GoldenEye: Source Forums

Debriefing => Off-Topic Lounge => Topic started by: Goldenzen on January 08, 2014, 07:22:55 pm

Title: Film & game composer magazine interview
Post by: Goldenzen on January 08, 2014, 07:22:55 pm
Hi friends,

for those who are interested: I was given the opportunity to present myself in the Film & game composer magazine.

Here's the interview:

http://www.fgcomposer.co.uk/interview-with-yannick-zenhausern/

All the best,

GoldenZen
Title: Re: Film & game composer magazine interview
Post by: codemaster94 on January 10, 2014, 06:01:04 pm
You enjoy building beds?
Title: Re: Film & game composer magazine interview
Post by: Kratos on January 11, 2014, 06:21:09 pm
Nice. This is really cool stuff man. GES has given every dev an opportunity to learn new things and apply it in their future projects.
Title: Re: Film & game composer magazine interview
Post by: Goldenzen on January 11, 2014, 09:21:21 pm
I repeat it here for all:

A bed is a musical term for a loop or a tune that's played throughout a level or for example underlining a commercial.
Title: Re: Film & game composer magazine interview
Post by: codemaster94 on January 12, 2014, 03:12:28 am
I repeat it here for all:

A bed is a musical term for a loop or a tune that's played throughout a level or for example underlining a commercial.

Ah. Yeah, thanks for telling me the other day :) Actually forgot to delete the post.
Title: Re: Film & game composer magazine interview
Post by: killermonkey on January 12, 2014, 04:10:56 pm
Great interview Yannick! I am really impressed at your growth over the last 3 years :-)
Title: Re: Film & game composer magazine interview
Post by: Goldenzen on January 12, 2014, 08:42:12 pm
Thanks a lot Killer. And it all would've never happened without GoldenEye: Source :)