GoldenEye: Source Forums

Global Communications => Development Media => Mike's Blog => Topic started by: Mike [fourtecks] on December 11, 2010, 03:56:06 pm

Title: ge_control v4.1 feedback
Post by: Mike [fourtecks] on December 11, 2010, 03:56:06 pm
I am curious to hear about your guys' comments about this level, especially since it got some good updates for this version. Post em here.
Title: Re: ge_control v4.1 feedback
Post by: namajnaG on December 11, 2010, 05:23:47 pm
The only thing I noticed is new textures, But I haven't played it long enough to notice major changes.
Title: Re: ge_control v4.1 feedback
Post by: The Cy on December 12, 2010, 05:52:47 am
The only thing I noticed is new textures, But I haven't played it long enough to notice major changes.

I played control enough to see all the changes you´ve made and let me say something: the upgraded map feels fucking amazing. the lightning is incredible, the new high-end textures pamper your eyes with detailed powder and the gameplay appeals more faster and fluent than ever before. great job & mission accomplished  I guess ;D
Title: Re: ge_control v4.1 feedback
Post by: Wake[of]theBunT on December 22, 2010, 10:19:24 pm
I believe you aren't seeing crits or feedback because you have a pretty amazing map, one of our best easily and a staple of GE:S for 3 straight years which fits right in the mod as probably the best map for ALL game-modes too. All the little advances haven't really touched gameplay since 2006, visually its always being refined nicely.

Title: Re: ge_control v4.1 feedback
Post by: Proxie on December 23, 2010, 06:30:50 am
I believe you aren't seeing crits or feedback because you have a pretty amazing map, one of our best easily and a staple of GE:S for 3 straight years which fits right in the mod as probably the best map for ALL game-modes too.

Really? I think bunker_stinky dominates control, any other maps should just be scraped and deleted.
Title: Re: ge_control v4.1 feedback
Post by: TwiggyTwink on January 04, 2011, 07:05:53 am
This was my favorite level on the N64 Version - the objectives, the variety, THE DIFFICULTY is superb.

In regards to this version, it's my favorite map. It's a riot to play on. It's big enough to handle a buzzing server. The detail is amazing. It feels like a "real" location. It's also greatly optimized (thank goodness the devs of the original game had doors that function like they do! makes it easy to add area_portals linked to door!).

What I've noticed:

#The railings went from brushes to actual models (nice!).
#The area with the drone guns (in the original game), the little cubicles have been revamped (I like it a lot better).

Terrific work.