GoldenEye: Source Forums

Debriefing => Questions, Help, & How To's => Topic started by: Boris_Crack on February 02, 2012, 04:03:37 am

Title: Light Textures.
Post by: Boris_Crack on February 02, 2012, 04:03:37 am
Is there a way to adjust light textures? "light" texture doesn't amit any light at all, "light001" is WAY too bright, and the other textures gets brigher and brighter..(002,003,004,005).
Title: Re: Light Textures.
Post by: Boris_Crack on February 02, 2012, 11:02:51 pm
I could use some help here........
Title: Re: Light Textures.
Post by: Boris_Crack on February 03, 2012, 01:30:47 am
Guys.. I need an answer, seriously.
Title: Re: Light Textures.
Post by: Jonathon [SSL] on February 03, 2012, 02:11:59 am
You don't use textures to place lights in Hammer. You use the entities "light" (omnidirectional) and "light_spot" (more realistic, cone-based light) to place lights.


https://developer.valvesoftware.com/wiki/Adding_Light (https://developer.valvesoftware.com/wiki/Adding_Light)
Title: Re: Light Textures.
Post by: Boris_Crack on February 03, 2012, 03:41:08 pm
You don't use textures to place lights in Hammer. You use the entities "light" (omnidirectional) and "light_spot" (more realistic, cone-based light) to place lights.


https://developer.valvesoftware.com/wiki/Adding_Light (https://developer.valvesoftware.com/wiki/Adding_Light)
Nevermind, I found out.
Title: Re: Light Textures.
Post by: kraid on February 05, 2012, 09:59:26 am
But it's also possible to use texture lights in Source.
All you need is a suitable texture and a small addition in a file called lights.rad

Code: [Select]
texturepath/texturename      250 240 205 100
Title: Re: Light Textures.
Post by: Jonathon [SSL] on February 05, 2012, 04:31:45 pm
I don't think we should encourage him to do that, texture lights don't make sense to use and are a remnant leftover from GoldSrc...