GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Topic started by: SuperSonic on September 04, 2012, 02:07:22 am

Title: [Bug] LALD rank
Post by: SuperSonic on September 04, 2012, 02:07:22 am
Line 253: GEUtil.ClientPrint( player, GEGlobal.HUD_PRINTTALK, "#GES_GP_RANK", rank, GEMPGameRules.GetNumActivePlayers() )

We need the params to be parsed to strings to match the C++ signature. ;)

GEUtil.ClientPrint( player, GEGlobal.HUD_PRINTTALK, "#GES_GP_RANK", str( rank ), str( GEMPGameRules.GetNumActivePlayers() ) )
Title: Re: [Bug] LALD rank
Post by: killermonkey on September 04, 2012, 02:16:59 am
Good catch, never used the rank call :-)
Title: Re: [Bug] LALD rank
Post by: Kratos on September 17, 2012, 03:08:47 am
Hire this lad and he could be your coder assistant! Just make sure to fire VC first! HAHAHA :P



Title: Re: [Bug] LALD rank
Post by: major on September 17, 2012, 04:58:26 am
Troy might object...oh wait...said to much.
Title: Re: [Bug] LALD rank
Post by: Emilia on September 17, 2012, 06:57:56 am
Not enough has been said.