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 on: November 23, 2019, 11:14:35 pm 
Started by naddel81 - Last post by naddel81
The other specs are 4gb ddr2 ram (400MHz instead of 333) and a 560 Ti that is also bored when playing GE Source.
So the only limit seems to be the one thread CPU utilization. That will not change when downgrading graphics I guess.
Is a recompile using a newer SDK possible to fully support multi-threading?

 on: November 23, 2019, 07:00:27 am 
Started by naddel81 - Last post by soupcan
The ` key in US layout. Other layouts you may need to map it to another key, such as by adding it to your startup options:

+bind "key" "toggleconsole"

Or autoexec.cfg:

bind "key" "toggleconsole"

Note that these key binds will only work wen you've actually loaded a level and are in-game (no menu up), because Source. The default, hardcoded keybind is special in that respect.

The developer console also needs to be enabled in the keyboard advanced settings, but it sounds like you've already done that.

 on: November 23, 2019, 06:35:45 am 
Started by naddel81 - Last post by soupcan
You didn't state your graphics card or RAM.... those are both important factors too.

An old Core 2 Quad might work "OK" but you may need to lower settings. GE:S is more demanding than HL2 because it has larger and more detailed environments. Even HL2 today is more demanding than it was in 2004 due to engine upgrades.

The reason you see it max out a single core is because this version of the engine (2007) is largely single-threaded. Multithreaded rendering is hidden behind a cvar, mat_queue_mode 2, but is unstable.

 on: November 22, 2019, 11:04:54 pm 
Started by naddel81 - Last post by naddel81
I am running a quad core with at least 2.6 GHz (Core 2 Quad 9600) and it only maxes out one core. The other cores are not utilized very much.
Why is that that is does not use all cores?
The hardware specs are way above anything that was available at the time when HL2 was released.

 on: November 22, 2019, 11:02:36 pm 
Started by naddel81 - Last post by naddel81
Thanks for your reply. But how can I access the developer console? I tried everything and cannot get it to open.

 on: November 22, 2019, 05:10:49 am 
Started by naddel81 - Last post by soupcan
You should still be able to connect directly by IP, by typing "connect ip:port" into the developer console.

For offline play you may need unique Steam accounts for each player, I'm not sure. You'll probably need to launch the server with the -insecure launch parameter and set "sv_lan  1" to prevent problems with offline play.

Offline play without any sort of internet connection is not something I've tested but in theory it might work.

 on: November 22, 2019, 05:08:14 am 
Started by naddel81 - Last post by soupcan
What are your specs?

Have you tried this solution?

 on: November 21, 2019, 05:04:50 am 
Started by naddel81 - Last post by naddel81
My PC should handle GES without a problem. CPU and GPU are not maxed out at all, but GES stutters while other modern games run fine.

What can I do?
Why is GES so "demanding"?

Best wishes.

 on: November 21, 2019, 04:49:01 am 
Started by naddel81 - Last post by naddel81
Hi at all,

I just set up 4 new windows 10 PCs with a switch and static 192.168.1.X IPs for each machine.
Unfortunately GE:Source can not find any PC even when I tick on "Via LAN" in server setup.

What am I doing wrong? Not even the "developer mode" worked when I tried to activate it.
When I tried online server setup, it shows up under LAN, but with a ping of 21ms which is clearly NOT LAN.
When I use steam in offline mode or when I disconnect the internet cable, it does not work again.

I simply want to play in LAN without internet. Can you please guide me? There is no router involved, nothing. Just simple LAN on Windows 10.

Best wishes!

 on: October 24, 2019, 02:44:34 am 
Started by ron - Last post by soupcan
Glad to hear you got it working! :)

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