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 1 
 on: October 24, 2019, 02:44:34 am 
Started by ron - Last post by soupcan
Glad to hear you got it working! :)

 2 
 on: October 23, 2019, 04:22:00 am 
Started by ron - Last post by ron
EDIT 2: I've got things working!

In short, I stood up a dedicated server on Windows, had that working fine, and simply copied my entire server folder to my linux box in AWS, then ran the server there, this seems to have got things working... My server now correctly shows up in the server browser, and is a VAC secured server. Thank you so much to Soupcan and Kraid for taking the time out of their days to look into this for me.

The main take away is sometimes its quicker to just blow away what you have and start again (even doing this multiple times).  ;D


EDIT: Ignore this post, after I tried recreating what I was seeing in these screenshots with someone else, the results were inconsistent, but tended towards being able to connect to Valve servers and get VAC status. In addition the server was viewable in the server browser... Still have my problem with my AWS server, but am continuing with a few different experiments, one of which includes copying the server folder that I was running on my Windows desktop to my AWS Linux box and seeing if it runs without issue.


Odd...

I did spin up a server on my personal windows desktop just to see what happened.

Low and behold, it appears in the server browser... Until I close the steam application.

In any of the following scenarios, I see the following in the server console of my personal windows desktop

 - Steam desktop application is running, and logged in in online mode
 - Steam desktop application is running, and in offline mode
 - Steam desktop application is running, and I'm simply sat at the login screen

Server console in the above 3 scenarios:




If the Steam desktop application is closed down completely, I get the below in my server console, and presumably, cannot see the server in server browser.




Things like this make me feel as though something else is required here to get the srcds.exe communicating so that I get a VAC server which appears in server browser.


Cheers.

 -Ron

 3 
 on: October 23, 2019, 02:52:32 am 
Started by ron - Last post by soupcan
Nope, no need for any of that.

 4 
 on: October 22, 2019, 08:21:51 pm 
Started by ron - Last post by ron
Did you execute the changelevel command once, too?

Hi Kraid I have indeed.

Ran it a few times last night, and first thing when I got up this morning I restarted the server, hit it with a changelevel command (The map changed), and its still not in the server browser, and cannot be added to favourites.

Oddly if I just create a server inside the game client, it shows up right away.

I definitely don't need to get a game server login token and use sv_setsteamaccount like you would for CS:GO do I?

Cheers,

 -Ron


 5 
 on: October 22, 2019, 03:25:38 pm 
Started by ron - Last post by kraid
Did you execute the changelevel command once, too?

 6 
 on: October 22, 2019, 02:38:01 pm 
Started by ron - Last post by soupcan
That could very well be your problem, unfortunately I don't really know what to tell you other than make sure any firewalls aren't blocking the connections. I've heard others having the issue so I also wouldn't be too surprised if it's a Valve issue.

 7 
 on: October 22, 2019, 09:31:39 am 
Started by ron - Last post by ron
Aye I noticed my mistake in seconds of posting and completely changed all passwords.  ;D

Guess I'll just wait it out... Odd as creating a server using the ingame client shows up in server browser.

 -Ron



EDIT: I'm wondering if the image I've linked below is part of the reason I'm not appearing in sever lists, seems I'm not connected to Steam servers.

https://imgur.com/a/Zimca0X

 -Ron


EDIT 2: Also noticing my server randomly attempting to connect to various valve servers in the background and getting 0 response:

https://imgur.com/a/QwnoRTD

Code: [Select]
ubuntu@ip-172-31-25-33:/servers/geserver/gesource/addons/sourcemod/configs$ sudo tcpdump -i any portrange 20000-30000                                                                                                                        
tcpdump: verbose output suppressed, use -v or -vv for full protocol decode
listening on any, link-type LINUX_SLL (Linux cooked), capture size 262144 bytes
23:46:41.808399 IP ip-172-31-25-33.eu-west-2.compute.internal.59874 > 103.28.54.10.27019: Flags [S], seq 2567304607,                                                                                                                         win 26883, options [mss 8961,sackOK,TS val 84664579 ecr 0,nop,wscale 2], length 0
23:47:14.832394 IP ip-172-31-25-33.eu-west-2.compute.internal.59874 > 103.28.54.10.27019: Flags [S], seq 2567304607,                                                                                                                         win 26883, options [mss 8961,sackOK,TS val 84697605 ecr 0,nop,wscale 2], length 0
23:48:25.384362 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-04.lux.valve.net.27018: UDP, length 36
23:48:25.384862 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 208-64-200-205.steampowered.com.27019: UDP, len                                                                                                                        gth 36
23:48:25.384905 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > pcroot02.fra-1.srcds.valve.net.27019: UDP, leng                                                                                                                        th 36
23:48:25.384921 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 103-10-125-17.valve.net.27018: UDP, length 36
23:48:25.434400 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-156-8.valve.net.27020: UDP, length 36
23:48:25.434438 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-156-9.valve.net.27020: UDP, length 36
23:48:25.434458 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-155-9.valve.net.27017: UDP, length 36
23:48:25.434474 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-04.lux.valve.net.27017: UDP, length 36
23:48:25.533651 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 208-64-200-201.steampowered.com.27020: UDP, len                                                                                                                        gth 36
23:48:25.533691 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 81.171.115.8.27017: UDP, length 36
23:48:25.732694 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 103.28.54.11.27018: UDP, length 36
23:48:25.832461 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 164-78-208-9.valve.net.27018: UDP, length 36
23:48:25.832498 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-02.lux.valve.net.27018: UDP, length 36
23:48:25.832525 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 103-10-125-17.valve.net.27020: UDP, length 36
23:48:25.832555 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > pcroot02.fra-1.srcds.valve.net.27017: UDP, leng                                                                                                                        th 36
23:48:25.981668 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-156-11.valve.net.27019: UDP, length 36
23:48:26.031479 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > unknown.hwng.net.27017: UDP, length 36
23:48:26.130520 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 146-66-155-8.valve.net.27018: UDP, length 36
23:48:26.428622 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > 164-78-208-14.valve.net.27018: UDP, length 36
23:48:26.676817 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-03.lux.valve.net.27018: UDP, length 36
23:48:26.676856 IP ip-172-31-25-33.eu-west-2.compute.internal.26901 > cm-03.lux.valve.net.27019: UDP, length 36
23:48:34.403236 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927230435 ecr 0,nop,wscale 2], length 0
23:48:35.408357 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927231440 ecr 0,nop,wscale 2], length 0
23:48:37.424371 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927233456 ecr 0,nop,wscale 2], length 0
23:48:41.616387 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927237648 ecr 0,nop,wscale 2], length 0
23:48:49.808358 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927245841 ecr 0,nop,wscale 2], length 0
23:49:05.936380 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927261970 ecr 0,nop,wscale 2], length 0
23:49:38.192385 IP ip-172-31-25-33.eu-west-2.compute.internal.41866 > cm-04.lux.valve.net.27018: Flags [S], seq 17059                                                                                                                        695, win 26883, options [mss 8961,sackOK,TS val 3927294227 ecr 0,nop,wscale 2], length 0
23:50:57.773607 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879273077 ecr 0,nop,wscale 2], length 0
23:50:58.800397 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879274104 ecr 0,nop,wscale 2], length 0
23:51:00.816408 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879276120 ecr 0,nop,wscale 2], length 0
23:51:04.976383 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879280280 ecr 0,nop,wscale 2], length 0
23:51:13.168379 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879288472 ecr 0,nop,wscale 2], length 0
23:51:29.296412 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879304601 ecr 0,nop,wscale 2], length 0
23:52:01.552363 IP ip-172-31-25-33.eu-west-2.compute.internal.42386 > 208-64-200-205.steampowered.com.27019: Flags [S], seq 878349032, win 26883, options [mss 8961,sackOK,TS val 1879336859 ecr 0,nop,wscale 2], length 0
^C
43 packets captured
128 packets received by filter
85 packets dropped by kernel

 8 
 on: October 22, 2019, 09:12:00 am 
Started by ron - Last post by soupcan
You may want to change your RCON/server password after uploading your whole server.cfg...  :P

You don't need to open any additional ports for the master server to work. Region -shouldn't- matter either (plus you have it set to US east which is where I'm at and I can't see it either). The master server has always been a bit finicky, see if it works in a bit.

You can try running the "heartbeat" command on the server to see if that works.

 9 
 on: October 22, 2019, 08:41:28 am 
Started by ron - Last post by ron
Thanks,

It still doesn't show up in the master server browser for some reason, even though I've restarted a few times. sv_lan 0 set my in my config file.

 - Server is connectable using console commands
 - RCON is up, listening and can be logged into
 - Server appears if you go to add favourites by IP -> Find servers at this address
 - Server cannot be added to my favourites

Could it be something to do with my region setting in server.cfg? I saw some forum posts around the web that indicate server browser in source games are only configured to check servers with a region that matches their own or something daft like that.

Server address is 18.130.253.54:27015.

The server is behind an AWS firewall, server can instigate any outbound connection it likes to anywhere on any protocol (currently), however I've only allowed inbounc TCP & UDP traffic on 27015. Should there be another port for server browser?

Code: [Select]
ubuntu@ip-172-31-25-33:/servers/geserver/gesource/cfg$ cat Valve.rc
stuffcmds
exec aliases.cfg
exec autoexec.cfg
exec server.cfg

datacachesize 128

// One time loaded server settings
// Disabling 'wait' prevents many exploitive scripts.

sv_allow_wait_command 0


// This is the delay between rounds (seconds)
ge_rounddelay 12

// 20 minute match time with 4 minute rounds
mp_timelimit 20
ge_roundtime 240

// This is the delay between match end and map change
mp_chattime 15

// Range is in game units (1 unit is approximately 1 inch)
ge_radar_range 1800

// Global velocity multiplier, values can range from 0.5 to 2.0
// If you set this to >= 1.2 "Turbo" will appear in the gameplay name
// If you set this to <= 0.8 "Slow" will appear in the gameplay name
ge_velocity 1.0

// Set this to control the number of bots in your server.
// The server will fill up with bots until this number of players
// are currently playing. (Use 0 to disable and allow ge_bot commands)
ge_bot_threshold 0

// Number of open slots to leave for incoming players
ge_bot_openslots 1

// Ai Difficulty [0-9]
ge_bot_difficulty 6


// Commands for SourceTV
tv_enable 0
tv_maxclients 15
tv_name "GE:S v5.0 SourceTV"

sv_master_legacy_mode 0

host_flush_threshold 12

heartbeat


server.cfg


Code: [Select]
ubuntu@ip-172-31-25-33:/servers/geserver/gesource/cfg$ cat server.cfg
// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
// NOTE: You must do "changelevel [levelname]" AFTER starting the server for
// a lan-only server to begin broadcasting
sv_lan 0

// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 0

// Give your server a name here
hostname "Count from 1 to Potato"

// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "<removed>"

// If you want your server to be private, fill in a password and delete the // in front of sv_password
sv_password "<removed>"

// All talk allows clients to talk to each other via voice even if they are dead,
// spectating, or on the other team
sv_alltalk 1

// *********** GOLDENEYE: SOURCE SPECIFIC *********

// Radar will show on clients if enabled. Some gameplay scenarios
// force the radar to be visible
ge_allowradar 1
ge_radar_showenemyteam 1

// Paintball mode (for fun!)
ge_paintball 1

// Teamplay can be overriden by the current gameplay, but
// this sets our "desired" teamplay state
ge_teamplay 0

// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************

// Allow the use of a flashlight (discouraged for GE:S)
mp_flashlight 0

// Disable footstep sounds by uncommenting below
// mp_footsteps 0

// 1 enables falling damage, 0 disables it
mp_falldamage 0

// Map/match time, in minutes
mp_timelimit 6

// Round time, in seconds
ge_roundtime 300

// 1 = Forces the engine to use light physics for  better server preformance
sv_turbophysics 0

// Server round, map, and delay times are defined in Valve.rc
// If you want these times to be reset every map change copy them
// to this file instead (Valve.rc is only executed once on server start)


// **********************************************************
// *********** Load Specific Server Type Settings ***********
// **********************************************************

// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types

//-- Normal server, recommended settings
exec server_normal.cfg

//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )
//   **Use with -maxplayers 4
//exec server_n64_classic.cfg

//-- For server with > 24 players
//exec server_large.cfg

//-- For servers with < 10 players
//exec server_small.cfg

//-- Vanilla DM only w/ auto teamplay
//   **Should be used in conjunction with one of the sizes above
//exec server_dm_only.cfg

//-- Advanced game modes (LALD, LD, CTK) only
//   **Should be used in conjunction with one of the sizes above
//exec server_adv_gamemode.cfg

//-- Teamplay only! (No MWGG or LALD)
//   **Should be used in conjunction with one of the sizes above
//exec server_teamplay.cfg

//-- Tournament Use Only (Tournament DM)
//   **Should be used ALONE only!
//exec server_tournament.cfg

// Load network settings
exec server_netvalues

// *********** server logging ***********
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
sv_log_onefile 0


// *********** DOWNLOAD ***********

// Allow clients to download files
sv_allowdownload 1

// Allow clients to upload customizations files
sv_allowupload 1

// VOICE enabled, if you want VOICE disabled then change 1 to 0
sv_voiceenable 1

// *********** CHEATS ***********

// Enables the use of cheats.  ex. "impulse 101" "noclip"
sv_cheats 0

// disable clients' ability to pause the server
sv_pausable 0



Cheers,

 -Ron

 10 
 on: October 22, 2019, 07:38:21 am 
Started by ron - Last post by soupcan
Nice to hear you got it working! I just tested and you shouldn't need that DLL I sent you.

For the master server list, you -shouldn't- need to do anything. Just make sure you've unchecked "Show map list" in the server browser.

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