GoldenEye: Source Forums

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 on: February 11, 2019, 03:40:54 pm 
Started by TurokTalset007 - Last post by Graslu
Just because something is harder doesn't make it more competitive. It'd be more random and less reliable, which is the exact oposite of what competitive is supposed to be. Weapon sway would be a cool visual thing, but shouldn't affect gameplay. In GoldenEye 64 when played with mouse it's barely noticeable when it comes to shooting so I don't really see how it'd be harder.

Invulnerability time was removed in GoldenEye: Source with the release of 5.0. Trust me, you don't want it back. It's just a leftover mechanic from singleplayer that got into multiplayer because it was a rushed mode for the N64. It doesn't work fine in practice.

Also, GE:S already has strafe running which gives you an speed boost, so what are you asking for exactly?

 on: February 11, 2019, 01:40:16 pm 
Started by TurokTalset007 - Last post by TurokTalset007
Yeah ,it would be good if they add weapons sway in source to make aim even more harder and that's = more competitive

And it would be awesome if they put to ,the timing when you get hit/damage that is the opponent as a RCP90 and hit you and them he keep firing you he as to wait one second to hit another bar ,and when you have at least 3 bars left the timing increase 1.5 or 2 second to hit it

 on: February 09, 2019, 08:17:34 am 
Started by WNxRicky - Last post by WNxRicky
A lot has happened in two weeks. Both Kraid and Spectra have given me a lot of useful feedback. Kraid even came with some layout suggestions (for the storage room, engine room and cafeteria) which I've implemented. I also worked among other things on improving the lighting, finding suitable textures and adding props. Anyway, here are screenshots of some of the changes (note that for some reason the screenshots are a bit darker compared to how it looks in-game):


Food storage next to cafeteria


Bedroom (next to lounge)

Small storage room

Engine room

Storage room (Spectra's favorite room)

 on: February 06, 2019, 09:01:06 am 
Started by L. Spiro - Last post by L. Spiro
Perfect Dark set FLAC:

L. Spiro

 on: February 05, 2019, 12:58:04 pm 
Started by compelx - Last post by xXAkelaWolfXx
I did this one a while back  :D

Awesome job i love it sounds really good :3

 on: February 05, 2019, 10:29:19 am 
Started by TurokTalset007 - Last post by CptLima
I get what you're saying; in GE64 there was a very unique "look and feel" to how the characters ran at a strafe, that was in part due to the original team's inexperience at designing an FPS, and in part to the limitations of the time - but combined made a product that was certainly unique to GoldenEye 007 and made it instantly identifiable.

I'm all for *some* elements of that being in GE:S, however, more fluid / realistic character movement is a compromise - and improvement - that gives the mod more credibility; with the updated textures, remade maps and guns, etc., trying to duplicate the original N64's movement would just make it look silly and out of place today, as nostalgic as it might be to do so. It's one of those things that were unique to the original but don't really translate to today - maybe a little of it could be worked in, but going too far would just bring down the mod's quality.

 on: February 04, 2019, 01:15:57 am 
Started by TurokTalset007 - Last post by TurokTalset007
Yeah there just to fast when you move diagonaly and I love it cuz the characters looks cool when strafe

 on: January 30, 2019, 11:49:13 pm 
Started by TurokTalset007 - Last post by Romain
I'm a fan of the N64 character movement too. I've noticed that I like movement the best when it's not too realistic, but not too whacky either. Some games get it right.

 on: January 27, 2019, 10:07:53 pm 
Started by L. Spiro - Last post by L. Spiro
The 2nd Temple print, without scaffolding, and more open spaces to see and play inside.  Perfect home for a garter snake!

I am expecting to let this go for around ~$75?
Any requests?  Any interest?

L. Spiro

 on: January 27, 2019, 10:07:43 am 
Started by WNxRicky - Last post by Torn
The lighting is really coming along nicely and starting to set the atmosphere. I especially like the how the corridors are looking. Good work, looking forward to seeing more!

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