GoldenEye: Source Forums
Debriefing => Bug Reports & Fixes => Topic started by: FReXx on December 15, 2012, 12:34:58 pm
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Hi I've noticed that for prop_dynamic (camera, clock) on Source SDK does not move even if I gives their sequence on tab Model. Is this a bug of Goldeneye?
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Animated models are working in GES for sure and you might have noticed that we have these models animated in some maps, so the issue must be related to wrong settings.
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Animated models are working in GES for sure and you might have noticed that we have these models animated in some maps, so the issue must be related to wrong settings.
Yeah but even when I actually did copy and paste the prop_dynamic on facility map I still have the same problem!
My settings:
(http://imageshack.us/a/img203/143/propdynamic.png) (http://imageshack.us/photo/my-images/203/propdynamic.png/)
(http://imageshack.us/a/img20/6029/modelss.png) (http://imageshack.us/photo/my-images/20/modelss.png/)
(http://imageshack.us/a/img201/1456/modelsbrowser.png) (http://imageshack.us/photo/my-images/201/modelsbrowser.png/)
He moves on hammer but not in game!
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Make sure there isn't a flag checked or parameter set that makes it "start disabled".
I'll have a more in-depth look at it this afternoon.
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Make sure there isn't a flag checked or parameter set that makes it "start disabled".
I'll have a more in-depth look at it this afternoon.
In Flags i have only:
Use Hitboxes for Renderbox
Start with collision disabled
Break on Touch
Break on Pressure
all unchecked!
I also have a problem with ambient_generic sound does not actually execute.
Unless I triggered with a button.
(http://imageshack.us/a/img152/2305/ambientgeneric.png) (http://imageshack.us/photo/my-images/152/ambientgeneric.png/)
(http://imageshack.us/a/img706/3899/flagsh.png) (http://imageshack.us/photo/my-images/706/flagsh.png/)
Thank you so much for your help Kraid.
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Ambient_generic's are such a pain and I don't know why. I've been playing around them for hours the other day. If I put a preset, They'd work, But the sound would be totally messed up, If I put no presets, I'd have to play a whole round, Then the sounds would work as soon as the second round begins.
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Make sure there isn't a flag checked or parameter set that makes it "start disabled".
I'll have a more in-depth look at it this afternoon.
I Solve my problem with prop_dynamic.
You must enter the name of the animation in Class Info (Default Animation) -.-
(http://img51.imageshack.us/img51/7422/loldme.png) (http://imageshack.us/photo/my-images/51/loldme.png/)
My bad...
Ambient_generic's are such a pain and I don't know why. I've been playing around them for hours the other day. If I put a preset, They'd work, But the sound would be totally messed up, If I put no presets, I'd have to play a whole round, Then the sounds would work as soon as the second round begins.
Yeah that's the same for me.