GoldenEye: Source Forums

Editing and Customization => Modding Help => Resources, Tools, Tips & Workarounds => Topic started by: wallworm on March 30, 2011, 02:55:28 am

Title: Make Source Displacement in 3ds Max
Post by: wallworm on March 30, 2011, 02:55:28 am
There now is a video and a working beta of the new Wall Worm Displacement Tool (http://wallworm.com/projects/utilities/wallworm_displacement_tool.html). Kinky has been asking about it... so hopefully he gets some good use.

The tool is still in beta... and does have limitations. But it's now ready for some kinds of terrains.

Eventually the idea is to be able to just pick an arbitrary set of meshes and export them as displacements (rather than the current method of designing the displacements from these displacement objects)... but unfortunately, it isn't quite a simple as I expected. I will probably have to hit some books/docs to figure that out.
Title: Re: Make Source Displacement in 3ds Max
Post by: Mangley on March 30, 2011, 04:34:23 am
That is so awesome, tools like this could really help cut production time in terrain based maps.

Good stuff as ever!
Title: Re: Make Source Displacement in 3ds Max
Post by: Jonathon [SSL] on March 30, 2011, 10:49:18 am
Oh man, Kinky is going to love you for this, he's got big plans for sculpting some complex terrain.

btw, I finally switched over to 3DS Max (XSI 6 is just too ancient) and your exporter is absolutely amazing.
Title: Re: Make Source Displacement in 3ds Max
Post by: Kinky on March 30, 2011, 11:33:14 am
im getting ready to explode yo..
Title: Re: Make Source Displacement in 3ds Max
Post by: wallworm on March 30, 2011, 02:32:55 pm

That is so awesome... Good stuff as ever!
Thanks!

btw, I finally switched over to 3DS Max (XSI 6 is just too ancient) and your exporter is absolutely amazing.

Hopefully you feel comfortable in 3ds... it's hard to go from one environment to another. Whenever I've opened Maya, Blender or XSI... I might as well be trying to write War & Peace in Morse Code using cotton balls...
im getting ready to explode yo..
You may want to get that on video... it might be worth some money to your family in the future...
Title: Re: Make Source Displacement in 3ds Max
Post by: Jonathon [SSL] on March 30, 2011, 03:10:57 pm
So far I'm loving 3DS Max, after watching the beginner videos the pop up when you first start it I figured out most of the basics in a few hours and then blew up everything I made with RayFire (The other coolest 3DS Max plugin on earth). Only thing I haven't tried out yet is any UV unwrapping (that's what I'm worst at when it comes to any 3D work).
Title: Re: Make Source Displacement in 3ds Max
Post by: Kinky on March 30, 2011, 11:07:13 pm
Wait till Mangley is done with his PPK (a week or so i reckon) and you can sit in on me teaching him to UV if you like.
Title: Re: Make Source Displacement in 3ds Max
Post by: wallworm on March 31, 2011, 02:17:16 am
Only thing I haven't tried out yet is any UV unwrapping (that's what I'm worst at when it comes to any 3D work).
Two good videos: