GoldenEye: Source Forums

Editing and Customization => Modding Help => Topic started by: Troy on April 13, 2011, 01:58:08 am

Title: Playing custom sounds
Post by: Troy on April 13, 2011, 01:58:08 am
Is it possible to play custom sounds that are not included with GoldenEye: Source?  In my python file, I have tried this:

Code: [Select]
GEUtil.PrecacheSound("sound/quake/firstblood.mp3")
GEUtil.PrecacheSound("sound/quake/play.wav")

GEUtil.PlaySoundToPlayer(player, "sound/quake/firstblood.mp3")
GEUtil.PlaySound("sound/quake/play.wav")

I looked at the other game mode files, and they have an argument versus a path.
Title: Re: Playing custom sounds
Post by: Proxie on April 13, 2011, 05:09:44 pm
Download this: http://www.mediafire.com/?zrn1z261gypc3g1 and follow the instructions.