GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: shorty1k on August 02, 2007, 06:59:09 am
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Hey guys! I did a search for this but didn't find anything and I was curious if it was on the checklist to have the All Bonds feature that was removed from GE64. I guess it wouldn't really be so much of a feature but more of a few more characters. I've always had an interest in 3d modeling and thought about making them myself (which would be fun if I knew how), are they on the characters checklist? I apologize in advance if someone else asked this question, but man after all these years it would be so cool to have all the James Bonds in one game (Craig is up to you, personally it wouldn't make sense since GE was before his time, but then again it would be nice to have for completion's sake)
On an unrelated note, does anyone know of some good reading for model making with Source? I really would love to contribute something to this awesome mod.
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They are absolutely on the list, and if you feel up to the task you're welcome to apply to work on the mod!
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There isn't anything particularly special about modeling for source, its the same for all games. I would recommend checking out the Gnomon DVD's on character modeling for games if you are serious about learning it. The dvds cost about $50 I think, but they are worth it.
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(Craig is up to you, personally it wouldn't make sense since GE was before his time, but then again it would be nice to have for completion's sake)
Technically, Craig was before everyone's time :P
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There isn't anything particularly special about modeling for source, its the same for all games. I would recommend checking out the Gnomon DVD's on character modeling for games if you are serious about learning it. The dvds cost about $50 I think, but they are worth it.
I'm very serious about it, it's actually something I've been interested in learning ever since I started playing 3d games, but I'm not sure where to begin, does source use 3d studio max or maya models?
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either
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Uses nether. Source uses its own file format called smb and you will need an export for most progs to work. The ges team uses 3dsmax but maya can be used (as many other programs) as well.
You first thing you should do is head over to the valve wiki and read up on the modling topics there.
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Awesome, you guys have been really helpful! Thanks!
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if you want you can join my modelers boot camp lol i can teach you a few things aboot modeling once you get teh basic understandings and techniques of how to use what ever program you prefer.
bug me on aim Spider2544 im ususaly at home in the evenings california time.
biggest thing to learn how to model characters, is to learn sculpture, and anatomy. if you cant sculpt, you cant model thats the way it is these days. so i would grab some super sculpey from the store and start parcticing right away.
that and drawing draw every single day and dont ever skip a day. and try to draw for at least 2 hours a day, and shoot for 4 if possible. draw in class, draw while watching TV or on the itnernent just dotn stop drawing.
once you get some foundation art skills, modeling will become a lot easyer of a skill to pickup, because its just a translation of your traditional skill set.