Hi guys,
For several days I try to start a server and I am not able... I tried several Linux distribution (Ubuntu, Debian, CentOS and Fedora) and it always seems to be the same result...
Server Info:
Welcome to Ubuntu 12.04.5 LTS (GNU/Linux 3.13.0-32-generic i686)
* Documentation: https://help.ubuntu.com/
System information as of Mon Nov 30 00:24:21 EST 2015
System load: 0.0 Processes: 62
Usage of /: 46.7% of 19.56GB Users logged in: 0
Memory usage: 10% IP address for eth0: 159.203.29.82
What I did to install the server:
mkdir /usr/local/steamcmd
cd /usr/local/steamcmd
wget http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar xvf steamcmd_linux.tar.gz
./steamcmd.sh
**
login anonymous
force_install_dir ./srcds
app_update 310
**
cd /usr/local/steamcmd
wget http://www.moddb.com/downloads/mirror/61940/101/dd8dd6dd71267385b2506a6d52ddf018
mv dd8dd6dd71267385b2506a6d52ddf018 GoldenEye_Source_v4.2.4_Server_Full.tar.gz
tar xvf GoldenEye_Source_v4.2.4_Server_Full.tar.gz
nano /usr/local/steamcmd/gesource/cfg/server.cfg
nano /usr/local/steamcmd/gesource/cfg/Valve.rc
cd /usr/local/steamcmd/srcds
export MALLOC_CHECK_=0
./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic -debug
Console output:
root@GoldenEyeTestServer:/usr/local/steamcmd# cd /usr/local/steamcmd/srcds
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# export MALLOC_CHECK_=0
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# ./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic - debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
./srcds_run: 1: ./srcds_run: gdb: not found
Please install gdb first.
goto http://www.gnu.org/software/gdb/
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "GoldenEye: Source"
maxplayers set to 16
maxplayers set to 16
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill_manifest.cfg
Executing dedicated server config file
Attempting to load scenario: DeathMatch
Loading scenario DeathMatch from disk
Successfully loaded scenario DeathMatch!
Executing gamemode [DeathMatch.cfg] config file
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/gameserver.cpp (682) : Assertion Failed: m_CMInterface.GetLogonState() = = k_ELogonStateNotLoggedOn
Server logging enabled.
Server logging data to file logs/L1130000.log
L 11/30/2015 - 00:15:13: Log file started (file "logs/L1130000.log") (game "/usr/local/steamcmd/gesource") (version "3740")
Console Output, when I try to restart it for the second time:
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# export MALLOC_CHECK_=0
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# ./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
./srcds_run: 1: ./srcds_run: gdb: not found
Please install gdb first.
goto http://www.gnu.org/software/gdb/
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:26 EST 2015: Server restart in 10 seconds
Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:36 EST 2015: Server restart in 10 seconds
Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:46 EST 2015: Server restart in 10 seconds
Thanks for your help! :)
The "debug.log" is located in the "srcds" directory (in your case: "/usr/local/steamcmd/srcds"). Since the debugger is creating the debug.log, you have to install "gdb" first.
It looks like I have the same issues (OS: debian 8 "jessie" stable 64 bit). The first time I start the server, everything is working fine. But when I quit/stop the server I'll get a segmentation fault. The interesting part is, that once I reboot the server, everything works fine again... Any ideas?
debug.log
----------------------------------------------
CRASH: Tue Dec 8 19:15:12 CET 2015
Start Line: ./srcds_i486 -game ../gesource +maxplayers 12 +map ge_archives -debug
[New LWP 2074]
[New LWP 2075]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./srcds_i486 -game ../gesource +maxplayers 12 +map ge_archives -debug'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x01a7cacc in ?? ()
#0 0x01a7cacc in ?? ()
#1 0x00000004 in ?? ()
#2 0xf54afe18 in ?? () from /home/steam/steamcmd/gesource/bin/server_i486.so
#3 0xf4a7f95f in CServerGameDLL::DLLInit(void* (*)(char const*, int*), void* (*)(char const*, int*), void* (*)(char const*, int*), CGlobalVars*) () from /home/steam/steamcmd/gesource/bin/server_i486.so
#4 0xf6d5936a in SV_InitGameDLL() () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#5 0xf6e20ca5 in Host_Init(bool) () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#6 0xf6eae613 in Sys_InitGame(void* (*)(char const*, int*), char const*, void*, int) () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#7 0xf6eb1e85 in CEngine::Load(bool, char const*) () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#8 0xf6eaf16e in CModAppSystemGroup::Main() () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#9 0xf6f15685 in CAppSystemGroup::Run() () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#10 0xf6eaf38f in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/steam/steamcmd/srcds/bin/engine_i486.so
#11 0xf703320a in CDedicatedAppSystemGroup::Main() () from bin/dedicated_i486.so
#12 0xf7092ba5 in CAppSystemGroup::Run() () from bin/dedicated_i486.so
#13 0xf708d0db in CSteamApplication::Main() () from bin/dedicated_i486.so
#14 0xf7092ba5 in CAppSystemGroup::Run() () from bin/dedicated_i486.so
#15 0xf703378b in main () from bin/dedicated_i486.so
#16 0xf702bb83 in DedicatedMain () from bin/dedicated_i486.so
#17 0x0804949d in main ()
No symbol table info available.
From To Syms Read Shared Object Library
No linux-gate.so.1
0xf7709600 0xf7736f65 Yes (*) /lib32/libm.so.6
0xf7700ad0 0xf770196c Yes (*) /lib32/libdl.so.2
0xf76e8870 0xf76f4f47 Yes /lib32/libpthread.so.0
0xf7551420 0xf767f34e Yes (*) /lib32/libc.so.6
0xf7756860 0xf776e73c Yes (*) /lib/ld-linux.so.2
0xf7500d50 0xf75249a4 Yes ./bin/tier0_i486.so
0xf74cb060 0xf74e2164 Yes ./bin/vstdlib_i486.so
0xf702b730 0xf70a0014 Yes bin/dedicated_i486.so
0xf6cef480 0xf6f2b654 Yes /home/steam/steamcmd/srcds/bin/engine_i486.so
0xf6c4cfe0 0xf6c598c4 Yes ./bin/steam_api_i486.so
0xf67ab290 0xf67d4ce4 Yes /home/steam/steamcmd/srcds/bin/soundemittersystem_i486.so
0xf662f180 0xf6757284 Yes /home/steam/steamcmd/srcds/bin/materialsystem_i486.so
0xf5da1f50 0xf5e4a204 Yes /home/steam/steamcmd/srcds/bin/studiorender_i486.so
0xf58b4b40 0xf5b3dbb4 Yes /home/steam/steamcmd/srcds/bin/vphysics_i486.so
0xf581dbd0 0xf5886a74 Yes /home/steam/steamcmd/srcds/bin/datacache_i486.so
0xf5805b30 0xf580f684 Yes /home/steam/steamcmd/srcds/bin/shaderapiempty_i486.so
0xf46f5d00 0xf4f0bfb0 Yes (*) /home/steam/steamcmd/gesource/bin/server_i486.so
0xf3c978f0 0xf3ca8122 Yes (*) /usr/lib32/libz.so.1
0xf3c8e9b0 0xf3c91eaa Yes (*) /lib32/librt.so.1
0xf774da90 0xf774e417 Yes (*) /lib32/libutil.so.1
0xf3be19f0 0xf3c4fccd Yes (*) /usr/lib32/libstdc++.so.6
0xf3b800a0 0xf3b95f45 Yes (*) /usr/lib32/libgcc_s.so.1
0xf3b6b020 0xf3b79914 Yes /home/steam/steamcmd/srcds/bin/scenefilecache_i486.so
(*): Shared library is missing debugging information.
Stack level 0, frame at 0xffc5dbf4:
eip = 0x1a7cacc; saved eip = 0x4
called by frame at 0xffc5dbf8
Arglist at 0xffc5dbec, args:
Locals at 0xffc5dbec, Previous frame's sp is 0xffc5dbf4
Saved registers:
eip at 0xffc5dbf0
End of Source crash report
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