GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: Rick Astley on November 14, 2012, 11:38:16 am
-
i was thinking now that we have bots for V4.2 and that the mod is out of beta where is the next direction
for Goldeneye Source
Will there be brand new maps or would there be old maps updated? will there be any new charaters?
or weapons? or gameplay modes?
-
In my opinion, the devs are going to keep updating the maps and fixing the codes to make it near perfect. As for new maps and what not, usually the community releases custom gamemodes that help fill in the gap, etc. So yeah..
-
I have a feeling there won't be anything done for a while.
-
I'd love to say something but I'm not a lead, so yeah.
-
At this point our plans are not solidified. I am sure you will see a patch in the near future for more Python capability and fixing some crashes/bugs that have accumulated.
As for single player, I can proudly say that is not going to happen. I mean I think that was pretty self evident though.
I'm happy with the way the mod is right now. It's fully functional multiplayer and offers an experience not found in the commercial market.
-
As for single player, I can proudly say that is not going to happen. I mean I think that was pretty self evident though.
I'm happy with the way the mod is right now. It's fully functional multiplayer and offers an experience not found in the commercial market.
Whats the point, they are so many golden eye games now coming out or in stores. People can play single player on them.
Multiplayer is a lot more fun!
-
At this point our plans are not solidified. I am sure you will see a patch in the near future for more Python capability and fixing some crashes/bugs that have accumulated.
As for single player, I can proudly say that is not going to happen. I mean I think that was pretty self evident though.
I'm happy with the way the mod is right now. It's fully functional multiplayer and offers an experience not found in the commercial market.
so no Single Player...
(http://gifsoup.com/webroot/animatedgifs6/3516252_o.gif)
-
i guess its understandable..single player would probarly be rather hard to make and time consuming...better off just having a multiplayer experience
-
Shame, it would have been nice to see the Goldeneye Source team show Activision how it's done, but on the other hand I believe a cease and desist would have been on the cards with something that massive spreading round the internet.
I say keep improving the multiplayer, still missing maps, some of the older ones like "Caves" still need a little touching up and the Bots need a little work.
-
At this point our plans are not solidified. I am sure you will see a patch in the near future for more Python capability and fixing some crashes/bugs that have accumulated.
As for single player, I can proudly say that is not going to happen. I mean I think that was pretty self evident though.
You better make damn sure singleplayer finds its way in this mod or kiss the fanbase goodbye!
-
at the moment I can see one big cloud of tiredness flying through the air. I think the main problems are:
1. frustration: after the last big update the team expected that the player base would finally grow. this didn't happen, the servers aren't full. thousends of people download the newest content on release day, always a big event, a great show, but after 3 weeks the servers become empty again. it's just sad to know that after all the hours of hard work, after all this sacrifice, the player base is rather small.
2. the shortness of supplies: some of the team members are getting tired and reduce their effort. this situation forms a chain reaction: somebody has to undertake the other's work and also gets tired after a while. but where is the supply? where are the dedicated, the new, the fresh people? I'm afraid there aren't capable people promoting to the post anymore.
3. the other life: unfortunately this mod doesn't shit money. so you have to work for a living, mostly 8 hours a day, and besides you have to care for another 100 things. and it's very time consuming to write a script, to build a map, to create some models or characters or some things which are totally new to you. for some people it's a daily balance act.
nevertheless I'm very happy that the team has come this far. and I say fuck the singleplayer part, give up this goal officially, and let's concentrate on the multiplayer things which are still missing. I would love to see the rest of the maps, some new weapon models and 2 or three more characters. don't let it rest.
-
The Cy pulls out very good points. I AGREE!
-
Unfortunately, only us old skool players of the original can appreciate the Dev's faithful re-creation of the classic mechanics, these mechanics aren't appreciated in this day and age, if these mechanics were to exist in a modern day online multiplayer it would be unpopular. I'll always be a fan of Goldeneye & Goldeneye Source, single player or not.
-
So if we won't have players anymore, there's only one option: Making the game more "modern"
*Cough* killstreaks, ranks *cough*
I know, then it's heading to CoD style. *goosebumps*
but we have to do SOMETHING to get more players.
Like getting the game on steam Greenlight, steam achievements (could need lots of work), and workshop for custom shit! :P
-
So if we won't have players anymore, there's only one option: Making the game more "modern"
*Cough* killstreaks, ranks *cough*
I know, then it's heading to CoD style. *goosebumps*
but we have to do SOMETHING to get more players.
Like getting the game on steam Greenlight, steam achievements (could need lots of work), and workshop for custom shit! :P
Or just make a new game, and not butcher the franchise like all other companies.
-
There are also some unfinished characters that might someday make their way to the mod. It is just getting those certain devs to hand over the assets and another one to finish it and get it into game. Still some assets that could be put together.
-
The team internally is finally having a break. It may seem like after releases we don't do much. But internally its been common to "stay quiet" even if we have big plans and are working hard. We want something to show before we talk. After every release there is a unspoken decision to work hard on a patch, and get momentum from getting back into gear so others can piggyback on the vibes.
This time around, with how big the release was from Killermonkey and the mappers, having bots and many visual updates - the team has gone dark, some in burnout protection mode. No one is saying give up on GE:S. Definitely time for a re-evaluation of what we could do in the following years as a group. And for me, this is something I won't walk away from if I have internet, free of financial worry and as worse as 3-5 hours a week spare.
As far as the community. The lower numbers in release downtime creates two stigmas.
1. The mod is dead (many believe this, even though you can get a game every day, some people have a high bar when considering mod popularity)
2. The fanbase is hardcore but exclusive (the longer this mod is out the more they are "pros" and can own you all day, and this don't welcome newcomers, and casual folks say fuck this in their head or on mics..)
I believe that this community needs to be more inclusive to alleviate this. An "everyone working together" mentality. That would be the only thing I can imagine would increase numbers. Releases, quality of product, promotionals like reddit and PCgamer etc simply don't work!
As a hype vehicle we were running on nostalgia fumes from 2005-2009. Then when we finally created a product that had a brilliant gaming experience as opposed to a "a fun goldeneye hl2 mod" we get tasted and spit out. Like a fine wine testing. Everyone loves it in that little sip. Comments on it's qualities, appreciates its creators and savors the taste in their mouth for that brief minute. But they don't want to invest in it. Time is money and they can play blizzard games, activision, valve, minecraft, flash games, other newer mods that have got their nostalgia pulse beating.
And of course we don't have nowhere yelling out "goldeneyesource.com" in 2006 on internet videos unrelated to gaming, anymore. I think we took a hit after that "cross promotion" wasn't built upon. We missed a great opportunity not having a fan in Libya holding up signs. Occupy Wallstreet? The Wiggles reunion tour?? So many missed opportunities for our fans to be smiling and passing on the vibes to Goldeneye: Source. Braces optional
-
The team internally is finally having a break. It may seem like after releases we don't do much. But internally its been common to "stay quiet" even if we have big plans and are working hard. We want something to show before we talk. After every release there is a unspoken decision to work hard on a patch, and get momentum from getting back into gear so others can piggyback on the vibes.
This time around, with how big the release was from Killermonkey and the mappers, having bots and many visual updates - the team has gone dark, some in burnout protection mode. No one is saying give up on GE:S. Definitely time for a re-evaluation of what we could do in the following years as a group. And for me, this is something I won't walk away from if I have internet, free of financial worry and as worse as 3-5 hours a week spare.
As far as the community. The lower numbers in release downtime creates two stigmas.
1. The mod is dead (many believe this, even though you can get a game every day, some people have a high bar when considering mod popularity)
2. The fanbase is hardcore but exclusive (the longer this mod is out the more they are "pros" and can own you all day, and this don't welcome newcomers, and casual folks say fuck this in their head or on mics..)
I believe that this community needs to be more inclusive to alleviate this. An "everyone working together" mentality. That would be the only thing I can imagine would increase numbers. Releases, quality of product, promotionals like reddit and PCgamer etc simply don't work!
As a hype vehicle we were running on nostalgia fumes from 2005-2009. Then when we finally created a product that had a brilliant gaming experience as opposed to a "a fun goldeneye hl2 mod" we get tasted and spit out. Like a fine wine testing. Everyone loves it in that little sip. Comments on it's qualities, appreciates its creators and savors the taste in their mouth for that brief minute. But they don't want to invest in it. Time is money and they can play blizzard games, activision, valve, minecraft, flash games, other newer mods that have got their nostalgia pulse beating.
And of course we don't have nowhere yelling out "goldeneyesource.com" in 2006 on internet videos unrelated to gaming, anymore. I think we took a hit after that "cross promotion" wasn't built upon. We missed a great opportunity not having a fan in Libya holding up signs. Occupy Wallstreet? The Wiggles reunion tour?? So many missed opportunities for our fans to be smiling and passing on the vibes to Goldeneye: Source. Braces optional
the thing that i believe is that Goldeneye Source cannot get too big mainly as if it did get really huge Activison or Eurocom or MGM would try to shut down the mod and if that ever happened god i would get so depressed if that happened- Goldeneye Source is not just a mod its a game that stands up against all the other current video games that have been COD infused (even Halo now which i loved from 1-3 but now has several COD gaming moments like- the interactive cutscenes, the XP system and Sprinting- i mean real games dont need sprint) and Goldeneye Source is the ray of hope in this darkness...
-
Or just make a new game, and not butcher the franchise like all other companies.
is that sarcasm or are you serious? But i really wish that GE:S would officially go to steam and get Steam achievements, because most of steam users haven't even heard about GE:S so then we can have more players! ::)
-
is that sarcasm or are you serious? But i really wish that GE:S would officially go to steam and get Steam achievements, because most of steam users haven't even heard about GE:S so then we can have more players! ::)
If it was possible to do this, we would have done this ages ago.
-
I domt see how people say this mod is dead, i play almost everyday amd get matches each time, and ill keep playing this mod untill it cant even be played anymore "literally" i've been a huge fan since 2008 and will always be.
-
Everyone who knows what a mod is, and plays them, knows us. All it would require is like 1000 of them to play everyday, and no one could call us dead. Which isn't huge numbers when you consider how Insurgency was going in 2007/8. I don't think we're dead, dying or otherwise. But the tag exists.
I'd love to be able to agree with the idea that the lack of playerbase is only due to lack of exposure. But when you factor in how exposed we've been consistently for 7 years, with new content all the time, and strong examples like Evan Lahti going against the 'machine' to promote us hardcore, because he recognises the achievement of our game? I struggle to see it being a simple case of not enough players know...
The idea that "most steam users don't know us" is debatable. I would believe no users on steam born after 1995 know us, or even what Goldeneye is, and are the COD generation. You'll never get those guys, or want to hear them complaining the game isn't "modern". The disconnect between potential players and us will only get worse.
I found this mod because of my love of goldeneye, not because of exposure on steam. Lots of mods on steam have been "exposed" that way and I have not encountered one time that meant more to me playing it, than finding something myself. There are plenty enough goldeneye fans in this world to make us popular. The issue? Lots still play console and not PC. Lots grew up and have 60 hour jobs and babies or babes (majority of devs included) to live for. Lots got 'burned' by seeing our early releases and never came back. We got some ridiculous 2006 era criticism on the alpha. Lots got on the hype train between 2005 and 2008 and simply spent all their fan love towards us, and faded off.
All of these combined are facts that no amount of exposure *now* can address.
It's really in the communities hands now. What I'm hoping is that some goldeneye fan out there frustrated at our lack of SP, understands that the current implementations of scripting could be used for co-op... This is one of the most overlooked aspects of the release. And one not hidden from our PR ;) Could I peddle it more without seeming desperate.... Guess we'll find out.
/Gimme Gimme Gimme Coco Pops
-
Everyone who knows what a mod is, and plays them, knows us. All it would require is like 1000 of them to play everyday, and no one could call us dead. Which isn't huge numbers when you consider how Insurgency was going in 2007/8. I don't think we're dead, dying or otherwise. But the tag exists.
I'd love to be able to agree with the idea that the lack of playerbase is only due to lack of exposure. But when you factor in how exposed we've been consistently for 7 years, with new content all the time, and strong examples like Evan Lahti going against the 'machine' to promote us hardcore, because he recognises the achievement of our game? I struggle to see it being a simple case of not enough players know...
The idea that "most steam users don't know us" is debatable. I would believe no users on steam born after 1995 know us, or even what Goldeneye is, and are the COD generation. You'll never get those guys, or want to hear them complaining the game isn't "modern". The disconnect between potential players and us will only get worse.
I found this mod because of my love of goldeneye, not because of exposure on steam. Lots of mods on steam have been "exposed" that way and I have not encountered one time that meant more to me playing it, than finding something myself. There are plenty enough goldeneye fans in this world to make us popular. The issue? Lots still play console and not PC. Lots grew up and have 60 hour jobs and babies or babes (majority of devs included) to live for. Lots got 'burned' by seeing our early releases and never came back. We got some ridiculous 2006 era criticism on the alpha. Lots got on the hype train between 2005 and 2008 and simply spent all their fan love towards us, and faded off.
All of these combined are facts that no amount of exposure *now* can address.
It's really in the communities hands now. What I'm hoping is that some goldeneye fan out there frustrated at our lack of SP, understands that the current implementations of scripting could be used for co-op... This is one of the most overlooked aspects of the release. And one not hidden from our PR ;) Could I peddle it more without seeming desperate.... Guess we'll find out.
/Gimme Gimme Gimme Coco Pops
Well stated, I believe it's not the devs fault for not producing more content for the game, it's truly because there's not much needed to be put into the game except for maps, etc. As for advertising of the game, if anymore attention is brought up to the mod, Activision could try and shut us down. As I've stated before, I believe it's the community's turn to give back to the mod by releasing custom content. That's probably the way it's going to stay alive for now. Even though I'm a little bummed out over the Single player part, we all understand about the devs stand on this subject. In conclusion, I thank you dearly for providing an interesting yet fun experience for me and possibly the community. We will always support you no matter what the decision. :)
-
While the quanitity of our community might be small, i think the quality is far better then on many other communities.
Just an example: we got a lot of community contribution such as maps and gamemodes.
Most other communities ain't providing such a huge support even if they got more members.
This makes me proud.
One thing that doesn't make me proud is the rivalry especially among the clans.
-
I don't know what you mean about this rivalry amongst the clans :S
-
I don't know what you mean about this rivalry amongst the clans :S
1138 4 Life :) screw those other guys.
-
^
Oh, there it is.
-
I don't really see much rivalry anymore, I actually think it has calm down drastically to what it was a year ago. I think it's because everyone realized to just play for fun.
-
[E-S-S] will always be statistically the strongest clan.
-
-[JS]- reunite!!!
***chirp chirp***
-
-[JS]- reunite!!!
-
Goldeneye source was serious business back when i was in WNx since then not as much rivalry.
-
I'm still secretly bitter that -JS- gave up on GE:S. Or at least that they never came back once we became release relevant again, and videos could be made again?
I think I miss mr sentual the most. He would talk to me on vent with the driest sarcasm in history.
-[JS]- making videos, is whats next...
-
WNx is the cancer that killed GE:S. Sue me.....
-
WNx is the cancer that killed GE:S. Sue me.....
(http://i.imgur.com/eNRUl.png)
-
WNx is the cancer that killed GE:S. Sue me.....
BlackDynamite: You also cheated many times.
-
WNx is the cancer that killed GE:S. Sue me.....
(http://i.ytimg.com/vi/37OWL7AzvHo/0.jpg)
-
I want my [OWS] back...
-
I want my [OWS] back...
It's gone. :(
-
I'll consider contributing to the community once again when GE:S is available for Linux.
-
I'll consider contributing to the community once again when GE:S is available for Linux.
Ι'd јuѕt lіkе tο іntеrјесt fοr а mοmеnt. Wһаt уοu'rе rеfеrrіng tο аѕ Lіnux, іѕ іn fасt, GΝU/Lіnux, οr аѕ Ι'vе rесеntlу tаkеn tο саllіng іt, GΝU рluѕ Lіnux. Lіnux іѕ nοt аn οреrаtіng ѕуѕtеm untο іtѕеlf, but rаtһеr аnοtһеr frее сοmрοnеnt οf а fullу funсtіοnіng GΝU ѕуѕtеm mаdе uѕеful bу tһе GΝU сοrеlіbѕ, ѕһеll utіlіtіеѕ аnd vіtаl ѕуѕtеm сοmрοnеntѕ сοmрrіѕіng а full OS аѕ dеfіnеd bу ΡOSΙX.
Mаnу сοmрutеr uѕеrѕ run а mοdіfіеd vеrѕіοn οf tһе GΝU ѕуѕtеm еvеrу dау, wіtһοut rеаlіzіng іt. Τһrοugһ а ресulіаr turn οf еvеntѕ, tһе vеrѕіοn οf GΝU wһісһ іѕ wіdеlу uѕеd tοdау іѕ οftеn саllеd "Lіnux", аnd mаnу οf іtѕ uѕеrѕ аrе nοt аwаrе tһаt іt іѕ bаѕісаllу tһе GΝU ѕуѕtеm, dеvеlοреd bу tһе GΝU Ρrοјесt.
Τһеrе rеаllу іѕ а Lіnux, аnd tһеѕе реοрlе аrе uѕіng іt, but іt іѕ јuѕt а раrt οf tһе ѕуѕtеm tһеу uѕе. Lіnux іѕ tһе kеrnеl: tһе рrοgrаm іn tһе ѕуѕtеm tһаt аllοсаtеѕ tһе mасһіnе'ѕ rеѕοurсеѕ tο tһе οtһеr рrοgrаmѕ tһаt уοu run. Τһе kеrnеl іѕ аn еѕѕеntіаl раrt οf аn οреrаtіng ѕуѕtеm, but uѕеlеѕѕ bу іtѕеlf; іt саn οnlу funсtіοn іn tһе сοntеxt οf а сοmрlеtе οреrаtіng ѕуѕtеm. Lіnux іѕ nοrmаllу uѕеd іn сοmbіnаtіοn wіtһ tһе GΝU οреrаtіng ѕуѕtеm: tһе wһοlе ѕуѕtеm іѕ bаѕісаllу GΝU wіtһ Lіnux аddеd, οr GΝU/Lіnux. All tһе ѕο-саllеd "Lіnux" dіѕtrіbutіοnѕ аrе rеаllу dіѕtrіbutіοnѕ οf GΝU/Lіnux.
-
I'll consider contributing to the community once again when GE:S is available for Linux.
I'd also like to interject.... we have no control over whether valve will make GNU/Linux compatible binaries for their SDK. I am not sure if you are holding the fact that GE:S is NOT on GNU/Linux to not contribute....
-
I'd also like to interject, how about you contribute anyways :) another helping hand always... helps
-
Ι'd јuѕt lіkе tο іntеrјесt fοr а mοmеnt. Wһаt уοu'rе rеfеrrіng tο аѕ Lіnux, іѕ іn fасt, GΝU/Lіnux, οr аѕ Ι'vе rесеntlу tаkеn tο саllіng іt, GΝU рluѕ Lіnux. Lіnux іѕ nοt аn οреrаtіng ѕуѕtеm untο іtѕеlf, but rаtһеr аnοtһеr frее сοmрοnеnt οf а fullу funсtіοnіng GΝU ѕуѕtеm mаdе uѕеful bу tһе GΝU сοrеlіbѕ, ѕһеll utіlіtіеѕ аnd vіtаl ѕуѕtеm сοmрοnеntѕ сοmрrіѕіng а full OS аѕ dеfіnеd bу ΡOSΙX.
Mаnу сοmрutеr uѕеrѕ run а mοdіfіеd vеrѕіοn οf tһе GΝU ѕуѕtеm еvеrу dау, wіtһοut rеаlіzіng іt. Τһrοugһ а ресulіаr turn οf еvеntѕ, tһе vеrѕіοn οf GΝU wһісһ іѕ wіdеlу uѕеd tοdау іѕ οftеn саllеd "Lіnux", аnd mаnу οf іtѕ uѕеrѕ аrе nοt аwаrе tһаt іt іѕ bаѕісаllу tһе GΝU ѕуѕtеm, dеvеlοреd bу tһе GΝU Ρrοјесt.
Τһеrе rеаllу іѕ а Lіnux, аnd tһеѕе реοрlе аrе uѕіng іt, but іt іѕ јuѕt а раrt οf tһе ѕуѕtеm tһеу uѕе. Lіnux іѕ tһе kеrnеl: tһе рrοgrаm іn tһе ѕуѕtеm tһаt аllοсаtеѕ tһе mасһіnе'ѕ rеѕοurсеѕ tο tһе οtһеr рrοgrаmѕ tһаt уοu run. Τһе kеrnеl іѕ аn еѕѕеntіаl раrt οf аn οреrаtіng ѕуѕtеm, but uѕеlеѕѕ bу іtѕеlf; іt саn οnlу funсtіοn іn tһе сοntеxt οf а сοmрlеtе οреrаtіng ѕуѕtеm. Lіnux іѕ nοrmаllу uѕеd іn сοmbіnаtіοn wіtһ tһе GΝU οреrаtіng ѕуѕtеm: tһе wһοlе ѕуѕtеm іѕ bаѕісаllу GΝU wіtһ Lіnux аddеd, οr GΝU/Lіnux. All tһе ѕο-саllеd "Lіnux" dіѕtrіbutіοnѕ аrе rеаllу dіѕtrіbutіοnѕ οf GΝU/Lіnux.
Forget GUN/Linux or whatever and all that other convoluted stuff, just release the mod for Ubuntu and call it good!
-
I'd also like to interject, a real Goldeneye: Source fan would use the operating system(s) the game is fully supported on.
Very serious.
-
you know what i would love to see:
Ge_Crypt
basically a night time more spookier version of Egyptain with a diffrent skybox (you know after shooting the baron for the second time in the N64 level and the place gets dark and the sky changes) that would be excellent and it would make it more interesting (and probarly a bit frustrating) in gamemodes like Live and Let die with the Baron stalking the place in the dark
just a thought...
-
I'd also like to interject.... we have no control over whether valve will make GNU/Linux compatible binaries for their SDK. I am not sure if you are holding the fact that GE:S is NOT on GNU/Linux to not contribute....
My main rational for not playing was that my gaming computer didn't have Windows 7 drivers for the old wifi card I'm using, but I fixed that now by installing drivers with the same chipset, so the biggest issue was technological, not ideological.
But now we have Source SDK 2013 with full support for GNU/Linux and OS X, so unless there's any porting issues to the new SDK or dependency on Windows-only libraries, I see little reason not to welcome cross-platform compatability. Depending on schedule, I might even go so far to help with porting/testing.
Edit: (http://i.imgur.com/ZUAcFB4.jpg)
-
We'll definitely need help.
-
My main rational for not playing was that my gaming computer didn't have Windows 7 drivers for the old wifi card I'm using, but I fixed that now by installing drivers with the same chipset, so the biggest issue was technological, not ideological.
But now we have Source SDK 2013 with full support for GNU/Linux and OS X, so unless there's any porting issues to the new SDK or dependency on Windows-only libraries, I see little reason not to welcome cross-platform compatability. Depending on schedule, I might even go so far to help with porting/testing.
Hi Rev. It's been a long time since I've seen you. :)
-
Make GES run on the raspberry pi :)
-
Make GES run on the raspberry pi :)
Oh fuck, I will definitely try... but I don't think I'll get far without overclocking the shit out of it!
-
Oh fuck, I will definitely try... but I don't think I'll get far without overclocking the shit out of it!
I will try to run a GES server on it. I will report back what I have accomplished.
-
I don't know what you guys are talking about but damn if I don't like it!
-
I don't know what you guys are talking about but damn if I don't like it!
"The Raspberry Pi is a credit-card-sized single-board computer developed in the UK by the Raspberry Pi Foundation"
"The Raspberry Pi has a Broadcom BCM2835 system on a chip (SoC), which includes an ARM1176JZF-S 700 MHz processor (The firmware includes a number of "Turbo" modes so that the user can attempt overclocking, up to 1 GHz, without affecting the warranty), VideoCore IV GPU,[12] and was originally shipped with 256 megabytes of RAM, later upgraded to 512 MB. It does not include a built-in hard disk or solid-state drive, but uses an SD card for booting and long-term storage. The Foundation's goal is to offer two versions, priced at US$25 and US$35."
(http://upload.wikimedia.org/wikipedia/commons/thumb/3/3d/RaspberryPi.jpg/800px-RaspberryPi.jpg)
-
Much better understanding of what it's all about now; my boss got one a few months ago. No idea what he plans to do with it..
-
Much better understanding of what it's all about now; my boss got one a few months ago. No idea what he plans to do with it..
Tell your boss about http://www.xbian.org/
You can stream videos from his PC hard drive in 1080p.
You can watch a bunch of video apps like vimeo, netflix (needs special installation) youtube, retrovision etc.
Or he can run dos games, and bunch of other stuff.