the end.  My scripts do this for me and are accurate to the sample, but that means 3 recording sessions for 1 song.
If you move all the non-centered samples to their own tracks, you can easily end up with 60-100 tracks.

In short, there is a solution.  It's just slow and tedious and will increase the amount of work I have to do for each OST significantly.

But whatever it takes is whatever it takes.
I will record GoldenEye 007 and Perfect Dark both, one last time.

Just let me finish with Banjo-Tooie and Banjo-Kaoozie first.

I will also be announcing a new project related to GoldenEye 007 and Perfect Dark soon, and it's not small news.  I have an epic-level project starting up soon, far bigger and more exciting than these never-before CD-quality music release (a new never-before is coming), but I want to make a prototype before I give a full explanation/release.

L. Spiro

 on: December 03, 2018, 04:54:47 pm 
Started by TurokTalset007 - Last post by TurokTalset007
How to play with xbox one controller and how I get classic soundtrack and classic sound effect of GE N64?

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