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Editing and Customization => Community Content => Topic started by: WNxEuphonic on March 21, 2013, 08:48:07 pm

Title: [Need Your Help!] Interesting Pairs of Weapons
Post by: WNxEuphonic on March 21, 2013, 08:48:07 pm
Hello everyone! I am currently developing an update to Casino Royale that gives players two weapons at once instead of just one. What I need are interesting pairs of weapons that could be used in different circumstances (so, for instance, a Cougar Magnum and a D5K or a Moonraker Laser and Remote Mines). I want to avoid pairs where one weapon is clearly an upgrade from the other (for instance, Klobb and AR33). I need as many of these pairs as possible to make the gameplay diverse!

Here's a list of all the weapons in the game:

Code: [Select]
PP7              AUTO_SHOTGUN    PHANTOM           GRENADE_LAUNCHER
PP7_SILENCED     KF7             SNIPER_RIFLE      ROCKET_LAUNCHER
DD44             KLOBB                             MOONRAKER
SILVER_PP7       ZMG             KNIFE_THROWING
GOLDEN_PP7       D5K             TIMEDMINE
CMAG             D5K_SILENCED    REMOTEMINE
GOLDEN_GUN       RCP90           PROXIMITYMINE
SHOTGUN          AR33            GRENADE
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: Pushwall on March 21, 2013, 09:39:49 pm
Will CR be only using paired weapons in future, or will it randomly choose a single weapon or a pair of weapons? I like it as a single weapon mode :(

Anyway here's some suggestions to get started.

SHOTGUN + SNIPER_RIFLE
AUTO_SHOTGUN + AR33
GRENADE_LAUNCHER + ROCKET_LAUNCHER
SILVER_PP7 + GOLDEN_PP7 (golden doesn't pierce, not a straight-up upgrade)
D5K + KF7 (accuracy vs zoom)
KLOBB + KNIFE_THROWING
CMAG + ZMG
TIMEDMINE + REMOTEMINE
DD44 + GRENADE
RCP90 + GRENADE_LAUNCHER
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: WNxEuphonic on March 22, 2013, 09:42:57 pm
Will CR be only using paired weapons in future, or will it randomly choose a single weapon or a pair of weapons? I like it as a single weapon mode :(

It'll have options for either way -- not sure about having an option to do 1-2...I'll think about that.
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: Kiihhu on March 24, 2013, 02:12:48 pm
Why fiddle with something that works? I find the balanced same-gun-for-all-players idea good and working. I think introducing weapon pairs and taking a step towards a regular Deathmatch game is a step in the wrong direction. If there was a vote, I'd vote against it. You're making a unique and simple gamemode less unique and more arbitrary (weapon pairs).

Have you gotten this idea of having two guns to use in different circumstances from a game whose weapons have primary and secondary fire modes (such as Perfect Dark and Unreal Tournament)? I'd find the option to replace the knife/slapper you're spawned with with a hand grenade or timed mine more welcome change than modifying the core of the Casino Royale mode.
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: Emilia on March 28, 2013, 01:24:37 pm
I agree. This is what makes this gamemode awesome: everyone is on a level playing field.
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: WNxEuphonic on March 30, 2013, 05:30:38 am
I agree. This is what makes this gamemode awesome: everyone is on a level playing field.

Sorry if I didn't explain it well enough. All players would receive the same two weapons. Basically instead of everyone getting the same one random weapon everyone would get the same pre-set pair of weapons.
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: Emilia on March 30, 2013, 10:38:05 am
Yeah, I got you the first time :)

I still think that it is always going to be more equal when you have the same single weapon going up against each other. You could argue that it more equal because the player will get to choose the weapon that they prefer, but I still don't think it is entirely fair. Especially when you are in the middle of combat and you might not even get time to change to the other weapon you get .

Your original gamemode works and works well. People enjoy it. I wouldn't change it and if you still want to change it, have it as a separate gamemode.
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: WNxEuphonic on April 01, 2013, 10:22:22 pm
Hmm, those are some good points. I think I'll stick with the one weapon model.

So another question: do people like the team scoring I have? Where the scores are determined by the number of weapons where that team got the most kills? I'm not sure if it's confusing our useful.
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: Troy on April 01, 2013, 10:51:02 pm
As a coder, I've looked through your game mode.  It needs some updates like the startarmed.  I would just update it.
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: Emilia on April 01, 2013, 11:10:43 pm
Hmm, those are some good points. I think I'll stick with the one weapon model.

So another question: do people like the team scoring I have? Where the scores are determined by the number of weapons where that team got the most kills? I'm not sure if it's confusing our useful.

That is probably the one aspect people don't look at. I think that they would rather see how many kills they got as a team. I personally like it your way though. If you could highlight somewhere that you need to make as many kills as a team with the one weapon to get a point, it might lead to a fast-packed game.
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: WNxEuphonic on April 02, 2013, 02:13:02 pm
As a coder, I've looked through your game mode.  It needs some updates like the startarmed.  I would just update it.

Yeah, it's definitely a mess. I was hoping to clean it up last week but didn't get the chance. Uplink got a pretty rewrite last update but Casino Royale just got the minimum to make it run.

That is probably the one aspect people don't look at. I think that they would rather see how many kills they got as a team. I personally like it your way though. If you could highlight somewhere that you need to make as many kills as a team with the one weapon to get a point, it might lead to a fast-packed game.

One of the biggest challenges is making people care about the teamscores. Honestly it seems in GE:S, unlike TF2, it's much more individual-focused even with teamplay on. Maybe I could make it more prominent when a team wins a point?
Title: Re: [Need Your Help!] Interesting Pairs of Weapons
Post by: Emilia on April 02, 2013, 10:55:09 pm
That would be a good idea, not sure how you would go about doing it though.