GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: Troy on September 24, 2012, 12:38:53 am

Title: Crash dump files
Post by: Troy on September 24, 2012, 12:38:53 am
Typically, I just delete the crash dumps from my server.  I thought instead of doing so, I could start a thread and let the team look at them.  This way, it may help resolve issues for future builds.  Other admins could post their dump files here too.

http://www.mediafire.com/?700bqlqzg6xng5a
Title: Re: Crash dump files
Post by: Excidium on September 29, 2012, 07:01:53 pm
Here are some to look at  http://www.mediafire.com/?opkmtlznxunr64l
Title: Re: Crash dump files
Post by: killermonkey on September 30, 2012, 03:35:04 am
The problem with server crash dumps is sometimes they could be from OTHER games! Since the Source SDK Base 2007 is shared among many mods, you could see crash files from other games running off it...

not saying this is the case here, but you should be aware.
Title: Re: Crash dump files
Post by: Troy on October 01, 2012, 07:04:11 pm
1138 is having a problem with srcds crashes.  It creates a 9 MB file!  I don't have this on my server.  I think it might be something E-S related because I do not have these on my server.  (Pipes proto 2, WM maps).

http://www.mediafire.com/?n0uuk7yanahejh0
Title: Re: Crash dump files
Post by: killermonkey on October 02, 2012, 11:14:02 am
The srcds_assert... files are when the dedicated server itself crashes, no need to include those usually just when a bad exit occurs because of another crash.

hmmmmm.... I think I found out why the end-level crashing is occuring due to excidium's dump.

Here's a test; end the level while touching a capture area. Here's the issue as I see it:

1. Player is touching capture area when level ends
2. All entities are deleted on level unload
3. The level shutdown clobbers the gameplay functions
5. A player touching a capture area is then clobbered triggering a cascade of function calls which include calling into the gameplay functions (ie OnCaptureAreaExited)
6. Crash!
Title: Re: Crash dump files
Post by: Excidium on October 03, 2012, 03:28:21 pm
You are correct.  TZ and I tested this by going into ctk and grabbing the keys/intelligence and going to the capture. I ended the match and CRASH....this is verified. Any suggestions?
Title: Re: Crash dump files
Post by: Troy on October 09, 2012, 03:04:37 am
This might be related to me changing maps and then an end vote coming up.  The server might have gotten confused which map to change to.

http://www.mediafire.com/?a5wcbc8mx57wmwc
Title: Re: Crash dump files
Post by: Troy on October 14, 2012, 09:09:17 pm
The map's time ended and my server crashed.

http://www.mediafire.com/?b7rclj6914bdaiq
Title: Re: Crash dump files
Post by: Troy on November 01, 2012, 07:56:14 pm
I was playing in Facility and I could zoom aim with the cmag.  I attempted to record a demo which caused the server to crash.  I have the dump file, if needed.
Title: Re: Crash dump files
Post by: Troy on December 02, 2012, 01:56:45 am
The map was Stack Classic and the game mode was agent under fire.  All I did was change the map to stack classic so the time would be reset.  The server crashed.  This is the 2nd time this has happened.

http://www.mediafire.com/?cpt0vwc6ll3uv7s