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 on: July 07, 2019, 11:34:51 am 
Started by Arrow01 - Last post by Entropy-Soldier
Hi Arrow!  Thanks for taking the time to apply for the team, it's awesome that people are still interested in helping us out even today.

We've discussed your application internally, but unfortunately feel you wouldn't be the best fit for the team at this time.  Most of the levels left to be completed for GE:S are actually outdoor or mixed environment maps, such as surface and statue park, so your existing experience with indoor work does not cover the full gamut of what we're looking for.

In addition, the work you've put forth shows a level of familiarity with the tools, but as all of the areas shown in the screenshots just use the basic portal aesthetic there's nothing that really shows off your ability to innovate or design interesting but cohesive environments.  That isn't to say you don't have this ability, just that we feel it has not been demonstrated.

If you're still interested in making content for GE:S, I would say that it's not a bad idea to come up with some interesting ideas for community maps and make a few of those.  This would give you a chance to build up your skills and also give you some much stronger portfolio pieces if you decide to apply for the team again.  I would say some immediate goals to work towards would be to learn how to make your own textures, and to design some unique but interesting level aesthetics from scratch.

Thanks again for your interest in the team and I hope to see another application in the future!

 on: July 07, 2019, 03:59:11 am 
Started by Arrow01 - Last post by Arrow01
Hello, I am Arrow01, applying for the Level Designer position. I love the current levels, and I think I would be able to produce levels at the quality of the current game. I excel with indoor environments, and have been mapping on and off for about 2 years now. Here is some examples of my work from an unfinished Portal mod I have created.  I would like to join the team to improve my skills and receive constructive criticism for my work. I have enjoyed the game, and think that the indoor-type maps of goldeneye would fit my skillset very well. I have also worked on Portal 2, Half-Life, Half-Life 2, and Garry's Mod. I would like to work mostly on indoor level concepts, but I can also do outdoor levels if the need arises. Thank you, and have a nice day.

 on: July 06, 2019, 12:37:30 pm 
Started by WNxRicky - Last post by Entropy-Soldier
No problem!  I'm excited to see progress is still being made on this map!

 on: July 06, 2019, 11:13:51 am 
Started by Shemp Howard - Last post by Shemp Howard
Got you. Thank you

 on: July 03, 2019, 06:30:52 am 
Started by WNxRicky - Last post by WNxRicky
A brief update: Everything is fine. The real-life stuff is sorted out and I just need to get back to the flow of working on the map. Sorry about this late response.

 on: July 02, 2019, 01:20:46 am 
Started by namajnaG - Last post by soupcan
Looks amazing :)

 on: July 01, 2019, 09:29:24 pm 
Started by namajnaG - Last post by namajnaG
NamajnaG presents


A recreation from Unreal Tournament 1999

Greetings everyone! Yet again, I've done another Unreal Tournament recreation for Goldeneye Source, this time DM-Morpheus.

Morpheus is a small scale killbox-style map taking place on three skyscrappers in space, and as usual with all my Unreal Tournament recreations, is as accurate to the original as possible.

This project originally started as a joke map over a year ago in May 2018 and also a way to experiment with how skyboxes were made in Unreal Tournament and how I could remake them in the Source engine.
After completing most of the map's geometry and making the skybox to my liking, I stopped working on it and the map laid abandonned in my hard drive for nearly ten months.
It is only in April that I decided to finish it, given the amount of work already done on it. I worked on and off on it very slowly but I finally reached a release point.

This map isn't very special in any means, being a joke map from the start, but it should still be fun enough for occasional matches.

Features ;
-The map is low gravity in the outside areas, and the inside areas are regular gravity.
-Morpheus features health packs just as in Unreal Tournament! These health packs will fill 20% of your health.
-It also has a shit ton of easter eggs. Can you find them all?
-Lastly, the map was built strictly for deathmatch modes due to the fact that it really is too small to have CTF on it.

This map supports up to 16 players, but quite honestly, try to avoid playing this map with more than eight players. Originally it supported ten.
Happy fragging!

Server owners ; there is a .res File included as an attachment to ensure players download all the right files. Special thanks to MrE

 on: July 01, 2019, 12:23:11 pm 
Started by Shemp Howard - Last post by WNxEuphonic
Hmm. The Uplink spawns use the spawn location for tokens (like the flags in Living Daylights). If it runs out of those, it starts using other spawns like player spawns and weapon spawns. I imagine this is an issue with the map's token locations rather than the mode itself.

 on: June 24, 2019, 01:20:25 pm 
Started by Fyter - Last post by Fyter
Hi, it's Fyter. I bloody well miss this game. It was my life. I think about it often and the fun I had. I got kicked out by my girlfriend 4 months ago and so I haven't had access to a computer to play it. I miss my pals such as Hugh, Crunchy, Joycey84, OSS, BlueDevil, Chevalier, SethBong, PixelStix, Mama Karter, Astronaut, Hansi and Shemp. Forgive me for not remembering all the other names - it's been a long time and you all use hax anyway, so screw you, lol.

I was homeless for a while, but am now in emergency accomodation in Brighton, England (just by the West Pier, pretty swish). Should be moving into my own flat in the next few weeks and as soon as I can I will get back into the community, show you noobs how to play.

!voodoo !gesrocks, spread the word

 on: June 22, 2019, 09:05:43 am 
Started by L. Spiro - Last post by CptLima

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