GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Topic started by: tg99 on August 06, 2012, 07:19:04 am

Title: Bots
Post by: tg99 on August 06, 2012, 07:19:04 am
On a number of times our server is filling up when bots once people humans leave....


Roadie [1138]: lol can't join the TG server because it's full of bots
Roadie [1138]: gotta fix that :D


is there a way to stop this it seems like a bug?
Title: Re: Bots
Post by: Wake[of]theBunT on August 06, 2012, 07:35:26 am
Disable bots. Or make the threshold low (like 1) It is a problem with valve and the way bots create.

We are hoping the problem gets solved on the engine side. This is not an issue we created.
Title: Re: Bots
Post by: tg99 on August 06, 2012, 08:17:11 am
Ok that sounds so cool but unforgettably i am not as smart as you when it comes to this please be detailed in how to do this and were i need to go what files i need to change what exe command i need to exe etc
Title: Re: Bots
Post by: killermonkey on August 06, 2012, 10:38:10 am
In valve.rc in the config folder, change ge_bot_threshold to 0
Title: Re: Bots
Post by: tg99 on August 06, 2012, 12:31:57 pm
something is screwing up i have it set to 1 and its showing bots in the server when there not and showing 6/20 on my server when there are all human players in....
Title: Re: Bots
Post by: Wake[of]theBunT on August 06, 2012, 02:15:56 pm
I don't quite follow.

Set it to 0 as a test to see. BTW you must restart the server after you change a setting.
Title: Re: Bots
Post by: killermonkey on August 06, 2012, 02:16:31 pm
Yes that is the bug that Valve needs to fix.
Title: Re: Bots
Post by: tg99 on August 06, 2012, 02:40:43 pm
I don't quite follow.

Set it to 0 as a test to see. BTW you must restart the server after you change a setting.

im not that dumb... i have never liked valves server set up so right now my server is full of bots and its set to one and i have to shut the server off to be able to join... grrrr.. So far i have been doing more work on my server then playing the game kinda is pissing me off
Title: Re: Bots
Post by: Troy on August 06, 2012, 03:25:53 pm
That's what happens when you're a server admin.
Title: Re: Bots
Post by: killermonkey on August 06, 2012, 06:05:26 pm
tg99 why the sour attitude?
Title: Re: Bots
Post by: Wake[of]theBunT on August 06, 2012, 06:36:59 pm
As we said just disable bots so players can join :) Easy fix for now.

make the bot value 0

Title: Re: Bots
Post by: Troy on August 06, 2012, 07:01:13 pm
I hope KM finds a work around for the bots problem.  I know he put a lot of work into them.
Title: Re: Bots
Post by: markpeterjameslegg on August 06, 2012, 07:11:59 pm
Bots are impressive, it's a shame Valve have ruined it with this bug, I do hope they fix it.
Title: Re: Bots
Post by: Calystos on August 25, 2012, 03:14:31 am
Yeah, this is a major problem for us too. Whenever all players leave the server and the bots get autokicked the server console says 0 players yet the client keeps incrementing the number and even sometimes goes way past the max number of players on the client servers list. Most tedious this bug.

Perhaps if the bots weren't auto kicked? Would the bug still happen if the bots stayed online even without players on?

Is there any means of making the bots stay on all the time, cept when the number of players connected meets the bots threshold number and the bots in turn get kicked for each player that joins (and hopefully not increment the above bug too of course) like it does on all other games (eg tf2, css, nd, etc) where theres additional bot control commands such as bot_kick, bot_join_after_player, bot_quota_mode, and so on.

Seems with every valve update they always bork loads up, like the recent tf2 mvm update which screwed things majorly for loads of servers and plugins (frequent crashes, etc). WTG Valve.

EDIT: Was just wondering, would creating a plugin that would monitor # players and thus add/kick bots (with the threshold set to 0 obviously) work and ignore this bug?  If I get time I'll hack one together this weekend or over next week and let you all know. If it works I shall of course release it on alliedmods & link here, :)
Title: Re: Bots
Post by: killermonkey on August 25, 2012, 04:05:55 am
The bug has nothing to do with the way you add and remove the bots. Even a plug in cannot fix this one.
Title: Re: Bots
Post by: Calystos on August 25, 2012, 04:09:57 am
The bug has nothing to do with the way you add and remove the bots. Even a plug in cannot fix this one.
Weak. :( Wasn't sure, oh well.

Gonna write the plugin anyways cos it'll add additional features & functions for bot controls, that don't currently exist in GES (it'll let you set quota, modes, and other things), for server admin that some may like, :) (That an I got the stupid idea stuck in my head now an I can't think of anything else, lol)

EDIT: Forgot to ask, I was curious as its still using the ancient srcds_i486 binary for Linux unlike all the other servers we run which are srcds_linux. Is it possible to maybe update to a different engine or change the settings or something to make it work with srcds_linux instead thus making GES more compatible with updated plugins, functions, features, etc, such as steamtools like Nuclear Dawn, L4D 1&2, CSS, HL2DM, TF2, etc all are now. Would that maybe help also towards the bots issue since it won't be on the older engine anymore? Or would changing this cause more hassle than its worth or even not do anything at all?