GoldenEye: Source Forums

Debriefing => Questions, Help, & How To's => Topic started by: terps4life90 on February 22, 2012, 10:11:16 pm

Title: Sdk skip/hint Issue
Post by: terps4life90 on February 22, 2012, 10:11:16 pm
I am having trouble getting both of them to work properly, they are set up around the map in sdk, but when i compile and play the map it fails to do whats it is supposed too. I typed in mat_wireframe 1-3 and it clearly shows the that map is completely rendered at all times. I would really appreciate help on this.
Title: Re: Sdk skip/hint Issue
Post by: killermonkey on February 22, 2012, 10:17:40 pm
Did you do a full vis compile?

Also a hint is just that, a hint, it's not guaranteed to create a new leaf, I believe.
Title: Re: Sdk skip/hint Issue
Post by: terps4life90 on February 22, 2012, 10:21:11 pm
That might be the case. Am I to say yes to VIS when compiling?
Title: Re: Sdk skip/hint Issue
Post by: killermonkey on February 23, 2012, 01:38:41 am
Duh, love you too
Title: Re: Sdk skip/hint Issue
Post by: terps4life90 on February 23, 2012, 02:13:58 am
Ah excellent. Is anything else required to make those two things work, or is that it?
Title: Re: Sdk skip/hint Issue
Post by: Jonathon [SSL] on February 23, 2012, 04:51:42 pm
You have to make sure the map doesn't have any leaks. If you see anything along the lines of "**suppressing portal errors**" or something like that in your compile log, then your map has a leak which means lighting won't be calculated correctly and vis won't run at all.

If that is the case, go to "map>load pointfile" and it'll load a little read line that points to where the leak occurred.
Title: Re: Sdk skip/hint Issue
Post by: terps4life90 on February 23, 2012, 10:30:36 pm
Thank you SSL, that was my problem. I had a leak.