GoldenEye: Source Forums

Debriefing => Impressions & Feedback => Topic started by: Meliadoul2k on February 07, 2009, 11:12:12 am

Title: Opinions on Beta 3?
Post by: Meliadoul2k on February 07, 2009, 11:12:12 am
I'm just going to start by saying I absolutely loved it. It's very addicting and has me reminisce about playing the original GoldenEye 007, but for some of the wrong reasons. While I really enjoyed playing, it felt things were missing, which is common for a beta, but all the more annoying.

With the radar you can see people close to you. As cool it may sound from a perspective of somebody who did not play the game, it's just annoying. The thrill I get from turning a corner in an FPS and not knowing if my enemy's there enhances my experience. It's relatively minor and most people would probably not relate to my logic, but for the ones who do, I would recommend creating a mode called Stealth (or whatever) where you never appear on radar if you fire with a melee or silent weapon.

Spawning is another issue. I usually spawn right in front of somebody or into the middle of a gun fight. It could also work the other way around. If I know the area is clear I'll turn around. Somebody spawns behind me and busts a few caps in my head. This problem is apparent in many FPS games and is definitely a hard issue to solve. I can't really give any suggestions but it maybe an issue that should be looked upon.

My last gripe and probably the most important is something that can be easily fixed. When you're hit all you see is your health bar. That's it. It would help some much if you could see a red blur on the screen to tell where somebody is shooting from. I know you could just use the radar, but on maps like Craddle where people snipe you from outside your range - it's just plain tedious.

I know the GE: Source team wants to recreate that nostalgia factor you felt while playing the original GE007, however the game was not perfect. In a remake, you usually see that the key elements remain the same with minor tweaks to the overall gameplay. That's exactly what I think GE: Source should be like. If you recreate the same exact game GE007 was an added prettier graphics you would lose some newcomers who are used to the FPS games by today's standards.

Those are my opinions. Post some of your impressions or comment on mine. Thanks for reading.  ;)
Title: Re: Opinions on Beta 3?
Post by: Jeron [SharpSh00tah] on February 07, 2009, 11:27:28 am
One, radar is radar, i disagree with that. However, I agree with points two and three.
Title: Re: Opinions on Beta 3?
Post by: eliteghost on February 07, 2009, 11:37:33 am
I agree with point 3 somewhat and there is an option to turn off the radar, it's up to the server admin. My biggest gripe is the lack of polish. It's not massive but it's annoying on cradle when my gun starts jittering because I brushed the wall. Besides that this is amazing.
Title: Re: Opinions on Beta 3?
Post by: Meliadoul2k on February 07, 2009, 12:03:45 pm
I agree with point 3 somewhat and there is an option to turn off the radar, it's up to the server admin. My biggest gripe is the lack of polish. It's not massive but it's annoying on cradle when my gun starts jittering because I brushed the wall. Besides that this is amazing.
Nobody does it and nobody ever joins my games, so I'm always stuck at that.
Title: Re: Opinions on Beta 3?
Post by: Konrad Beerbaum on February 07, 2009, 12:11:08 pm
The spawning issue really only comes into effect because there are too many people in a server and the map can't support it very well.  Smaller servers for smaller maps is the answer for that.  That said, some of the maps can support more players while keeping gameplay intact. 
Title: Re: Opinions on Beta 3?
Post by: Storm101 on February 07, 2009, 12:17:01 pm
Am I the only one who hasn't been using the radar mainly because I'm too used to Beta 1 and forget it's there? lol

I agree with the health bar thing. There were a few times where I couldn't figure out who was sniping me on Runway.
Title: Re: Opinions on Beta 3?
Post by: Jonathan [Spider] on February 07, 2009, 12:35:43 pm
glad you liked the game

1. there is an option for you to turn off your radar in the menu. and if you want you can join a server that has the radar turned off globally.

2. yea spawning is just an issue with all FPS games we haven't figured out a perfect solution yet. for now your best bet is just to join a server with around 12 people those seem to have very little issue with people spawning behind you.

3.yea i was hoping for some kind of directional indication as well. we might squeak this into beta 4 if i can convince the other devs to have it implemented.

thanks for the feedback dude if you find more stuff your not happy with make sure to let us know we are listening to get a consensus from the community as to what the game needs to become.

Title: Re: Opinions on Beta 3?
Post by: Boxiii on February 07, 2009, 01:55:47 pm
I love the new update, hopefully this will get more people playing it. I don't have any major issues with it, just stuff that has to do with the servers and not the game itself. I feel like it catches the feel of the classic goldeneye, and I can't wait to see what else you guys change and add. ;D
Title: Re: Opinions on Beta 3?
Post by: killermonkey on February 07, 2009, 02:57:35 pm
I am going to feedback on your feedback from the programmer's perspective by point:

1. You can turn off the radar for yourself no matter what the server setting is (with exception to MWGG and two man YOLT when it is forced on for gameplay reasons). Just go to the OPTIONS menu then click MULTIPLAYER, then ADVANCED OPTIONS in the lower right. It's one of the check boxes.

2. There is a "good enough" enemy avoidance spawn code in place already. This is entirely coded by me in house and is not in any other game. The problem lies in the fact that you are playing on maps designed for 16 players MAX, with maybe 20 spawn point locations. To do a 100% assurance that you will not spawn next to someone would be extremely computationally expensive. So, as with almost everything in the video game world, we cheat a little bit and choose four random spawn points and then choose the one with the LEAST number of enemies within 512 inches of the spawn point. When you up the players, it becomes almost impossible to find a "safe haven" so sorry, this won't be ever be fixed 100%.

3. We have plans for hit location HUD graphic, it didn't make it for Beta 3 and IMO is not that important with a lower player count. Even with a pointer to your enemy, on cradle it would be very hard to determine where they are anyway since its so far away (small angle locally for large changes in absolute position)
Title: Re: Opinions on Beta 3?
Post by: Mike [fourtecks] on February 07, 2009, 03:43:28 pm
I recommend an 8 player server. I played 16man basement_classic and it was just NUTS. Some of the bigger maps like control can handle more people, but I still like the 8 player average for everything. I feel the servers made a mistake by having such high player counts.
Title: Re: Opinions on Beta 3?
Post by: Wake[of]theBunT on February 07, 2009, 04:35:33 pm
Well that said opinions shouldnt make the decision of what gameplay should be for the entire playerbase.

I see people complain every so often and i wonder why? They can easily join the 8-12 man servers if that is what they prefer, there are plenty. Right now the range of servers' numbers are fine, their "conditions" are not refined yet. This is causing clustered and somewhat annoying scenarios for certain players (who prefer smaller servers), they will hopefully be educated to leave any server over 14 to find themselves a type of gameplay more suiting them.

It is not our game at fault, it is that we let servers run their own servers without dictating standards and hardlimits. Education is the biggest way we will reach a balance in the minds of all players. Any server-hosts or if you know serverhosts from GE:S turn them onto today's wrap up post on this forum ;)
Title: Re: Opinions on Beta 3?
Post by: Sean [Baron] on February 07, 2009, 04:37:14 pm
Agreed, if people are going to run 16+ man servers, then they need to fix their map cycles to include only the larger maps, such as runway, egyptian, control, etc.
Title: Re: Opinions on Beta 3?
Post by: StrikerMan780 on February 07, 2009, 05:54:10 pm
Nobody does it and nobody ever joins my games, so I'm always stuck at that.
I think you can turn off the Radar on your end while the server still has Radars ON, to give you back the thrill of not knowing where people are. Only downside, is other still can see you on radar. Unless something was done that if you turn radar off, you disappear from other people's radars.
Title: Re: Opinions on Beta 3?
Post by: Sean [Baron] on February 07, 2009, 06:07:13 pm
No, if you turn off your radar (client side) you are still on radar for everyone else.
Title: Re: Opinions on Beta 3?
Post by: PPK on February 07, 2009, 11:05:21 pm
I agree with Meliadoul2k. Although this is far beyond a port to the Source engine; I see it more as a recreation based on the fundamental aspects of gameplay that made GE007 one of the FPS greats. Some bugs are still in BETA 3, but there is a reason for that name. They will be corrected in a next release, that's for sure.

So far I've enjoyed it a lot, but I've been dying more that I did on BETA 1. That's probably because the gameplay has changed a bit and I haven't gotten used to it.
Title: Re: Opinions on Beta 3?
Post by: Bissrok on February 08, 2009, 03:27:24 am
I didn't play for too long last night, but two problems really stood out for me:

1) Your weapon automatically switches when you pick up something. Or maybe it's when you pick up something more powerful. Either way, kind of annoying in a fight. Especially since new guns come with only a partial clip in them.

2) When selecting a server, I can only see two at a time. I also didn't see any way to sort them by mode, but I wasn't looking too hard for it.
Title: Re: Opinions on Beta 3?
Post by: PPK on February 08, 2009, 03:34:08 am
I didn't play for too long last night, but two problems really stood out for me:

1) Your weapon automatically switches when you pick up something. Or maybe it's when you pick up something more powerful. Either way, kind of annoying in a fight. Especially since new guns come with only a partial clip in them.

2) When selecting a server, I can only see two at a time. I also didn't see any way to sort them by mode, but I wasn't looking too hard for it.

You can deselect auto weapon switching in the Options menu, under Multiplayer Advanced, I guess.

As for the servers, check if you don't have any filters configured. That might limit the number of servers that appear on the screen. If you don't have any filter configured, then there is something wrong, because there are like 15 servers running BETA 3 already (since last time I played, i.e. this morning). If your server problem persists, try reinstalling (make sure you keep your gamestate.txt, in which the achievements are listed, along with their progress).

Hope it helped!
Title: Re: Opinions on Beta 3?
Post by: Jeron [SharpSh00tah] on February 08, 2009, 03:44:28 am
there 50+ servers now lol
Title: Re: Opinions on Beta 3?
Post by: PPK on February 08, 2009, 03:49:21 am
there 50+ servers now lol

Hehe, I only find like 20. but that's probably because of my location. I find the ones that interest me the most, i.e. the ones where I have the best ping.
Title: Re: Opinions on Beta 3?
Post by: Storm101 on February 08, 2009, 04:22:23 am
There should be another automatic weapon switch setting which only switches if the weapon you picked up is more powerful. I died because it auto-switched out a grenade.
Title: Re: Opinions on Beta 3?
Post by: PPK on February 08, 2009, 04:30:22 am
I died because it auto-switched out a grenade.

Man, that was some bad luck.
This auto-switch feature should be changed in the next patch, I think, in order to work more like the way Storm101 said.
Title: Re: Opinions on Beta 3?
Post by: killermonkey on February 08, 2009, 06:16:05 am
The auto switch looks at the weapon weights that are assigned. If you switch from grenade to knife, that would be a bug. I suspect you picked up an RCP-90 which is obviously a better weapon.

Good players DO NOT PLAY WITH AUTO SWITCH ON. That's a hint...
Title: Re: Opinions on Beta 3?
Post by: Storm101 on February 08, 2009, 06:20:38 am
Err, I switched from Shotgun to Grenade. But you're right, it's better if it's off anyway.
Title: Re: Opinions on Beta 3?
Post by: PPK on February 08, 2009, 06:52:54 am
Good players DO NOT PLAY WITH AUTO SWITCH ON. That's a hint...

The first thing I did once I fired up BETA 3 was turn the auto-switch off. It is an annoyance, at least for me.
Title: Re: Opinions on Beta 3?
Post by: Meliadoul2k on February 08, 2009, 07:11:29 am
I am going to feedback on your feedback from the programmer's perspective by point:

1. You can turn off the radar for yourself no matter what the server setting is (with exception to MWGG and two man YOLT when it is forced on for gameplay reasons). Just go to the OPTIONS menu then click MULTIPLAYER, then ADVANCED OPTIONS in the lower right. It's one of the check boxes.

2. There is a "good enough" enemy avoidance spawn code in place already. This is entirely coded by me in house and is not in any other game. The problem lies in the fact that you are playing on maps designed for 16 players MAX, with maybe 20 spawn point locations. To do a 100% assurance that you will not spawn next to someone would be extremely computationally expensive. So, as with almost everything in the video game world, we cheat a little bit and choose four random spawn points and then choose the one with the LEAST number of enemies within 512 inches of the spawn point. When you up the players, it becomes almost impossible to find a "safe haven" so sorry, this won't be ever be fixed 100%.

3. We have plans for hit location HUD graphic, it didn't make it for Beta 3 and IMO is not that important with a lower player count. Even with a pointer to your enemy, on cradle it would be very hard to determine where they are anyway since its so far away (small angle locally for large changes in absolute position)

1. It defeats the purpose though. Turning off your radar would put you on a major disadvantage to every other play in the arena. I like the idea of if you have your radar turned off other players cannot detect you on theirs.

2. So the problem lies with the maximum amount of players rather than the code itself? Sounds fair. Then for the final release I'd suggest player caps on all levels. If there are more spawn points then maximum players then there would be no chance of spawn camping.

3. It may not affect many people but it certainly affects me. If I don't know where I'm being shot from I mine as well run blindly in any direction. I am glad that you decided to add it to later releases.
Title: Re: Opinions on Beta 3?
Post by: kalit on February 08, 2009, 09:58:10 am
This new release is fantastic, thank you very much!  The only main complaint I have (besides radar, which would be server side, are there any servers that has radar disabled?) is that it seems like the weapons and armor (especially the armor) respawns too quickly.  I know that servers could probably set it to take longer, but most servers are just going to stick with the default setting. 

The weapons is sort of iffy because if there are a lot of players in a game, it would be good to have a faster respawn time.  But for armor, you can just stay near it, and pick it up every time so you have constant armor (assuming you don't die of course).

The thing that I love the most is the random weapons, it makes for an interesting game each time!  Also, are you planning on making more maps for future releases?  All of the maps that I have played are fantastic!  Also I'm glad that it keeps the Goldeneye gameplay feel, instead of feeling like new FPS games, which I really don't like too much.
Title: Re: Opinions on Beta 3?
Post by: [GoldenGirls]Bea Arthur on February 08, 2009, 10:29:15 am
I do believe that the weapons and armor respawn time are defined in the loadout file. The delay can be set to any amount.

I am looking forward to some of the custom content created for this, actually!
Though playing on Cradle is really effing fun, especially since it wasn't an original MP map. :D
Title: Re: Opinions on Beta 3?
Post by: kalit on February 08, 2009, 10:37:13 am
Though playing on Cradle is really effing fun, especially since it wasn't an original MP map. :D

It was if you had a gameshark!  Although the game ended up crashing a lot, haha.
Title: Re: Opinions on Beta 3?
Post by: VC on February 08, 2009, 10:46:54 am
There are two ways to configure respawn rates.

Default is Dynamic Respawn, which will scale times from 35 to 10 seconds, based on player count. More players, faster item spawning. There is a second scaling factor which can tweak that further.

If you turn Dynamic off, you instead have fixed respawn times, which defaults to 10.
Title: Re: Opinions on Beta 3?
Post by: PPK on February 08, 2009, 10:48:24 am
It was if you had a gameshark!  Although the game ended up crashing a lot, haha.

And getting some really low framerates.
Title: Re: Opinions on Beta 3?
Post by: Yoohoo on February 08, 2009, 01:33:22 pm
Yah, this is Yoohoo the best LTK player on GE:S. I wanna say that Ge:s is by far one of the best mods I have ever played. I love it and it is VERY well done. Definitely deserves MOTY 2009. THANK YOU GE:S TEAM.

I have a couple of suggestions for the newborn mod:
 1) One of the things i hate is the way the 3rd person reload animation is too long, I.E whenever another player reloads their animation takes longer than the actual reloading time, this confuses me all the time when im getting shot by a reloading person.
2) New gamemodes, like man with the Golden Gun (If its already not available)
3) And finally the sound whenever you die can sometimes be louder than the music. And trust me, the music is so well done that I dont want anything louder than that.

Thats all i can think of now, and Again thank you GE:S team you mad a borderline perfect mod that me, and many others love.
Title: Re: Opinions on Beta 3?
Post by: 1Rusky on February 08, 2009, 01:36:42 pm
After 3 solid days of playing (little sleep the first night ::)) I'll give my impressions.

Gameplay-wise it is much better than 1.1 in that it feels much more like the original, and you have to use strategy for everything. The weapons look, sound, and feel great. Bass and Audix did incredible on the tracks; Bass's Silo is unbelievable. The round based gameplay is different but paces the matchs nicely.

As far as negatives, too many servers don't have startarmed activated, which can be very annoying especially when there's more than 5-6 in the game. I miss being able to vote for the next map and many of the other admin plugin features that the servers had back in 1.1

I hope people will start porting over those community maps pretty soon to strenghen the selection. Overall, the game has improved vastly over all these years. I'd like to add my thanks to the developers for their work and dedication. This mod has grown since the alpha days ;)
Title: Re: Opinions on Beta 3?
Post by: Konrad Beerbaum on February 08, 2009, 03:19:43 pm
2) New gamemodes, like man with the Golden Gun (If its already not available)

MWGG (Golden Gun) is in beta 3 already. 
Title: Re: Opinions on Beta 3?
Post by: HK on February 09, 2009, 02:37:51 am
hi all
i was like dieing to play beta 3 for ages then it comes out just a week before my birthday and well i am sort of disappointed after playing only a few sessions.
i like how its all presented ( no intro vid ? )the joining screen, player model selection,  end of round report is nice, music is done really well only a few maps i thought the music wasn't right, just didnt fit the map and it was really bad ( temple_classic  is one of them)

its the gameplay thats just not right from the player restricted movement to the HUGE recoil on guns( mainly shottys i think )

sniper rifle if u use the scope the recoil is a joke ,dont use scope no recoil,aim mode is a bit fast /delayed

shotguns my fav weapons are messed up !!

the auto is no longer a auto, its like just a normal shotty but slower, recoil is so huge it moves the player head so much that the aiming is messed up,auto in any other game is AUTO ,it should be a BADASS GUN but it isnt

the pump shotty which i was looking forward to, is just werid ,same recoil as auto ,
maybe have the cocking sound for the next shell being loaded would be better as i would know that the gun is ready to shoot and not going to stutter on me ( maybe lag/ reload has a delay or something ,sometimes it reloads quicker with only 2 shells fired than 4, other times slow

KF7
in beta 1.1 it was just a cool gun to unload u knew u had a chance get a lot of kills with it
in beta 3 its a totally different gun ,sound,feel,
ive not used it much as ive not had many kills with it
zoom/aim mode is a bit fast zooming in and the aiming crosshair takes ages to come on

the short rounds are annoying , its like i just want to play, not stop every few minutes

random guns sucked ,everyone having mines at the same time ?

what happened to just looking for weapons?
i like alot of the new guns,game modes



 We have plans for hit location HUD graphic, it didn't make it for Beta 3 and IMO is not that important with a lower player count. Even with a pointer to your enemy, on cradle it would be very hard to determine where they are anyway since its so far away (small angle locally for large changes in absolute position)

 in beta 1.1 it worked ,u knew where u were getting hit from even on cradle u had a sense of which direction it was coming from !!


anyway its a good start for a new beta of ges i can see it getting alot better with a few tweaks/changes/updates  8)
Title: Re: Opinions on Beta 3?
Post by: killermonkey on February 09, 2009, 04:10:26 am
HK, a lot of your suggestions are related to the new weapon damage and accuracy values. I will say that it is almost exactly like the original Goldeneye, please don't compare to the old Beta 1.1 those were completely crappy values. The balance and tweaking to the weapons is due to strategy, that is why shotguns blow back so much, they are not spam sticks, you have to take your time to get a good shot, same with the sniper rifle.

To sum it all up, your crits are down to the fact that you don't see the strategy in the game. Give it a few more days and it will become very apparent why the design is the way it is, you have to have skill to succeed unlike most games these days.

Thank you for your comments, though, we take them to heart when we model our gameplay!
Title: Re: Opinions on Beta 3?
Post by: killermonkey on February 09, 2009, 04:26:27 am
Yah, this is Yoohoo the best LTK player on GE:S. I wanna say that Ge:s is by far one of the best mods I have ever played. I love it and it is VERY well done. Definitely deserves MOTY 2009. THANK YOU GE:S TEAM.

I have a couple of suggestions for the newborn mod:
 1) One of the things i hate is the way the 3rd person reload animation is too long, I.E whenever another player reloads their animation takes longer than the actual reloading time, this confuses me all the time when im getting shot by a reloading person.
2) New gamemodes, like man with the Golden Gun (If its already not available)
3) And finally the sound whenever you die can sometimes be louder than the music. And trust me, the music is so well done that I dont want anything louder than that.

Thats all i can think of now, and Again thank you GE:S team you mad a borderline perfect mod that me, and many others love.

Thank you for your comments Yoohoo! Agreed on all but the last point. We are working on Custom Third Person animations for Beta 4 (we didn't have an animator until recently). We are also working on more game modes to be released in patches and Beta 4 (Live and Let Die, Flag Tag, Capture the Key, etc.).

As for the special music (on death and round end) the sound is attenuated on purpose so that you hear the special music and not a mix of the map music and that music. This is how GE64 worked and it is really nice. Trust me when I say before I implemented that it was a mess when you died to hear 15 different musics.
Title: Re: Opinions on Beta 3?
Post by: VC on February 09, 2009, 08:16:25 am
The recoil on the Bishop is the same if you are sighted or not.

Shotgun has an interesting reload time issue, that's probably what you are noticing.

KF7 was absurdly overpowered in Alpha.
Title: Re: Opinions on Beta 3?
Post by: snk_kid on February 09, 2009, 09:10:12 am
that is why shotguns blow back so much, they are not spam sticks, you have to take your time to get a good shot, same with the sniper rifle.

I'm sorry but I'm going to back HK on this one, you shouldn't write off some of his suggestions completely but HK you could have worded that little be better LOL. If you guys aren't gonna get rid of the head bobbing when shooting or being shot at then please, please for the love of god reduce the amount of it because it giving me motion sickness.

To sum it all up, your crits are down to the fact that you don't see the strategy in the game.

Well I hate to blow my own horn but I'm already a good player who can dominate matches on beta 3 and I can tell you from virtually all the games that I have dominated, it's because my strategy has explicitly been to avoid the shotguns at all costs (because of too much head movement). Even if the gun I get is a little less powerful than it.

If you come to me with either shotgun and I have an KF7/AR33/Phantom/RCP-90 you have little chance, you better make sure you get me at point-blank range and to the head with either shotgun. The shotguns themselves are fine, it's just the head movement is way to much.

Don't get the wrong Idea, I'm not making a personal attack on you or anyone, don't take it to heart because I think what you guys are doing (and have done) is great, I appreciate everything and I think BETA 3 is awesome. However you need to understand people like me and HK have been playing the older versions of GE:S for years and put up with the issues on a regular basis (like almost every night!), we are huge fans of your game so keep that in mind.

Beta 3 is almost like a completely different game to the older versions and takes time to get good at it again (it didn't take long for me though). Anyways with that out the way here are some of my thoughts so far:

The Good

- New Cradle tune  - awesome, adds a new dimension to the map
- Runway             - Wow, just wow, again music is amazing and the violin makes my hairs stand on end.
- New modes
- <3<3<3 AR33 (loving all the new guns though)
- Not easy to dominate by a huge amount.
- New players have a much better chance against experts than before.

The Bad

- New complex tune  -  after a while it gets annoying and doesn't feel right for the map.
- New Temple tune   -  It seems a bit weird but doesn't annoy me that much.
- Crouch jumping has issues, you can not fluidly crouch jump through windows on cradle. The game starts having a spasm when you try.
- Too much head bobbing
- Random weapon set spawns - Everyone spawns with the same weapon, it gets insane when everyone spawns with Timed/Proximity mines (or golden guns). I think It should be randomized for between each player not just each round. By the way what random number generator are you using? do you know about the C++ boost libraries? and the random number library (http://www.boost.org/doc/libs/1_38_0/libs/random/index.html)?
- Map length time is a bit long (but maybe it's a server setting?)
- Everyone spawns in the same spot dies....
- Spawn points - KM I know you've been working on it so don't take this to heart but sometimes the spawn places are really bad, especially in team modes. Many times I've spawned next to the other team (like 4/5 of them). Do you not use any heuristics that take into account teams?
- I was killed by a sliding door closing on me...
- Sticky objects issues is still there and now players get stuck together too :(.

The Ugly
- Klobb LOL
- Sticky players :/

I'll add more at another point in time.
Title: Re: Opinions on Beta 3?
Post by: VC on February 09, 2009, 11:55:33 am
I'm not skilled with the Shotguns, but when I use them appropriately I deliver plenty of justice.
1) Rocksalt Shotgun is supposed to be bad. In GE007, it never appeared without All Guns.  You had to stick it against someone's head to do 99.999 (non-lethal) damage to the head. It was that bad.  It has been buffed, but it is not meant to stand against power weapons.
2) Assault Shotgun has been buffed and when used properly, it can defeat a player with full HP/AP.  Learn to use it and it will deliver.  No, it is no longer a death beam like it was in Alpha.
3) I will consider reducing the recoil level.

We are using the stock cmath/rand() function.  It shuffles plenty well, but the off-the-cuff weight distribution is clearly sub-optimal and will be adjusted for the server patch release.

Servers can set the match length, but the default may be adjusted downward, it is a bit long.

I did not maintain low tones when I reported that door to the mapper.  He failed to respond apporpriately and I may apply a browbeating.
Title: Re: Opinions on Beta 3?
Post by: major on February 09, 2009, 07:25:52 pm

- Map length time is a bit long (but maybe it's a server setting?)


Yeah default map length is too long. I've been testing different map lengths and seems about 16-18 minutes is about prime. (defaults what 25-30)
Title: Re: Opinions on Beta 3?
Post by: Sp1nn3y on February 09, 2009, 07:28:57 pm
Yeah default map length is too long. I've been testing different map lengths and seems about 16-18 minutes is about prime. (defaults what 25-30)

Agreed 100% it just allows enough time to play a good few rounds then get on with the get go.
Title: Re: Opinions on Beta 3?
Post by: StrikerMan780 on February 09, 2009, 08:53:25 pm
No, if you turn off your radar (client side) you are still on radar for everyone else.
I clearly already know that. I was making a Suggestion. I wasn't saying it was already like that.
Title: Re: Opinions on Beta 3?
Post by: V!NCENT on February 10, 2009, 04:10:22 am
Hello guys,

This mod is awesome and so addictive  ;D Nice work!

Quote
Killermonkey:
To do a 100% assurance that you will not spawn next to someone would be extremely computationally expensive.
How about calculating the distance of the nearest player for each spawnpoint, and then let someone spawn at a spawnpoint where the nearest player is as far away as possible? Maybe not a good idea when the distance between players is too long like in Runway and there are not much players on the server. Then calculate a nearer spot but not that close anyway. That isn't expensive, right?

Quote
Killermonkey:
3. We have plans for hit location HUD graphic
I have an idea for that. The health HUD is roundish, so how about a bended bar that rolls around the health HUD, depending on where the bullets came from.

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Killermonkey:
you have to have skill to succeed unlike most games these days.
_O_

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PPK
This auto-switch feature should be changed in the next patch, I think, in order to work more like the way Storm101 said.
How about an no-auto-switch option that does switches to a picked up weapon, but only if the player hasn't picked up a weapon after spawning. That way, if you have auto-switch turned off, and you are in the middle of a fight while being naked, you can get straight into the action so to speak. When you are in the middle of bullits flying around your head you want to instantly have the picked up weapon selected.

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What I'd personaly like to see in beta 4 (just my personal opinion, this is not a request  ;)) are things that make Goldeneye so much goldeneye:
1) Rolling explosions, smoke afterwards and upon exploding the screen shakes.
2) Everything should explode. Chairs, crates, the whole bunch.
3) Rocket launcher and Laser
The above would make the mod soooo much more Goldeneye.

A sugestion about tagdolls and standard animation: Is it possible to make player moddels make a sort of over-the-top jump by means of physics/animation and ragdol later. This would make GE:S more like GE007, but at the same time ragdolly :P So that a player would still fall down the stairs like in RL but make a crazy jump or throught-grab before doing so :P That would be soooo totaly nice :D
Title: Re: Opinions on Beta 3?
Post by: Ruone Delacroix on February 10, 2009, 04:54:42 am
A sugestion about tagdolls and standard animation: Is it possible to make player moddels make a sort of over-the-top jump by means of physics/animation and ragdol later. This would make GE:S more like GE007, but at the same time ragdolly :P So that a player would still fall down the stairs like in RL but make a crazy jump or throught-grab before doing so :P That would be soooo totaly nice :D

That would be hillarious watching all these people "jump" to their death. That would be something to add in my book if possible.
Title: Re: Opinions on Beta 3?
Post by: PPK on February 10, 2009, 05:21:09 am
They could animate deaths like those in GE007, since they have an animator now. I'd love to see them slip on a banana peel (http://www.goldeneyeforever.com/video/banana%20peel4.mpg) or fall in a pose like Jesus Christ (http://www.goldeneyeforever.com/video/weaponhitjesuschristpose.player2.mpg).
Title: Re: Opinions on Beta 3?
Post by: Wake[of]theBunT on February 10, 2009, 05:39:19 am
You wont see custom animations until later. not our priority yet :P We want more solid gameplay, better server conditions and to slowly release more characters/maps, general content etc. Not special goldeneye treats.
Title: Re: Opinions on Beta 3?
Post by: Meliadoul2k on February 10, 2009, 07:09:49 am
After playing some more I've grown accustomed to certain maps and want to practice and play on those specific maps. The problem lies in the continuous map cycle. It's so annoying. You should let server owners get the option to allow voting or just keep replaying the same map.
Title: Re: Opinions on Beta 3?
Post by: Ruone Delacroix on February 10, 2009, 07:21:24 am
I believe that's more of a server thing. I know that 1.1h was able to use mani and other server mods to enable this. I'm not sure if its possible to use these mods and all that stuff on B3 servers just yet.
Title: Re: Opinions on Beta 3?
Post by: Abraham Lincoln on February 11, 2009, 07:16:22 am
First off, great game.  Keeping in mind its beta-ness, I have some suggestions in no particular order:

Get rid of the flashlight.  It a huge distraction, honestly, and screams HL2DM.  Map lighting could be improved overall.  It's just that you're not gordon freeman in the dark killing headcrabs.  Tell me, where is the light coming from? Where is the flashlight? Is it attached to the weapon? To me, if you were at least going to have it, it should be as dynamic as it is in L4D where it is properly used.

Get rid of ammo/weapon respawn sounds.  that snake "hissing" sound is annoying.  I believe weapons and ammo crates just faded back magically in Goldeneye.  I believe you've mentioned you're trying to phase out these sounds.

Death animations? Falling on knees, etc.

Silhouettes of the guns indicating who killed who, along with suicides and headshot images.

When the deathmatch round starts and the players are queued in, a fly in to the back of the head would be cool, but not necessary.  If you had a tournament mode, this would probably work best, along with a fixed cam of the map w/ description. "Janus Cradle, Cuba"

Shooting off hats (thought I'd throw this in there cause I love hats).

Rolling explosions! (as been mentioned)

Dynamic respawn timer.  Some might say this is annoying but it improves gameplay.
Title: Re: Opinions on Beta 3?
Post by: PPK on February 11, 2009, 07:21:06 am
Welcome to the forums, mister president.

Some of the points you mentioned there are being discussed in other threads. As for the ammo respawning sounds, it's exctaly like GE007. it had that snake hissing sound as well.
You can shoot off hats on the current version by the way. Although it is better to aim a little downwards...
Title: Re: Opinions on Beta 3?
Post by: Sole Signal [Audix] on February 11, 2009, 07:44:03 am
The Bad

- New complex tune  -  after a while it gets annoying and doesn't feel right for the map.
- New Temple tune   -  It seems a bit weird but doesn't annoy me that much.
Thanks for complimenting my Cradle and Bass's Runway track, though I'm sorry you didn't like these two. You can download the official soundtrack and mix and match tracks as you wish: http://ryanlobbins.com/mods/goldeneye/downloads/GES_Beta3_OST.zip

Also, this is actually the first time I've heard from someone that didn't like these tracks. :)
Title: Re: Opinions on Beta 3?
Post by: Abraham Lincoln on February 11, 2009, 08:55:08 am
Welcome to the forums, mister president.

Some of the points you mentioned there are being discussed in other threads. As for the ammo respawning sounds, it's exctaly like GE007. it had that snake hissing sound as well.
You can shoot off hats on the current version by the way. Although it is better to aim a little downwards...

My memory is not that good at two hundred years, so if that is the case concerning respawned items, nevermind then.  Thank you for your corrections.
Title: Re: Opinions on Beta 3?
Post by: Sergeant Kelly on February 11, 2009, 10:32:21 am


Death animations? Falling on knees, etc.

Silhouettes of the guns indicating who killed who, along with suicides and headshot images.

When the deathmatch round starts and the players are queued in, a fly in to the back of the head would be cool, but not necessary.  If you had a tournament mode, this would probably work best, along with a fixed cam of the map w/ description. "Janus Cradle, Cuba"

Shooting off hats (thought I'd throw this in there cause I love hats).

Rolling explosions! (as been mentioned)

Dynamic respawn timer.  Some might say this is annoying but it improves gameplay.

Mr. President, your birthday is tomorrow. You're not 200 yet.

About those points:
- Flashlight is server toggleable.
- Ammo respawn sound is the same as the GE64 one.
- The gun silhouettes were actually removed in this beta.
- Shooting hats is possible.

- And I'm pretty sure there's a dynamic respawn timer. I know there's a dynamic spawn system that tries to spawn you as far away from your enemy as possible.