GoldenEye: Source Forums

Editing and Customization => Modding Help => Topic started by: deuxhero on December 18, 2010, 01:23:13 am

Title: Few questions on map making for GE Source.
Post by: deuxhero on December 18, 2010, 01:23:13 am
1:Are the values listed under "player collusion hull" on Valve's wiki (http://developer.valvesoftware.com/wiki/Dimensions) maintained in GE source?
2: How can I measure somethings angle when rotating?
3: What's the height for an impassable (via same height jump) railing meant to be minimum?
4: Maximum height for a railing that can be jumped?
Title: Re: Few questions on map making for GE Source.
Post by: killermonkey on December 18, 2010, 02:49:50 am
1. GE uses 12x12x72

2.

3. ~48 units (crouch jump)

4. 32 units (I think)
Title: Re: Few questions on map making for GE Source.
Post by: Enzo.Matrix on December 18, 2010, 04:06:33 am
2.  Holding shift will lock the rotation to 15 degrees,  I think you can change that in the settings too.

http://developer.valvesoftware.com/wiki/Hammer_Selection_Tool