GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: Troy on May 15, 2012, 05:04:28 am

Title: [Event] Cy Funhouse
Post by: Troy on May 15, 2012, 05:04:28 am
(http://img706.imageshack.us/img706/1336/funhousen.jpg)


Cy Funhouse

Cy's Funhouse is based off Scaramanga's Fun House from the movie "The Man with the Golden Gun."  The movie is most famous for it's duel between James Bond and Scaramanga. Next month, we will be re-creating their duel.
http://www.youtube.com/v/w4NTbnu7u5g
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Server Setup

Game mode: Man with the Golden Gun
Radar: On
Time limit: 18 minutes
Weapon set: PP7 Arena
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Information

Date: June 2nd
Time: 5pm EST
Server: Troy's Server || Chicago || Agent Under Fire (206.217.131.20:27015)
Title: Re: [Event] Cy Funhouse
Post by: Proxie on May 15, 2012, 06:21:46 am
MwtGG with Silver and Golden PP7?
Title: Re: [Event] Cy Funhouse
Post by: Troy on May 15, 2012, 06:44:47 am
Originally I was thinking that the MWGG could get armor again and again.  I remember now that the golden gun carrier is limited to one armor pickup.  I will change the set to all PP7s.  This will make it more like the original duel now.  :-D
Title: Re: [Event] Cy Funhouse
Post by: The Cy on May 15, 2012, 07:29:13 am
cool, I wouldn´t miss that event ;-)
Title: Re: [Event] Cy Funhouse
Post by: Rick Astley on May 15, 2012, 10:56:18 am
awesome sauce...lets hope my steam id doesnt flamingo up
Title: Re: [Event] Cy Funhouse
Post by: terps4life90 on May 15, 2012, 12:07:56 pm
That would be incredibly boring, no offense. No one would be able to kill the man with the golden gun.
Title: Re: [Event] Cy Funhouse
Post by: Troy on May 15, 2012, 12:22:46 pm
Then don't come.  I originally had a set up with silver and golden pp7s but that kind of defeats the purpose of the golden gun.
Title: Re: [Event] Cy Funhouse
Post by: liamcadhain on May 15, 2012, 12:34:42 pm
Sounds like fun actually. I like that game mode and it'll give me a chance to try out the latest version of Cy's map. Might pop in for a bit on the day if I get a chance
Title: Re: [Event] Cy Funhouse
Post by: Igmuwa on May 15, 2012, 12:42:08 pm
As long as there are no silenced PP7's, it looks dandy to me :-)
Title: Re: [Event] Cy Funhouse
Post by: Rick Astley on May 15, 2012, 12:57:20 pm
That would be incredibly boring, no offense. No one would be able to kill the man with the golden gun.

Roger Moore did in The Film....
Title: Re: [Event] Cy Funhouse
Post by: PPK on May 15, 2012, 04:24:11 pm
Roger Moore did in The Film....

This one is not that Roger Moore, so you'll have to excuse him.


Troy, why don't you include a CMag on the set, instead of being standard PP7's alone? It packs a wallop but you can't spam it like you do with an Ag7 and this way you're not so under-armed to deal with the MWGG.
Title: Re: [Event] Cy Funhouse
Post by: Troy on May 16, 2012, 12:39:03 am
The whole point is to try to keep it as much like the original duel as possible.  A CMag ruins that.  As I stated above, lets remember that when it's the game mode MWGG, the golden gun carrier cannot repeatedly pick up armor.
Title: Re: [Event] Cy Funhouse
Post by: PPK on May 16, 2012, 09:33:56 am
The whole point is to try to keep it as much like the original duel as possible.  A CMag ruins that.  As I stated above, lets remember that when it's the game mode MWGG, the golden gun carrier cannot repeatedly pick up armor.

I suggested adding the CMag considering that, with a fairly normal weaponset, one can go on a rampage of 15+ kills with the GG and one batch of armour. But the choice is ultimately yours and I like the idea of trying to keep it close to the original film duel. It was simply a suggestion from someone who doesn't find it amusing to keep dying because the weaponset wasn't properly balanced.
Title: Re: [Event] Cy Funhouse
Post by: Troy on May 16, 2012, 10:41:51 am
The duel itself wasn't property balanced.

James Bond: One bullet against my six?
Francisco Scaramanga: I only need one, Mr. Bond.
Title: Re: [Event] Cy Funhouse
Post by: Entropy-Soldier on May 16, 2012, 11:45:47 am
Considering the nature of the map, a resourceful player will have little trouble offing the MWGG.  The PP7 is actually a fairly decent third tier weapon, at the very least better than the ZMG/KF7, and can kill a fully buffed opponent in 4 shots reliably from any range due to its extreme accuracy.  I find MWGG works best when there aren't any high-level weapons in the set, as the AuG becomes a lot more desirable when it's killing power justifies the penalties you incur and the attention you get for holding it.

That being said the whole setup is fairly bland.  It's just MWGG with a low power weapon set in funhouse.  9 people vs a faux Scaramanga who's constantly changing depending on who killed the former one.  Hardly a recreation of the famous duel at all.


If you're willing to invest the effort and collaborate with Cy, you could make this a lot more memorable.  Have a gamemode in which one player is picked to be bond and the other Samedi (unless, you know, you want to model the titular character of the film).  Everyone else becomes oddjob and function as Scaramanga's manservants.  Bond is equipped with a pp7 holding 7 shots with 7 in reserve, and Scaramanga with his golden gun, 1 shot and 2 in reserve. (to compensate for hitreg issues/fancy dodging skills)

There is no radar, and one shot is enough to kill the other player.  Exhausting your carried ammo confines you to your melee weapon, the slappers, which are not an instant kill and ending up in this state pretty much means that you loose.  This is where the manservants come in.  Their role is to help Scaramanga, with his lesser firing power and dearth of ammo, defeat bond.  The manservants cannot deal damage to bond directly, but can activate traps and play other tricks on bond in order to waste his ammo or kill him.  They are armed with slappers which can not do damage; however, if it becomes neccecery to kill a manservant, bond can either shoot them which incurs a bullet penalty, or slap them several times which does not.  Manservants that die are eliminated for the remainder of the round.

Bond wins if he kills Scaramanga, netting 5 points in doing so.  Scaramanga wins if he successfully kills bond, gaining 5 points for himself and 3 for the manservants.  The manservants win if they manage to kill bond or bond kills himself, gaining 5 points for themselves and 3 for Scaramanga.

This would work best with a special, event version of the map which includes more traps and hiding areas for the manservants to use, perhaps traps that involve turning out lights or disabling doors in ways that would allow Scaramanga to escape or sneak up on bond.


I think this would work out fairly well for a special event that includes a good deal of experienced players, and shouldn't take too long to whip together since most of the advanced code required for it already exists.  That being said, it would work terribly outside of this one specific circumstance so it's effort that won't be seen very often.

Have fun!
Title: Re: [Event] Cy Funhouse
Post by: PPK on May 16, 2012, 12:21:04 pm
That being said, it would work terribly outside of this one specific circumstance

It sure as hell would, but it's a nice idea. The problem is in finding the people who'd want to play it, or be "experienced" enough to do so. The code seems to be easy to implement, especially now that AUF is done.

And the PP7 only kills a fully-armoured player with 4 headshots, if I recall correctly. Couple that with dodgy hit-reg and you need someone with good accuracy to be a menace, if we assume the MWGG can't really hit the broadside of a barn from 10 feet away.


The duel itself wasn't property balanced.

Bond also only needed one, technically.
Title: Re: [Event] Cy Funhouse
Post by: coolDisguise on May 16, 2012, 01:45:23 pm
Bond also only needed one, technically.

^this
Therefore the proposed henchmen idea is really good in my opinion.
Another idea would be the following:
since Bond would only have  needed one bullet, you can ramp up the damage for the PP7 via the gamemode and players may select their role: playing as Bond will be easier (since they can fire more shots in succession) but only reward one point per kill, while playing Scaramanga will be more difficult but also reward more points per kill. (one could even think about killing streak point rewards additionally)

Note: these ideas don't have to be used, because they're only proposals, but they COULD  be used for FUTURE events.
Title: Re: [Event] Cy Funhouse
Post by: Troy on May 16, 2012, 02:18:05 pm
Bond also only needed one, technically.
One well placed shot.

@ ES

That sounds like a new game mode idea.
Title: Re: [Event] Cy Funhouse
Post by: Rick Astley on May 17, 2012, 10:53:37 am
mind you there are a number of deathtraps in the funhouse so that has to be taken into account aswell
Title: Re: [Event] Cy Funhouse
Post by: Rick Astley on May 19, 2012, 01:37:02 pm
also i was thinking why not postpone the event till Cy finished the new version of Funhouse? that way there can be this real epic feel to it?
Title: Re: [Event] Cy Funhouse
Post by: Troy on May 19, 2012, 04:06:10 pm
There are models in it that are from 4.2.  It won't work until it's released.
Title: Re: [Event] Cy Funhouse
Post by: Rick Astley on May 19, 2012, 11:28:12 pm
There are models in it that are from 4.2.  It won't work until it's released.

yeah thats a good point..sorry
Title: Re: [Event] Cy Funhouse
Post by: Troy on June 01, 2012, 05:19:02 pm
I'll be hosting the event tomorrow night.
Title: Re: [Event] Cy Funhouse
Post by: The Cy on June 01, 2012, 06:10:10 pm
I'll be hosting the event tomorrow night.

I will be there. see you tomorrow
Title: Re: [Event] Cy Funhouse
Post by: kraid on June 01, 2012, 07:27:06 pm
I'll be on a birthday party tomorrow, but i think i'll be back home 10pm.
Title: Re: [Event] Cy Funhouse
Post by: Troy on June 02, 2012, 10:08:22 pm
Wow, we had a good turn out for this event.  It's a shame Cy (the creator) joined with a few seconds last of the match.

Round 1

(http://img707.imageshack.us/img707/4545/funhouse1.jpg)

Round 2

(http://img15.imageshack.us/img15/8633/funhouse2.jpg)

Round 3

(http://img535.imageshack.us/img535/8403/funhouse3.jpg)

Final Score

(http://img441.imageshack.us/img441/7349/funhouse4.jpg)

Thanks to everyone that participated.  You helped make this event great. ;-)
Title: Re: [Event] Cy Funhouse
Post by: Spydow on June 02, 2012, 10:09:45 pm
France wins again.
Title: Re: [Event] Cy Funhouse
Post by: The Cy on June 02, 2012, 10:16:24 pm
ahh yes, it´s sad I missed this, see you had a good time there. thanks troy for making this event. but believe me, I won´t miss the future release event of new funhouse version 4. ;P
Title: Re: [Event] Cy Funhouse
Post by: Troy on June 02, 2012, 10:23:45 pm
I had the man with the golden gun stuck in the cage trap you made.
Title: Re: [Event] Cy Funhouse
Post by: liamcadhain on June 02, 2012, 10:30:30 pm
Good game, kudos to all who turned up!