GoldenEye: Source Forums
		Debriefing => Questions, Help, & How To's => Topic started by: dnm07 on August 31, 2016, 01:39:37 am
		
			
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				I got this messages (shown bellow) after doing "srcds.exe -game .\gesource\ -console +maxplayers 16 +map ge_archives" on prompt with some errors.
 The messages stops at "VAC secure mode is activated" (with the cursor flashing).
 
 I waited too long but the message still the same (I didn't got the message "Adding master server xxxx" as I saw in other posts).
 
 I opened the ports 27005, 26900, 27015 - 27020 (both of them TCP and UDP) on router and firewall. By the way, I tested with both of them disabled!
 
 I set the docs "server" (region number 2, server name and password), "server.cfg" (region number 2, server name and password) and "listenserver" (uncommented "exec server_normal.cfg") at gesource\cfg folder and still not working.
 
 Enable DMZ doesn't work too.
 
 I'm using Windows 7 (x64).
 
 HELP ME PLEASE!!!!
 
 Thanks a lot!!
 *Sorry about the bad english.
 
 
 249.5 fps 0/16 on map    ge_archives
 Console initialized.
 Game.dll loaded for "GoldenEye: Source"
 PYTHON: Setting paths and output redirects!
 maxplayers set to 16
 maxplayers set to 16
 Network: IP 192.168.0.106, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
 This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 exec: couldn't exec skill_manifest.cfg
 Executing dedicated server config file
 No rotation log!
 Parsing scripts\maps\default.txt for map data
 Parsing scripts\maps\ge_archives.txt for map data
 No rotation log!
 No rotation log!
 Attempting to load scenario: deathmatch
 Loading scenario DeathMatch from disk
 Successfully loaded scenario deathmatch!
 Executing gamemode {DeathMatch.cfg] config file
 gameserve.cpp(680) : Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOn
 Server logging enabled.
 Server logging data to file logs\L0830023.log
 L 08/30/2016 - 21:09:26: Log file started (file "logs\L0830023.log") (game "C:\Program Files (x86)\Steam\steamapps\common\Source 2007 Dedicated Server\gesource") (version "3943")
 exec DeathMatch.cfg: file size larger than 1 MB!
 Connection to Steam servers succesful.
 VAC secure mode is activated.
 
 
 
 And this with a NMAP test:
 
 Starting Nmap 6.47 ( http://nmap.org ) at 2016-08-31 01:35 Coordinated Universal Time
 Nmap scan report for xxx-xxx-xxx-xxx.xxxxx (xxx.xxx.xxx.xxx)
 Host is up (0.25s latency).
 PORT STATE SERVICE
 27015/tcp closed unknown
 27015/udp closed halflife
 
 Nmap done: 1 IP address (1 host up) scanned in 5.47 seconds
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				Did you get this? Make sure you have the 32-bit version. https://www.microsoft.com/en-us/download/details.aspx?id=30679
 
 e: I thought you were having a crash after getting that far; disregard this post. :)
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				Sometimes you have to changelevel prior to it showing up in the master list.
 
 try: changelevel ge_archives 0
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				Sometimes you have to changelevel prior to it showing up in the master list.
 
 try: changelevel ge_archives 0
 
 Where and when can I use this command?
 I forgot to say: I'm trying to use the server as an Internet server.
 
 
- 
				Did you get this? Make sure you have the 32-bit version. https://www.microsoft.com/en-us/download/details.aspx?id=30679
 
 e: I thought you were having a crash after getting that far; disregard this post. :)
 
 
 Thats ok.
 I'm using both versions of Visual C++ on Win.
 
- 
				I got this messages (shown bellow) after doing "srcds.exe -game .\gesource\ -console +maxplayers 16 +map ge_archives" on prompt with some errors.
 The messages stops at "VAC secure mode is activated" (with the cursor flashing).
 
 I waited too long but the message still the same (I didn't got the message "Adding master server xxxx" as I saw in other posts).
 
 I opened the ports 27005, 26900, 27015 - 27020 (both of them TCP and UDP) on router and firewall. By the way, I tested with both of them disabled!
 
 I set the docs "server" (region number 2, server name and password), "server.cfg" (region number 2, server name and password) and "listenserver" (uncommented "exec server_normal.cfg") at gesource\cfg folder and still not working.
 
 Enable DMZ doesn't work too.
 
 I'm using Windows 7 (x64).
 
 HELP ME PLEASE!!!!
 
 Thanks a lot!!
 *Sorry about the bad english.
 
 
 249.5 fps 0/16 on map    ge_archives
 Console initialized.
 Game.dll loaded for "GoldenEye: Source"
 PYTHON: Setting paths and output redirects!
 maxplayers set to 16
 maxplayers set to 16
 Network: IP 192.168.0.106, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
 This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 SOLID_VPHYSICS static prop with no vphysics model! (models/props/archives/hanginglamp01a_cage.mdl)
 exec: couldn't exec skill_manifest.cfg
 Executing dedicated server config file
 No rotation log!
 Parsing scripts\maps\default.txt for map data
 Parsing scripts\maps\ge_archives.txt for map data
 No rotation log!
 No rotation log!
 Attempting to load scenario: deathmatch
 Loading scenario DeathMatch from disk
 Successfully loaded scenario deathmatch!
 Executing gamemode {DeathMatch.cfg] config file
 gameserve.cpp(680) : Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOn
 Server logging enabled.
 Server logging data to file logs\L0830023.log
 L 08/30/2016 - 21:09:26: Log file started (file "logs\L0830023.log") (game "C:\Program Files (x86)\Steam\steamapps\common\Source 2007 Dedicated Server\gesource") (version "3943")
 exec DeathMatch.cfg: file size larger than 1 MB!
 Connection to Steam servers succesful.
 VAC secure mode is activated.
 
 
 
 And this with a NMAP test:
 
 Starting Nmap 6.47 ( http://nmap.org ) at 2016-08-31 01:35 Coordinated Universal Time
 Nmap scan report for xxx-xxx-xxx-xxx.xxxxx (xxx.xxx.xxx.xxx)
 Host is up (0.25s latency).
 PORT STATE SERVICE
 27015/tcp closed unknown
 27015/udp closed halflife
 
 Nmap done: 1 IP address (1 host up) scanned in 5.47 seconds
 
 
 
 Any suggestions?