GoldenEye: Source Forums
Debriefing => Bug Reports & Fixes => Topic started by: SuperSonic on September 16, 2012, 05:22:29 pm
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I've coded a game mode that prevents certain players from changing teams. When auto balance kicked in, it reported that the player that cannot switch teams, just did. After this, it selected a player that could change teams, moved him, and didn't report the switch.
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Auto balance overrides anything the gamemode has in place. Easy solution... disable autobalance.
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No, I have a better idea. How about you code it when the person actually switches teams it says, "PlayerX was switched to MI6/Janus." The way you have it now, if the game mode doesn't allow it, it still says, "PlayerX was switched to MI6/Janus." It should be when they're actually placed on that team, it says it.
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I think you need a trip to Walgreens to pickup some more Midol
(http://www.audiobooksonline.com/media/ss_size1/Stop-Whining-Start-Living-Dr-Laura-Schlessinger-unabridged-compact-discs-Harper-Audio-books.jpg)
btw, I fixed the logic so that auto balance will exclude players blocked from changing teams by the game mode. If no players are eligible it will reschedule the auto balance for a later time.
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Midol, no thanks. Looks to me like you need an attitude adjustment.
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Midol, no thanks. Looks to me like you need an attitude adjustment.
Troy?
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btw, I fixed the logic so that auto balance will exclude players blocked from changing teams by the game mode. If no players are eligible it will reschedule the auto balance for a later time.
Good work. ;)