GoldenEye: Source Forums

Editing and Customization => Community Content => Community Releases => Topic started by: Troy on July 29, 2012, 12:26:24 am

Title: [Gameplay] TurboDM
Post by: Troy on July 29, 2012, 12:26:24 am
TurboDM

Description

Standard Deathmatch with an increased walking speed.

Credits

Euphonic - Original thread (http://forums.geshl2.com/index.php/topic,5318.0.html)

Link

Download Here (http://www.mediafire.com/download/c02n00cwktos2oo/TurboDM42.zip)

Note - GE:S 4.2.3 now has a CVar called ge_velocity.  This can be used instead of this game mode.
Title: Re: [Gameplay] TurboDM
Post by: WNxEuphonic on July 29, 2012, 02:29:23 am
Glad to see someone keep turbo mode current. For those wondering, there are plugins out there that will work with GE:S and potentially give you even faster speed boosts.
Title: Re: [Gameplay] TurboDM
Post by: Troy on July 29, 2012, 03:17:43 am
It's good to have for 4.2.
Title: Re: [Gameplay] TurboDM
Post by: Mangley on July 29, 2012, 03:26:50 am
Has it been tested with bots?
Title: Re: [Gameplay] TurboDM
Post by: Troy on July 29, 2012, 03:52:22 am
No, the RC I have doesn't have bots.  E-S said he would test it with bots.  It should work as it would be setting the bots speed multiplier on first spawn, just like the rest of the players.
Title: Re: [Gameplay] TurboDM
Post by: Troy on April 09, 2013, 06:09:25 am
Reworked
Title: Re: [Gameplay] TurboDM
Post by: Rick Astley on April 09, 2013, 11:10:29 am
How about Turbo LTK that would be freaking insane :D in a good way mind you :-)
Title: Re: [Gameplay] TurboDM
Post by: killermonkey on April 09, 2013, 11:25:26 am
All turbo modes will be obsolete when 4.2.3 is released. There is internal support for turbo using the new server command "ge_velocity"
Title: Re: [Gameplay] TurboDM
Post by: Troy on April 10, 2013, 12:13:34 am
Good job adding that Cvar.  Now turbo can be easily enabled in any game mode.