GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Topic started by: Troy on August 06, 2012, 07:57:30 pm

Title: [Bug] Match score
Post by: Troy on August 06, 2012, 07:57:30 pm
There's something seriously wrong with match score in teams mode.  I've been playing AUF and sporadically it will reset both team's match score (bottom left) to zero when the next round begins.  When the match ends, it prints the incorrect match score.  I have this in my code:

Code: [Select]
def OnRoundBegin( self ):
        GEScenario.OnRoundBegin( self )

It should only reset the player's individual scores.
Title: Re: [Bug] Match score
Post by: Emilia on August 07, 2012, 12:35:51 am
I haven't seen this problem with any of the standard modes in teamplay.
Title: Re: [Bug] Match score
Post by: Troy on August 07, 2012, 12:38:09 am
It's more of a fluke bug.  Sometimes it happens and other times it doesn't.  ???

It is very annoying because it completely ruins the match report.  Just so we're clear KM, I am not reloading my game mode.  The VIP is dying and forcing a round restart in my code.
Title: Re: [Bug] Match score
Post by: killermonkey on August 08, 2012, 04:31:38 pm
There was a fluke bug in match scores back in beta 3.1 because the number of bits to send the score clamped the max value to 128.

Software bugs are not flukes, there is always a reason behind their occurance. The only reason for flukes would be hardware failures like random ram value changes...
Title: Re: [Bug] Match score
Post by: Troy on August 08, 2012, 05:09:21 pm
It wasn't happening all the time, so I labeled it a fluke.
Title: Re: [Bug] Match score
Post by: killermonkey on August 08, 2012, 07:27:11 pm
Well it cannot be fixed unless there is a repeatable process to replicate the bug. This issue is closed until further evidence is provided using OFFICIAL game modes.