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 1 
 on: Yesterday at 04:48:11 PM 
Started by Spry - Last post by dieglhix
I was seeing his Twitter and he is aware of GE Vault and he likes the mods! Particulary Goldfinger's. Hahaha. Hope he's aware of GE:S.  ;D

 2 
 on: Yesterday at 04:42:03 PM 
Started by Spry - Last post by dieglhix
I watched the whole thing. Thank you very much, this man is our Hero!

I looked up for his Twitter and died after seeing his profile picture. You might guess what it is!

https://twitter.com/drdoak

 3 
 on: Yesterday at 03:42:31 PM 
Started by namajnaG - Last post by namajnaG
Four year bump, I feel bad already.

As much as I thought I would never touch this project again, I'm afraid I have to do one last thing before nailing the coffin.
As I was playing on a server earlier, I noticed the abundance of Nightfire maps laying in the nomination list.
It seems people appreciate those maps, but whilst they're available, they are only straight decompiled maps with no work attached to them whatsoever. Just added weapon spawns and that's it.

Since I still have some of the files I used to work with, I feel like it is my duty to release some of the maps that I had already almost completed, but never released until today, because the current Nightfire maps in circulation are filled with problems and the players should be allowed access to better versions of them.
I know for a fact that some of those maps have issues, but since I no longer have the map files in my possession, it is impossible for me to work further on them. Also, I've moved onto different projects since and I do not wish to rework other Nightfire maps other than the ones I've already worked on significantly.

The main post has been updated with the release of NF_Maintenance. I will upload NF_Caviar later if it's playable, I'll look into it.

 4 
 on: May 22, 2018, 05:40:29 AM 
Started by XGII - Last post by dieglhix
could you plesae upload in one file since i have to have a pro account to download bulk, which is pretty ridiculous

 5 
 on: May 21, 2018, 01:32:39 PM 
Started by Daereius - Last post by Daereius
Hello all... I'm trying to set up a GE:S on Ubuntu 18.04, but I'm running into the Segmentation fault (core dumped) error. I followed the SteamCMD guide and the GES guide on the wiki, and I spent quite a few hours trying to troubleshoot, and followed along with the thread regarding the same problem using Ubuntu 16.04. Even though the issues may be so similar, I'd rather make a new thread than piggyback off a dead one.


I'm trying to run this script 'sudo ./GES.sh'
Quote
MALLOC_CHECK_=0 /home/steam/srcds_run -debug -console -game /home/steam/gesource/ +maxplayers 16 +map ge_archives

Quote
Console initialized.
Segmentation fault (core dumped)
cat: hlds.6256.pid: No such file or directory
email debug.log to linux@valvesoftware.com
Mon May 21 19:46:56 EDT 2018: Server restart in 10 seconds
Mon May 21 19:46:58 EDT 2018: Server Quit


dump of sudo ldd ./gesource/BIN/server_i486.so
Quote
   linux-gate.so.1 (0xf7f58000)
   libz.so.1 => /lib/i386-linux-gnu/libz.so.1 (0xf6af1000)
   libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf6aec000)
   libldap_r-2.4.so.2 => /usr/lib/i386-linux-gnu/libldap_r-2.4.so.2 (0xf6a90000)
   librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf6a86000)
   libutil.so.1 => /lib/i386-linux-gnu/libutil.so.1 (0xf6a82000)
   libnsl.so.1 => /lib/i386-linux-gnu/libnsl.so.1 (0xf6a67000)
   steam_api_i486.so => not found
   tier0_i486.so => not found
   vstdlib_i486.so => not found
   libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf68e1000)
   libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf67dd000)
   libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf67bf000)
   libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf65e3000)
   /lib/ld-linux.so.2 (0xf7f5a000)
   liblber-2.4.so.2 => /usr/lib/i386-linux-gnu/liblber-2.4.so.2 (0xf65d3000)
   libresolv.so.2 => /lib/i386-linux-gnu/libresolv.so.2 (0xf65bb000)
   libsasl2.so.2 => /usr/lib/i386-linux-gnu/libsasl2.so.2 (0xf659d000)
   libgssapi.so.3 => /usr/lib/i386-linux-gnu/libgssapi.so.3 (0xf6556000)
   libgnutls.so.30 => /usr/lib/i386-linux-gnu/libgnutls.so.30 (0xf63c0000)
   libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf63a1000)
   libheimntlm.so.0 => /usr/lib/i386-linux-gnu/libheimntlm.so.0 (0xf6397000)
   libkrb5.so.26 => /usr/lib/i386-linux-gnu/libkrb5.so.26 (0xf62f8000)
   libasn1.so.8 => /usr/lib/i386-linux-gnu/libasn1.so.8 (0xf6245000)
   libcom_err.so.2 => /lib/i386-linux-gnu/libcom_err.so.2 (0xf6240000)
   libhcrypto.so.4 => /usr/lib/i386-linux-gnu/libhcrypto.so.4 (0xf6204000)
   libroken.so.18 => /usr/lib/i386-linux-gnu/libroken.so.18 (0xf61ec000)
   libp11-kit.so.0 => /usr/lib/i386-linux-gnu/libp11-kit.so.0 (0xf609e000)
   libidn2.so.0 => /usr/lib/i386-linux-gnu/libidn2.so.0 (0xf6080000)
   libunistring.so.2 => /usr/lib/i386-linux-gnu/libunistring.so.2 (0xf5eff000)
   libtasn1.so.6 => /usr/lib/i386-linux-gnu/libtasn1.so.6 (0xf5eea000)
   libnettle.so.6 => /usr/lib/i386-linux-gnu/libnettle.so.6 (0xf5eae000)
   libhogweed.so.4 => /usr/lib/i386-linux-gnu/libhogweed.so.4 (0xf5e78000)
   libgmp.so.10 => /usr/lib/i386-linux-gnu/libgmp.so.10 (0xf5deb000)
   libwind.so.0 => /usr/lib/i386-linux-gnu/libwind.so.0 (0xf5dc1000)
   libheimbase.so.1 => /usr/lib/i386-linux-gnu/libheimbase.so.1 (0xf5db0000)
   libhx509.so.5 => /usr/lib/i386-linux-gnu/libhx509.so.5 (0xf5d61000)
   libsqlite3.so.0 => /usr/lib/i386-linux-gnu/libsqlite3.so.0 (0xf5c43000)
   libcrypt.so.1 => /lib/i386-linux-gnu/libcrypt.so.1 (0xf5c11000)
   libffi.so.6 => /usr/lib/i386-linux-gnu/libffi.so.6 (0xf5c08000)

I was also running into a different issue with missing assets, but was able to correct it by using a script found in another thread to capitalize the folders in the gesource directories.
Quote
#!/bin/bash
for i in `find . -type d`; do new_name=`echo $i | tr '[a-z]' '[A-Z]'`; mv $i $new_name ; done

I set a rule for port 27015 on ufw, and also tried it with ufw disabled.  I also have port forwarding set up. I don't feel that either of these things are causing my issues though... I've outlined pretty much everything I've tried so far, but does anyone else have any suggestions?

 6 
 on: May 16, 2018, 02:34:22 PM 
Started by Enzo.Matrix - Last post by WFCxLima
If there's one thing I've learned from a couple years of being a supporter and gamer on this mod, it's that these things take time, due to the nature of its development by volunteers... but are always well worth the wait.

 7 
 on: May 15, 2018, 08:27:27 AM 
Started by dieglhix - Last post by dieglhix
It was made years ago, wasn't added due to animation, and it also was not needed due to slappers and knife.  It may see life again in the future.

Great, thanks!

 8 
 on: May 15, 2018, 05:38:34 AM 
Started by Enzo.Matrix - Last post by SuperFlyMenace
A whole year later and still dying to see these new levels!

 9 
 on: May 13, 2018, 06:15:04 AM 
Started by dieglhix - Last post by Enzo.Matrix
It was made years ago, wasn't added due to animation, and it also was not needed due to slappers and knife.  It may see life again in the future.

 10 
 on: May 11, 2018, 03:19:39 PM 
Started by namajnaG - Last post by namajnaG
Thanks Adrian, always a pleasure!

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