GoldenEye: Source Forums
Debriefing => Impressions & Feedback => Topic started by: markpeterjameslegg on June 23, 2012, 12:21:08 pm
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Came up with an idea for a game mode, but by all means tell me if you think it's lame.
Basically, one player is "The Hunted" while all the other players are "The Hunters". The object of the game is to gain the highest score for killing "The Hunted" who will obviously be highlighted as such. "The Hunters" are unable to kill each other, but if you should be killed by "The Hunted", you then become "The Hunted" and the player before you then becomes one of "The Hunters". Your score doesn't reset when becoming "The Hunted", but continues on if you should once again become "The Hunter".
Pheew... Just read that back, quite a mouthful, but you get the idea, it's maybe a bit rough around the edges I know, but with some input from the rest of you maybe it could turn into something really cool. What do you think?
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It's one of those zombie game modes: infected. I think this idea was mentioned once before.
Unless the Hunted gets a better weapon than the Hunters, it would be very difficult for one person to even get a kill, because the Hunters would swarm.
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Good point about having a better weapon, "The Hunted" would be re-spawned whenever they are killed anyway, maybe as a different character I'm thinking (or same character, not sure whats best), the objective for "The Hunted" is to kill a "Hunter" to get back in the game and increase their score in the hope of winning. "The Hunted" could always start with the RCP90 as their weapon, what do you think?
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I think it would have to be one of those gamemodes where there would have to be a lot of trial and error to find the weapon conbos that work best.
What I was thinking is that The Hunted would play GunGame forward, then The Hunters would play GunGame in reverse. So that everytime a Hunter gets killed, the Hunters weapons get better and the Hunted weapons get worse, so that the more people you have on your side, the worse your weapons are. You are relying on the power of lots of people with weak weapons.
Of course it wouldn't be GunGame. There would a weapon list specific for this game, because starting with a knife or the Golden Gun might not be so good.
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http://www.moddb.com/mods/hidden-source/
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I like the idea of a tank better... a swarm of players trying to defeat 1 tank.
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I think we allready have a gamemode that is much similar but better then this. LALD.
1 vs all.
samedi getting more powerfull when killed by regular players.
etc. ...you know the mode.
Right now i think there are to many similar game modes in GES.
Just for example GunGame, OHMSS and CasinoRoyale are basically the same mode with slight differences.
Sure they're no official modes, but do we really need all of them?
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There is a plan for a game mode created by myself or Euphonic where Jaws will be a "tank" and everyone else needs to defeat him.
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I like the idea of a tank better... a swarm of players trying to defeat 1 tank.
make him huge!
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I think we allready have a gamemode that is much similar but better then this. LALD.
1 vs all.
samedi getting more powerfull when killed by regular players.
etc. ...you know the mode.
Right now i think there are to many similar game modes in GES.
Just for example GunGame, OHMSS and CasinoRoyale are basically the same mode with slight differences.
Sure they're no official modes, but do we really need all of them?
That is because people are making gamemodes for the sake of making gamemodes.
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No, people are making game modes to try their ideas out.
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Right now i think there are to many similar game modes in GES.
Fair enough. ;)
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http://www.youtube.com/v/bSuvOVH0aSQ
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unless you the gamemode Tank could be an actual Tank and players have to destroy it while it circles the map looking for prey= obviously it would only work in outdoor maps like Runway and Surface...
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I think we allready have a gamemode that is much similar but better then this. LALD.
Yes, LALD comes to mind. Not sure if I think that mode is really any better though.
But it tells me that the main player, this hunted, needs to be the same character always, to avoid confusing everyone. Even if the rounds reset after the hunted dies, just like Baron.
Right now i think there are to many similar game modes in GES.
Just for example GunGame, OHMSS and CasinoRoyale are basically the same mode with slight differences.
Sure they're no official modes, but do we really need all of them?
I thought that once too but now I disagree.
How many different game types are there in a single plastic paper card deck of 52?
Any newly invented mode will probably always remind of some other version, if not, at least from some other game.
I think it works as long as all have some different details from one another, also much preferably not broken.
In this case, the difference from LALD is, you won't need a Golden Gun/specific gun in order to kill the hunted.
Secondly, Elimination is not used. That feature is something I think only should be used in tournaments. It's waiting time can really drag, if let's say, the remaining players in play are unfamiliar with a certain map. Or what mostly happens, they camp and refuse to make the first move.
The gameplay is similar but there are still great differences when really looking at it :-)
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One versus All modes in GE:S don't work because of the temporary invulnerability you get after getting shot. It makes it unfair for the group of players since only some of their shots are counting. It's a core game mechanic and it just wouldn't be GE:S without it.
As for a lot of gameplays being similar, I think OHMSS is similar to GunGame by design. Casino Royale is somewhat similar, true, but Uplink is definitely new and fresh. 4.2 code offers a lot more flexibility (be prepared for a sexier Uplink and a few other gameplays from me) and should open the door for more unique gameplays.
A lot of people suggest gameplays, but the trick is working with the limits of the GE:S code and mechanics. There's a lot of room there for gameplays, but understanding what you can use is important. If any of you want to start up your own gameplay, I recommend this book for learning Python.
http://www.greenteapress.com/thinkpython/