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 91 
 on: October 22, 2019, 02:38:01 pm 
Started by ron - Last post by soupcan
That could very well be your problem, unfortunately I don't really know what to tell you other than make sure any firewalls aren't blocking the connections. I've heard others having the issue so I also wouldn't be too surprised if it's a Valve issue.

 92 
 on: October 22, 2019, 09:31:39 am 
Started by ron - Last post by ron
Aye I noticed my mistake in seconds of posting and completely changed all passwords.  ;D

Guess I'll just wait it out... Odd as creating a server using the ingame client shows up in server browser.

 -Ron



EDIT: I'm wondering if the image I've linked below is part of the reason I'm not appearing in sever lists, seems I'm not connected to Steam servers.

https://imgur.com/a/Zimca0X

 -Ron


EDIT 2: Also noticing my server randomly attempting to connect to various valve servers in the background and getting 0 response:

https://imgur.com/a/QwnoRTD

Code: [Select]
ubuntu@ip-172-31-25-33:/servers/geserver/gesource/addons/sourcemod/configs$ sudo tcpdump -i any portrange 20000-30000                                                                                                                        
tcpdump: verbose output suppressed, use -v or -vv for full protocol decode
listening on any, link-type LINUX_SLL (Linux cooked), capture size 262144 bytes
23:46:41.808399 IP ip-172-31-25-33.eu-west-2.compute.internal.59874 > 103.28.54.10.27019: Flags [S], seq 2567304607,                                                                                                                         win 26883, options [mss 8961,sackOK,TS val 84664579 ecr 0,nop,wscale 2], length 0
23:47:14.832394 IP ip-172-31-25-33.eu-west-2.compute.internal.59874 > 103.28.54.10.27019: Flags [S], seq 2567304607,                                                                                                                         win 26883, options [mss 8961,sackOK,TS val 84697605 ecr 0,nop,wscale 2], length 0
23:48:25.384362 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-04.lux.valve.net.27018: UDP, length 36
23:48:25.384862 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 208-64-200-205.steampowered.com.27019: UDP, len                                                                                                                        gth 36
23:48:25.384905 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > pcroot02.fra-1.srcds.valve.net.27019: UDP, leng                                                                                                                        th 36
23:48:25.384921 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 103-10-125-17.valve.net.27018: UDP, length 36
23:48:25.434400 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-156-8.valve.net.27020: UDP, length 36
23:48:25.434438 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-156-9.valve.net.27020: UDP, length 36
23:48:25.434458 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-155-9.valve.net.27017: UDP, length 36
23:48:25.434474 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-04.lux.valve.net.27017: UDP, length 36
23:48:25.533651 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 208-64-200-201.steampowered.com.27020: UDP, len                                                                                                                        gth 36
23:48:25.533691 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 81.171.115.8.27017: UDP, length 36
23:48:25.732694 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 103.28.54.11.27018: UDP, length 36
23:48:25.832461 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 164-78-208-9.valve.net.27018: UDP, length 36
23:48:25.832498 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-02.lux.valve.net.27018: UDP, length 36
23:48:25.832525 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 103-10-125-17.valve.net.27020: UDP, length 36
23:48:25.832555 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > pcroot02.fra-1.srcds.valve.net.27017: UDP, leng                                                                                                                        th 36
23:48:25.981668 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-156-11.valve.net.27019: UDP, length 36
23:48:26.031479 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > unknown.hwng.net.27017: UDP, length 36
23:48:26.130520 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-155-8.valve.net.27018: UDP, length 36
23:48:26.428622 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 164-78-208-14.valve.net.27018: UDP, length 36
23:48:26.676817 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-03.lux.valve.net.27018: UDP, length 36
23:48:26.676856 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-03.lux.valve.net.27019: UDP, length 36
23:48:34.403236 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927230435 ecr 0,nop,wscale 2], length 0
23:48:35.408357 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927231440 ecr 0,nop,wscale 2], length 0
23:48:37.424371 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927233456 ecr 0,nop,wscale 2], length 0
23:48:41.616387 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927237648 ecr 0,nop,wscale 2], length 0
23:48:49.808358 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927245841 ecr 0,nop,wscale 2], length 0
23:49:05.936380 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927261970 ecr 0,nop,wscale 2], length 0
23:49:38.192385 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927294227 ecr 0,nop,wscale 2], length 0
23:50:57.773607 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879273077 ecr 0,nop,wscale 2], length 0
23:50:58.800397 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879274104 ecr 0,nop,wscale 2], length 0
23:51:00.816408 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879276120 ecr 0,nop,wscale 2], length 0
23:51:04.976383 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879280280 ecr 0,nop,wscale 2], length 0
23:51:13.168379 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879288472 ecr 0,nop,wscale 2], length 0
23:51:29.296412 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879304601 ecr 0,nop,wscale 2], length 0
23:52:01.552363 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879336859 ecr 0,nop,wscale 2], length 0
^C
43 packets captured
128 packets received by filter
85 packets dropped by kernel

 93 
 on: October 22, 2019, 09:12:00 am 
Started by ron - Last post by soupcan
You may want to change your RCON/server password after uploading your whole server.cfg...  :P

You don't need to open any additional ports for the master server to work. Region -shouldn't- matter either (plus you have it set to US east which is where I'm at and I can't see it either). The master server has always been a bit finicky, see if it works in a bit.

You can try running the "heartbeat" command on the server to see if that works.

 94 
 on: October 22, 2019, 08:41:28 am 
Started by ron - Last post by ron
Thanks,

It still doesn't show up in the master server browser for some reason, even though I've restarted a few times. sv_lan 0 set my in my config file.

 - Server is connectable using console commands
 - RCON is up, listening and can be logged into
 - Server appears if you go to add favourites by IP -> Find servers at this address
 - Server cannot be added to my favourites

Could it be something to do with my region setting in server.cfg? I saw some forum posts around the web that indicate server browser in source games are only configured to check servers with a region that matches their own or something daft like that.

Server address is 18.130.253.54:27015.

The server is behind an AWS firewall, server can instigate any outbound connection it likes to anywhere on any protocol (currently), however I've only allowed inbounc TCP & UDP traffic on 27015. Should there be another port for server browser?

Code: [Select]
ubuntu@ip-172-31-25-33:/servers/geserver/gesource/cfg$ cat Valve.rc
stuffcmds
exec aliases.cfg
exec autoexec.cfg
exec server.cfg

datacachesize 128

// One time loaded server settings
// Disabling 'wait' prevents many exploitive scripts.

sv_allow_wait_command 0


// This is the delay between rounds (seconds)
ge_rounddelay 12

// 20 minute match time with 4 minute rounds
mp_timelimit 20
ge_roundtime 240

// This is the delay between match end and map change
mp_chattime 15

// Range is in game units (1 unit is approximately 1 inch)
ge_radar_range 1800

// Global velocity multiplier, values can range from 0.5 to 2.0
// If you set this to >= 1.2 "Turbo" will appear in the gameplay name
// If you set this to <= 0.8 "Slow" will appear in the gameplay name
ge_velocity 1.0

// Set this to control the number of bots in your server.
// The server will fill up with bots until this number of players
// are currently playing. (Use 0 to disable and allow ge_bot commands)
ge_bot_threshold 0

// Number of open slots to leave for incoming players
ge_bot_openslots 1

// Ai Difficulty [0-9]
ge_bot_difficulty 6


// Commands for SourceTV
tv_enable 0
tv_maxclients 15
tv_name "GE:S v5.0 SourceTV"

sv_master_legacy_mode 0

host_flush_threshold 12

heartbeat


server.cfg


Code: [Select]
ubuntu@ip-172-31-25-33:/servers/geserver/gesource/cfg$ cat server.cfg
// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
// NOTE: You must do "changelevel [levelname]" AFTER starting the server for
// a lan-only server to begin broadcasting
sv_lan 0

// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 0

// Give your server a name here
hostname "Count from 1 to Potato"

// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "<removed>"

// If you want your server to be private, fill in a password and delete the // in front of sv_password
sv_password "<removed>"

// All talk allows clients to talk to each other via voice even if they are dead,
// spectating, or on the other team
sv_alltalk 1

// *********** GOLDENEYE: SOURCE SPECIFIC *********

// Radar will show on clients if enabled. Some gameplay scenarios
// force the radar to be visible
ge_allowradar 1
ge_radar_showenemyteam 1

// Paintball mode (for fun!)
ge_paintball 1

// Teamplay can be overriden by the current gameplay, but
// this sets our "desired" teamplay state
ge_teamplay 0

// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************

// Allow the use of a flashlight (discouraged for GE:S)
mp_flashlight 0

// Disable footstep sounds by uncommenting below
// mp_footsteps 0

// 1 enables falling damage, 0 disables it
mp_falldamage 0

// Map/match time, in minutes
mp_timelimit 6

// Round time, in seconds
ge_roundtime 300

// 1 = Forces the engine to use light physics for  better server preformance
sv_turbophysics 0

// Server round, map, and delay times are defined in Valve.rc
// If you want these times to be reset every map change copy them
// to this file instead (Valve.rc is only executed once on server start)


// **********************************************************
// *********** Load Specific Server Type Settings ***********
// **********************************************************

// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types

//-- Normal server, recommended settings
exec server_normal.cfg

//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )
//   **Use with -maxplayers 4
//exec server_n64_classic.cfg

//-- For server with > 24 players
//exec server_large.cfg

//-- For servers with < 10 players
//exec server_small.cfg

//-- Vanilla DM only w/ auto teamplay
//   **Should be used in conjunction with one of the sizes above
//exec server_dm_only.cfg

//-- Advanced game modes (LALD, LD, CTK) only
//   **Should be used in conjunction with one of the sizes above
//exec server_adv_gamemode.cfg

//-- Teamplay only! (No MWGG or LALD)
//   **Should be used in conjunction with one of the sizes above
//exec server_teamplay.cfg

//-- Tournament Use Only (Tournament DM)
//   **Should be used ALONE only!
//exec server_tournament.cfg

// Load network settings
exec server_netvalues

// *********** server logging ***********
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
sv_log_onefile 0


// *********** DOWNLOAD ***********

// Allow clients to download files
sv_allowdownload 1

// Allow clients to upload customizations files
sv_allowupload 1

// VOICE enabled, if you want VOICE disabled then change 1 to 0
sv_voiceenable 1

// *********** CHEATS ***********

// Enables the use of cheats.  ex. "impulse 101" "noclip"
sv_cheats 0

// disable clients' ability to pause the server
sv_pausable 0



Cheers,

 -Ron

 95 
 on: October 22, 2019, 07:38:21 am 
Started by ron - Last post by soupcan
Nice to hear you got it working! I just tested and you shouldn't need that DLL I sent you.

For the master server list, you -shouldn't- need to do anything. Just make sure you've unchecked "Show map list" in the server browser.

 96 
 on: October 22, 2019, 07:05:12 am 
Started by ron - Last post by ron
Hi Soupcan,

I've broken the back of the issue.

After realising my AWS instance was accidentally costing me more money than I intended for this test (I slipped into on-demand territory and set some stupid parameters), I splatted my server and started fresh.

Upon starting fresh, things seems to be working just fine, which is a bit odd.

I am using that library file you advised me on, haven't tried my new setup without it.

Now I'm just working on configuring my server, and trying to get it to appear in the master server browser.  ;D

Thanks so much for your time and effort to help me out, I really appreciate it.

 -Ron

 97 
 on: October 22, 2019, 04:32:19 am 
Started by ron - Last post by soupcan
You might not have all the dependencies you need for whatever reason, odd that it didn't automatically install them.

What's the output of this command?

Code: [Select]
ldd /usr/lib/i386-linux-gnu/wine/winex11.drv.so 

 98 
 on: October 21, 2019, 11:43:24 pm 
Started by ron - Last post by ron
Hi Soupcan,

Thanks for the RAM clarification + advice on the .dll.

After adding the DLL I started getting a new Wine error, which was related to the user I was trying to run xvfb + the goldeneye source service under... As a temporary fix to that, I amneded the xvfb + goldeneye source service scripts to run under my user rather than the geserver user. (I'll go back and set the user up with appropriately secure permissions once I've got this working.)

After making these changes, I was getting some new errors... The error below I'm keeping here for archival purposes, as the error changed after this, and I can't seem to get this error to come back

Checking service status:

Code: [Select]
ubuntu@ip-172-31-27-81:~$ sudo systemctl status geserver.service
● geserver.service - GoldenEye: Source server
   Loaded: loaded (/etc/systemd/system/geserver.service; enabled; vendor preset: enabled)
   Active: activating (auto-restart) (Result: exit-code) since Tue 2019-10-22 09:32:00 UTC; 9s ago
  Process: 18539 ExecStart=/usr/bin/wine srcds.exe -console -game gesource +map ge_archives (code=exited, status=3)
 Main PID: 18539 (code=exited, status=3)

Oct 22 09:32:00 ip-172-31-27-81 systemd[1]: geserver.service: Failed with result 'exit-code'.

Attempting to run the wine commands manually...

Code: [Select]
ubuntu@ip-172-31-27-81:/servers/geserver$ wine srcds.exe -console -game gesource +map ge_archives
0031:err:user:load_desktop_driver failed to load L"C:\\windows\\system32\\winex11.drv"
0031:err:user:load_desktop_driver failed to load L"C:\\windows\\system32\\winex11.drv"




I've since stoped & disabled both my xvfb and geserver services, rebooted my device, enabled & started up my services again... and now get the error below:

Code: [Select]
ubuntu@ip-172-31-27-81:/servers/geserver$ sudo systemctl status xvfb.service
● xvfb.service - X Virtual Frame Buffer Service
   Loaded: loaded (/etc/systemd/system/xvfb.service; enabled; vendor preset: enabled)
   Active: active (running) since Tue 2019-10-22 09:51:44 UTC; 17min ago
 Main PID: 1816 (Xvfb)
    Tasks: 1 (limit: 1152)
   CGroup: /system.slice/xvfb.service
           └─1816 /usr/bin/Xvfb :99 -screen 0 16x16x8

Oct 22 09:51:44 ip-172-31-27-81 systemd[1]: Started X Virtual Frame Buffer Service.
ubuntu@ip-172-31-27-81:/servers/geserver$ sudo systemctl status geserver.service
● geserver.service - GoldenEye: Source server
   Loaded: loaded (/etc/systemd/system/geserver.service; enabled; vendor preset: enabled)
   Active: inactive (dead) since Tue 2019-10-22 09:53:34 UTC; 15min ago
  Process: 2235 ExecStart=/usr/bin/wine srcds.exe -console -game gesource +map ge_archives (code=exited, status=0/SUCCESS)
 Main PID: 2235 (code=exited, status=0/SUCCESS)
    Tasks: 0 (limit: 1152)
   CGroup: /system.slice/geserver.service

Oct 22 09:53:33 ip-172-31-27-81 systemd[1]: Stopped GoldenEye: Source server.
Oct 22 09:53:33 ip-172-31-27-81 systemd[1]: Started GoldenEye: Source server.
Oct 22 09:53:34 ip-172-31-27-81 wine[2235]: 0032:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
Oct 22 09:53:34 ip-172-31-27-81 wine[2235]: 0032:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
Oct 22 09:53:34 ip-172-31-27-81 wine[2235]: Error opening terminal: unknown.

ubuntu@ip-172-31-27-81:/servers/geserver$ pwd
/servers/geserver

ubuntu@ip-172-31-27-81:/servers/geserver$ wine srcds.exe -console -game gesource +map ge_archives
ubuntu@ip-172-31-27-81:/servers/geserver$

I've dumped the content of my service scripts below:

Code: [Select]
ubuntu@ip-172-31-27-81:/servers/geserver$ cat /etc/systemd/system/xvfb.service
[Unit]
Description=X Virtual Frame Buffer Service
After=network.target

[Service]
User=ubuntu
ExecStart=/usr/bin/Xvfb :99 -screen 0 16x16x8

[Install]
WantedBy=multi-user.target
ubuntu@ip-172-31-27-81:/servers/geserver$ cat /etc/systemd/system/geserver.service
[Unit]
Description=GoldenEye: Source server
After=xvfb.service

[Service]
Type=simple
User=ubuntu
Environment="DISPLAY=:99"
WorkingDirectory=/servers/geserver
ExecStart=/usr/bin/wine srcds.exe -console -game gesource +map ge_archives
Restart=on-failure
RestartSec=10s

[Install]
WantedBy=multi-user.target



As I've kept trying to restart things and check the status, I now get the following if I spam the status command while the service attempts to auto restart:

Code: [Select]
Oct 22 10:38:25 ip-172-31-27-81 systemd[1]: Started GoldenEye: Source server.
ubuntu@ip-172-31-27-81:/servers/geserver$ sudo systemctl status geserver.service
● geserver.service - GoldenEye: Source server
   Loaded: loaded (/etc/systemd/system/geserver.service; enabled; vendor preset: enabled)
   Active: active (running) since Tue 2019-10-22 10:38:25 UTC; 771ms ago
 Main PID: 9232 (srcds.exe)
    Tasks: 33 (limit: 1152)
   CGroup: /system.slice/geserver.service
           ├─9232 srcds.exe -console -game gesource +map ge_archives
           ├─9245 /usr/lib/wine/wineserver64 -p0
           ├─9254 C:\windows\system32\services.exe
           ├─9258 C:\windows\system32\winedevice.exe
           ├─9259 C:\windows\system32\explorer.exe /desktop
           ├─9270 C:\windows\system32\plugplay.exe
           ├─9280 C:\windows\system32\winedevice.exe
           └─9298 wineconsole --use-event=160

Oct 22 10:38:25 ip-172-31-27-81 systemd[1]: Started GoldenEye: Source server.
ubuntu@ip-172-31-27-81:/servers/geserver$ sudo systemctl status geserver.service
● geserver.service - GoldenEye: Source server
   Loaded: loaded (/etc/systemd/system/geserver.service; enabled; vendor preset: enabled)
   Active: activating (auto-restart) (Result: exit-code) since Tue 2019-10-22 10:38:26 UTC; 58ms ago
  Process: 9232 ExecStart=/usr/bin/wine srcds.exe -console -game gesource +map ge_archives (code=exited, status=3)
 Main PID: 9232 (code=exited, status=3)


At this stage, I'm considering just blowing the VM away and trying again with a new vanilla VM.

Cheers,

 -Ron

 99 
 on: October 21, 2019, 07:27:17 pm 
Started by Obsolete Wolf - Last post by Entropy-Soldier
Hi Obsolete Wolf!  Thanks for showing an interest in our project and taking the time to apply for the team.

We had a bit of a discussion internally, and I'm sad to report the general consensus was that you wouldn't be the best fit for the team at this time.  Most of the levels left to be completed for GE:S are actually outdoor or mixed environment maps, such as surface and statue park, while 4/5 of the screenshots you've provided are of interior areas.  You have one screenshot of an outdoor area, but there's not a whole lot in it.  There are some good looking props, but the area seems fairly barren overall so it's hard to draw conclusions about your skill with outdoor areas from it.

There were a few differing opinions, but I feel that what you've put forth shows competence with the level design tools.  However, the general feeling was that you would need to provide more ambitious examples of your work before we'd be comfortable giving you a trial.  What you've provided isn't bad, but there were plenty of nitpicks to be had and it's not entirely clear if you can make your own textures/models which is a big plus for our team.

In addition, I feel this was a somewhat barebones application that didn't address all of the general requirements outlined in the application guidelines, Namely:
Quote
...it should be very clear as to which position you're applying for, why you want to join the team, and whatever skills you have relevant to your chosen position...
 
You made it clear that writing isn't your strong suite, and that's fine, but there were only three pieces of info explicitly requested and one of them is missing.  This in and of itself didn't instantly disqualify you, but it's a huge plus to show that you've sought out the guidelines and followed them to the best of your ability.  It's also good to be as clear as possible as to what the extent of your experience is; you only gave a vague description of it before listing off some current projects.


If getting onto the GE:S team is a goal you want to work towards, I would say it's not a bad idea to make some custom content for our game.  This would give you a chance to build up your skills and tackle some more GE:S-oriented design challenges while giving you some good work pieces to show off when you apply again.  You can certainly use the tools, and maybe after completing a few bigger projects you'll be ready for another application. 

At that time I'd also recommend investing a bit more time into writing the application itself, as it's the very first exposure we have to you.  First impressions are very important, and it's good to show respect to the project you're applying for by putting your best foot forward and making your application as good as possible.  Even if your desired position has nothing to do with writing, the ability to effectively communicate is important on any team and a well-written application demonstrates that ability.


Thanks again for your interest in the team!  I hope this feedback helps you develop your skills for a possible future application.

 100 
 on: October 21, 2019, 11:42:11 am 
Started by ron - Last post by soupcan
1GB of RAM should be plenty. I could have sworn that you don't need the C++ redist for running it under wine but I'll PM the DLL to you to try.

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