GoldenEye: Source Forums

Debriefing => Questions, Help, & How To's => Topic started by: UKZz HELLRAISER on August 16, 2016, 03:17:30 pm

Title: Source SDK - Hammer
Post by: UKZz HELLRAISER on August 16, 2016, 03:17:30 pm
Could we get a tutorial for setting up Hammer?
I'd like to make some custom maps (first maps would be recreations of PS2's JB 007: Nightfire).
Title: Re: Source SDK - Hammer
Post by: kraid on August 16, 2016, 05:24:17 pm
Find your GameConfig.txt file.

It's located in ...\STEAM\SteamApps\common\SourceSDK\bin\source2007\bin

Open it up with a text editor.
If it's empty it should look like this:

Code: [Select]
"Configs"
{
"Games"
{

}
"SDKVersion" "3"
}

Inbetween the brackets, insert this Text:
Code: [Select]
		"GE:S v5.0"
{
"GameDir" "D:\STEAM\SteamApps\sourcemods\gesource"
"hammer"
{
"GameData0" "D:\STEAM\SteamApps\sourcemods\gesource\goldeneye.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "D:\STEAM\steamapps\common\Source SDK Base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_deathmatch"
"BSP" "D:\STEAM\steamapps\common\SourceSDK\bin\source2007\bin\vbsp.exe"
"Vis" "D:\STEAM\steamapps\common\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "D:\STEAM\steamapps\common\sourcesdk\bin\source2007\bin\vrad.exe"
"GameExeDir" "D:\STEAM\SteamApps\sourcemods\gesource"
"MapDir" "D:\STEAM\SteamApps\sourcemods\gesource\mapsrc"
"BSPDir" "D:\STEAM\SteamApps\sourcemods\gesource\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}

Now you only need to change the file paths to whereever your steam is located, if it's not acidentally D:\ for you.
I'd recomend the search and replace function to minimize the risk of typos.

For MapDir you're free to choose any path you like to store your .vmf files in.
Title: Re: Source SDK - Hammer
Post by: UKZz HELLRAISER on August 17, 2016, 10:19:28 am
Thanks very much.
I knew GameInfo.txt was the file to go to, just not where this partiuclar one was hiding.
I had come across another post for setting it up, but obviously the GameInfo.txt that post referenced was the wrong one.

Thanks again.
Title: Re: Source SDK - Hammer
Post by: namajnaG on August 17, 2016, 10:29:42 am
Let us know of your progress over on the "Custom Content" section of the forum, if you wish to share your works with the group!

Located here ; https://forums.geshl2.com/index.php/board,100.0.html
Title: Re: Source SDK - Hammer
Post by: UKZz HELLRAISER on August 20, 2016, 11:04:32 pm
Will do!
Currently working on 007: Nightfire's "Snowblind" MP map from the console versions.
The ambition is to recreate all of them ;)
Title: Re: Source SDK - Hammer
Post by: WNxRicky on August 22, 2016, 09:19:31 am
Will do!
Currently working on 007: Nightfire's "Snowblind" MP map from the console versions.
The ambition is to recreate all of them ;)
RogerMooreSucks is already working on Snowblind, he's almost done. He's also working on Fort Knox. I'm working on Subpen.
Title: Re: Source SDK - Hammer
Post by: null on August 24, 2016, 03:50:48 am
I'm trying to create maps and i have no idea what "Hammer" even is.. let alone why what kraid said above doesn't work with the 2007 source i have.  A tutorial would be nice:

http://wiki.geshl2.com/goldeneye/basic_map_design
http://wiki.geshl2.com/goldeneye/advanced_mapping
http://wiki.geshl2.com/goldeneye/basic_gamemode_creation
http://wiki.geshl2.com/goldeneye/advanced_gamemode_creation

"""
Coming Soon!
If you need help in the mean time, contact E-S.
goldeneye/advanced_gamemode_creation.txt ยท Last modified: 2016/08/11 14:01 by entropy-soldier
"""

3 months with nothing (Diff):
http://wiki.geshl2.com/goldeneye/advanced_gamemode_creation?do=diff&rev2[0]=1463363485&rev2[1]=1470949305&difftype=sidebyside