GoldenEye: Source Forums

Editing and Customization => Modding Help => Topic started by: Mystyc Cheez on August 20, 2016, 05:24:47 am

Title: Texture scale in hammer does not like 3 decimal places!
Post by: Mystyc Cheez on August 20, 2016, 05:24:47 am
I am trying to make a map for Goldeneye: Source, but the texture scale stays at 0.xx and I need to use 0.125, but it changes to 0.13. Does anyone know how to fix this problem? Thanks. :)
Title: Re: Texture scale in hammer does not like 3 decimal places!
Post by: Torn on August 20, 2016, 05:52:44 am
If you've input 0.125 and pressed Apply, then it is the correct scale. Hammer will automatically round the displayed value to 2 decimal places afterwards, but when it says 0.13 it's actually still maintaining its original value of 0.125.

Unfortunately there's no way to keep it displayed with 3 decimal places. A bit annoying, but it will still use the scale that you input.