GoldenEye: Source Forums
Debriefing => Bug Reports & Fixes => Topic started by: SuperSonic on September 05, 2012, 01:25:52 am
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If you take the warmup time, and subtract eight from it, this integer is skipped. For example 95 - 8 = 87. The timer goes from 88 to 86.
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I don't think this has anything to do with subtracting 8, that seems silly.
The timer display is time based and the message is sent over via unreliable network communications (ie dropped packet will not be recovered). If this is happening on local host, then that's another story, but it might just be a display issue.... it doesn't "skip" 87.
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This happens on my localhost and when I play online. The warmup timer CVar - 8 = Is not displayed.