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 11 
 on: December 01, 2018, 10:31:25 AM 
Started by TurokTalset007 - Last post by TurokTalset007
How can I play with xbox one controller and how can I change the sound effect to classic?

 12 
 on: November 29, 2018, 09:42:25 AM 
Started by TurokTalset007 - Last post by Captain George
I would love if they change movement like was in the Goldeneye N64 the character runs and strafe with more flow and like "The matrix" style lol

Not to sound rude, I have no idea what you just said.

 13 
 on: November 28, 2018, 09:29:31 AM 
Started by TurokTalset007 - Last post by TurokTalset007
I would love if they change movement like was in the Goldeneye N64 the character runs and strafe with more flow and like "The matrix" style lol

 14 
 on: November 27, 2018, 08:17:40 PM 
Started by L. Spiro - Last post by L. Spiro
UPDATE:
Silo X has been updated and is not in the download pack:

The previous version sounded like hell on the ears:


L. Spiro

 15 
 on: November 27, 2018, 07:21:14 PM 
Started by TurokTalset007 - Last post by TurokTalset007
The game is awesome ,you guys did a great job even with the health system example :2 head shot hit =kill ,if he as armor 4 headshot hit= kill its all depend of the weapon damage

But you guys have to try the hit protection use to be in the N64 and firing cancel when you get hit

Example they are 8 life bars : if the player as 8 to 4 bars the protection hit would be 1 second and if player as 3 bars or less the protection hit would be 2 second.

The fire cancel when get hit :example if the player is fire in a RCP90 and get hit ,the fire is cancel ,that would help players and have a chance to strafe and escape the aiming of the opponent.

You guys have to put more characters to or put a sistem like perfect dark that you can change head and body
And fix the movement of characters by changing the way characters runs and strafe, in GE n64 when characters runs and strafe they looks with more flow😎 and kinda "The Matrix" style movement 💜 and now they looks ah little wierd ,if you guys can fix that and add that into the game it will be perfect and its going to feels even more that we playing GE is multiplayer exactly as N64 but a remake the same time 💘

 16 
 on: November 26, 2018, 08:18:32 PM 
Started by L. Spiro - Last post by L. Spiro
(I am a woman.)

The link for the FLAC should be around here: https://www.dropbox.com/s/3byjdxkqhr5lf3a/GoldenEye%20007.rar?dl=0

Mario Kart 64 FLAC: https://www.dropbox.com/s/wi2s72oy6nl159h/Mario%20Kart%2064.rar?dl=0
These will not be permanent links so get the while you can.


L. Spiro

 17 
 on: November 26, 2018, 03:39:09 PM 
Started by L. Spiro - Last post by codemaster94
GoldenEye 007 redone: https://www.youtube.com/playlist?list=PLWsnao9n727PT17V5AzCkZYEQqeuVm01E (same link as before).
It was re-recorded with the same settings as Perfect Dark so as to make them a consistent set.

The equipment I need for the Perfect Dark videos does not work and there will be no service until Monday.



The Mario Kart 64 set has been redone (link above is still valid).
While listening to all my songs during my 2-week trip to South Korea I couldn’t stand how muffled the Mario Kart 64 set was. I couldn’t tolerate listening to any of them, including Victory Lap, which is a very important song for me to enjoy—it’s one of the best in video-game history.

If I can’t stand my own recording of Victory Lap, there is a problem.

But as it turns out the Mario Kart 64 OST itself simply is muddy and muffled.


Enough of that crap. The world deserves better.



So the above (first post) Mario Kart 64 link will take you to my redone set.
Compare it to the game, CD release, or any other recording from the actual Mario Kart 64 OST and you will find a lack of mud and muffle, instead replaced with crispness, clarity, and brightness.

Enjoy that Rainbow Road and Victory Lap, for the first time ever this crisp, clear, and bright.


This was all done in a 33-hour marathon after returning back to America.
Time for sleep.


L. Spiro

It sounds a lot better man. Keep up the good work. Do you have a download link for this set of GoldenEye 007?

 18 
 on: November 25, 2018, 08:37:13 AM 
Started by L. Spiro - Last post by L. Spiro
GoldenEye 007 redone: https://www.youtube.com/playlist?list=PLWsnao9n727PT17V5AzCkZYEQqeuVm01E (same link as before).
It was re-recorded with the same settings as Perfect Dark so as to make them a consistent set.

The equipment I need for the Perfect Dark videos does not work and there will be no service until Monday.



The Mario Kart 64 set has been redone (link above is still valid).
While listening to all my songs during my 2-week trip to South Korea I couldn’t stand how muffled the Mario Kart 64 set was. I couldn’t tolerate listening to any of them, including Victory Lap, which is a very important song for me to enjoy—it’s one of the best in video-game history.

If I can’t stand my own recording of Victory Lap, there is a problem.

But as it turns out the Mario Kart 64 OST itself simply is muddy and muffled.


Enough of that crap. The world deserves better.



So the above (first post) Mario Kart 64 link will take you to my redone set.
Compare it to the game, CD release, or any other recording from the actual Mario Kart 64 OST and you will find a lack of mud and muffle, instead replaced with crispness, clarity, and brightness.

Enjoy that Rainbow Road and Victory Lap, for the first time ever this crisp, clear, and bright.


This was all done in a 33-hour marathon after returning back to America.
Time for sleep.


L. Spiro

 19 
 on: November 24, 2018, 04:49:26 PM 
Started by CptLima - Last post by CptLima
Good to hear - thanks!

 20 
 on: November 24, 2018, 07:12:35 AM 
Started by CptLima - Last post by Entropy-Soldier
Servers can't change files that already exist on your client, they can only add new ones.  Your custom sound scripts should be safe!

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