GoldenEye: Source Forums

Debriefing => Off-Topic Lounge => Topic started by: JcFerggy on November 02, 2010, 11:41:52 pm

Title: Official GoldenEye Wii Topic
Post by: JcFerggy on November 02, 2010, 11:41:52 pm
I'm making a new topic for this game since it is out now and is no longer speculation.


I have just finished playing through it, and it took me about 6 hours, but I was on the easiest difficulty. I would have to say that it was not the worst shooter I have played, but it is not what comes to mind when I think GoldenEye.

There are 4 difficulty, with the last one being called 007 Classic, where you don't regenerate health, but rely on a health bar and armor. I have yet to try it, but considering I found the easiest difficulty frustrating, I don't know how far I will get

All the levels are complete linear with no option on what order you play things in. Characters look nothing like how they did in the film, and the plot twists and turns its fucking rediclious. For example, after you do Archives, Streets, and a Depot/Train combined level, you do Statue. There was also a level that you go into Valintines club, and Xenia kills him but you get the blame.

Multiplayer on the other hand I found fun. The options that you can set up make for some interesting matches (Having if you stop, you explode and if you touch another player, you explode on at the same time is good times).

Overall it is a good game for the Wii. Graphics are alright. There are just 2 things that bugged me. One was when I was in Statue, there were section that random glow sticks were on the ground, for lighting which instantly reminded me of GES. The other was the look of the Cradle. Fucking flugly and annoying.
Title: Re: Official GoldenEye Wii Topic
Post by: JcFerggy on November 03, 2010, 03:27:12 am
Double post here, but after playing some more, I started to like it abit better. I'm happy to report that 007 Classic has a old styled hud system for the health, but since it is on the hardest difficulty, not having regen health sucks :/
Title: Re: Official GoldenEye Wii Topic
Post by: Kratos on November 03, 2010, 04:10:33 am
Double post here, but after playing some more, I started to like it abit better. I'm happy to report that 007 Classic has a old styled hud system for the health, but since it is on the hardest difficulty, not having regen health sucks :/

Dude, whats with the fucking Wii/Nunchuck controls? Its fucking horrendous. Did you use the classic controller? Im going to play after i come from class tomm and I will try the gamecube controller. The controls are way shittier than House of Dead Overkill (good game)

We should do a multiplayer together someday. I will drop you lol.
Title: Re: Official GoldenEye Wii Topic
Post by: JcFerggy on November 03, 2010, 04:42:07 am
I can't multiplayer on the colleges internet here, if not for that I would. Also, I did use a classic controller (Not the pro one) because I found it easier than the gamecube analog stick to look around.
Title: Re: Official GoldenEye Wii Topic
Post by: namajnaG on November 03, 2010, 11:23:10 am
More importantly this has come out today:
http://store.steampowered.com/app/42730/

Although it's 3rd person, it isn't looking that bad and if I'm not mistaken they even changed Craig's hair color (or used another optional Bond although it's stating that this should be Craig).

I remember Everything or Nothing on the original XBox. I really loved this game, I don't know why, But I did. Even if it was 3rd person, I Had a lot of fun.
I'll try this game out, Let's just hope it doesn't look as bad as the Wii version.
Title: Re: Official GoldenEye Wii Topic
Post by: killermonkey on November 03, 2010, 11:42:19 am
I would have given this game a fair shot since there is an extremely sore hole on the wii for FPS games. However, they decided to foresake the goldeneye name and basically extort it for profit. Therefore, I am not going to bother.
Title: Re: Official GoldenEye Wii Topic
Post by: VC on November 03, 2010, 03:03:45 pm
Besides, if our head coder plays it, then they might come after us saying we're copying from their currently-on-the-market game. : )
Title: Re: Official GoldenEye Wii Topic
Post by: Storm101 on November 03, 2010, 06:09:20 pm
Dude, whats with the fucking Wii/Nunchuck controls? Its fucking horrendous. Did you use the classic controller? Im going to play after i come from class tomm and I will try the gamecube controller. The controls are way shittier than House of Dead Overkill (good game)

We should do a multiplayer together someday. I will drop you lol.

How do the Wii/Nunchuck controls compare to Metroid Prime 3's? I thought those controls were fantastic.
Title: Re: Official GoldenEye Wii Topic
Post by: Sole Signal [Audix] on November 05, 2010, 12:50:40 am
How's the music? Faithful to the old style?
Title: Re: Official GoldenEye Wii Topic
Post by: Enzo.Matrix on November 05, 2010, 02:33:47 am
http://www.ign.com/videos/2010/11/02/goldeneye-007-video-review?objectid=867280

Wish I could get payed off to review a game like this...
Title: Re: Official GoldenEye Wii Topic
Post by: Luchador on November 05, 2010, 03:08:49 am
Wish they'd stop pretending games are getting better
Title: Re: Official GoldenEye Wii Topic
Post by: JcFerggy on November 05, 2010, 12:38:13 pm
Throughout the levels there is not much to hear music wise.
Title: Re: Official GoldenEye Wii Topic
Post by: killermonkey on November 05, 2010, 01:22:27 pm
That IGN review is such a shill and really pisses me off. He is practically berating you if you don't buy the game because it's "so fucking cool it makes toast and even has a new scripted jumping sequence off the damn dam"

Makes me sick when a games quality is rated solely on its cinematics, animations, and "halo / COD copy cat gameplay"
Title: Re: Official GoldenEye Wii Topic
Post by: coolDisguise on November 05, 2010, 03:36:00 pm
First he goes like "oh well, this GoldenEye, it's so cool - there are new features and stuff" - until he says "GoldenEye 'didn't age well' and so you can finally play this Halo/CoD ripoff (more CoD than Halo) and it's so cool to have that shooter on the Wii, because the Wii wasn't meant to have any nextgen games at all (compare to Ghostbusters: Wii, NDS and PS2 have the same version, while PC, XBox and PS3 have the other), so it's THE BEST SHOOTER ON THE WII!!!ONEONEELEVEN".

And then he's also stating that the programmers' incompetence of being unable of mapping a game feature to a certain control scheme (leaning to the classic controller pro, just like jumping in Mario Kart on the Wii) is just demonstrating how superb the Wii's Nunchuck control is, which is just an epic fail of some Nintendo fanboy. Don't get me wrong, I don't have anything about fanboys in general... it's just when somebody's advertising obvious failure as a feature that I could go and knock some sense into that person.
Title: Re: Official GoldenEye Wii Topic
Post by: JcFerggy on November 06, 2010, 07:52:02 am
So right now I am at a all nighter, and I brought GoldenEye Wii. While playing 4 player splitscreen, someone complains about the lack of good music while playing, so I muted the ingame music, opened my laptop, and played songs form the GES Soundtrack depending on what level it was. They liked Bacon Flavored Vodka and Golden Pie :P
Title: Re: Official GoldenEye Wii Topic
Post by: Wake[of]theBunT on November 06, 2010, 01:03:26 pm
http://www.youtube.com/watch?v=NeFBpuMOQyE

This shows non review/non PR gameplay unedited...

My impression is no music is a BAD call and totally a sign that this is a COD ripoff. IE hearing gunfights is "important" and immersion is "priority #1". I find that over-the-top atmosphere trait to be old in about 5 days time.

It's interesting how that IGN reviewer rewards the "studio" for pouring so much effort into pointless things like seeing facial expressions more clearly and turning the story on its head in parts. Those are 100% irrelevant to fans of the original getting actual nostalgia (as opposed to faux nostalgia or "weak nostalgia"). Weak nostalgia is just having jaws in the game, so what? Every goldeneye remake would have jaws. That isn't something to get all excited over lolol It would be lame if they didnt include that character and some others. So why kiss their heels for doing what we all expect? Its a dealbreaker for me that craig is the bond they place inside the goldeneye world. If it was pierce and the HUD wasnt such a rip off of other games, I may have bought this game, is my view.

This title feels like it could be COD : Goldeneye edition, basically.

I'm so happy I stumbled on this mod and now view the PC as the direction goldeneye needed to take to truly be updated (otherwise I would likely be playing this Wii game right now and oblivious to correctly appreciating a goldeneye experience in 2010....lol)
Title: Re: Official GoldenEye Wii Topic
Post by: killermonkey on November 06, 2010, 01:12:48 pm
I find it ironic that the red blood screen is so out of place in this game.
Title: Re: Official GoldenEye Wii Topic
Post by: snakke on November 07, 2010, 04:35:00 am
Personally i like somehow the game its hard at the start to get around with the wii remote (event Golden Classic Pro is hard) but what i would like to have is you move around the wiimote and you look around that way. Anyway its good to be play but no music on MP its boring... I prefer GE:S the music are bad ass!
Title: Re: Official GoldenEye Wii Topic
Post by: little 00 on November 07, 2010, 05:14:24 am
That IGN review is such a shill and really pisses me off. He is practically berating you if you don't buy the game because it's "so fucking cool it makes toast and even has a new scripted jumping sequence off the damn dam"

Makes me sick when a games quality is rated solely on its cinematics, animations, and "halo / COD copy cat gameplay"

the wii is a low end home pc it can run windows
Title: Re: Official GoldenEye Wii Topic
Post by: JcFerggy on November 07, 2010, 06:17:40 am
So I was playing through it again, and I noticed something that made me rage quit. You all remember the beta tower on Dam, when you exit the gate it is on the right side out in the water? Well the tower is in the game, but the developers stuck it on the OTHER side of dam on a cliff. Whether this is actually the tower in reference, or just a random tower for extra detail, I just was all wtf.
Title: Re: Official GoldenEye Wii Topic
Post by: rdcarden2006 on November 07, 2010, 07:52:37 am
That IGN review is such a shill and really pisses me off. He is practically berating you if you don't buy the game because it's "so fucking cool it makes toast and even has a new scripted jumping sequence off the damn dam"

Makes me sick when a games quality is rated solely on its cinematics, animations, and "halo / COD copy cat gameplay"

Agreed. Speaking of IGN reviews pissing me off.....Blood Stone. I admit, it's not the greatest game in the world, but c'mon. 5/10?!?
Title: Re: Official GoldenEye Wii Topic
Post by: Proxie on November 07, 2010, 10:48:30 am
    >Iron sights with ADS snapping auto aim
    >Regenerative health (except on hardest difficulty, even then game was designed with regenerative health in mind so it makes the game impossibly hard)
    >Carry two weapons + PP9 at all times
    >No watch menu
    >No Bond gadgets
    >Dedicated melee button
    >Dedicated grenade button
    >FLASHBANGS
    >Taking the large and wonderful levels on the original and make them grimdark and linear
    >Changing parts of the plot for no fucking reason
    >QTE boss battles (Xenia Onatopp for example)
    >Experience system, no weapons on maps, no character select and customizable weapon loadouts for online multiplayer just like Call of Duty
    >Daniel Craig
    >Bungee jumping from dam replaced with diving from top of 500ft tall dam into water down below and SURVIVING
    >No Boris
Title: Re: Official GoldenEye Wii Topic
Post by: Fro on November 07, 2010, 07:43:21 pm
I actually really enjoy the game, but I wasn't expecting a straight remake of the N64 game (and that would have been the wrong way to go).

Sure, the game is a lot more linear than the N64 version, but there's still multiple ways to go through each room and generally at least a couple different paths.  You can use stealth or go in guns blazing.  The AI's fantastic and the storytelling and voice acting is top-notch.  I really feel more like James Bond than playing the N64 version.

I think the score by David Arnold and Kevin Kinney is wonderful... lots of cool moments like the Nightclub level.  I think the MP music is a little disappointing but there's certainly music (and some of it is really good like when you become Bond or Alec in "Heroes" mode or the score in "Black Box").  IGN specifically turned off the music for the demo videos they did for some reason.

I haven't played the split-screen mode yet, but the online is wonderful for the Wii.  Easy to find a match and while the frame rate dips sometimes I haven't ran into lag problems.  The maps all seem pretty well designed in MP.

Pointer controls are quite good (I used the experienced 3 setting).  If you've never played a Wii shooter and think you point at the screen to shoot instead of using the controller like a 3-D mouse you may want to use the classic controller or GC controller.

The "Black Box" game mode in MP is absolutely fantastic and a ton of fun.  Really feels Bondian. 

The gist of the mode is that MI6 has captured an enemy briefcase and is trying to hack into it to get the data, while the other team (Janus, the Russians or Zukovsky's goons) has to destroy the briefcase.  If you're on the MI6 team, you want to carry the briefcase and hold it (which fills a meter on-screen that shows progress "hacking" the briefcase).  While you're carrying the briefcase you can only use a pistol and your movement is slower.  You can drop the briefcase at any time by pressing A, but the hacking stops at that point.

The Janus team wants to shoot/grenade/melee the briefcase to damage it (there is another meter showing the "health" of the briefcase on screen).  They also want to kill the MI6 team member holding the case so that the hacking stops.  Once that happens the briefcase falls to the ground So you end up with a group of guys all huddled around the briefcase on the ground shooting the daylights out of it.  The briefcase also moves around a bit depending on where it's shot, so you can slowly shoot the briefcase into a corner or into a tunnel.  It's really quick paced and frantic and well-balanced.

It is a disappointment that there isn't a "Classic" mode with N64-style weapons loadouts dropping on the map and no regenerating health in MP.

I can't overstate the fact that it's fun and a good game even if it's not anything groundbreaking like the N64 Goldeneye.  I know everyone here is going to be pre-disposed to hate it, but Eurocom put a lot of effort into it instead of just doing a cheap cash-in like Rogue Agent.
Title: Re: Official GoldenEye Wii Topic
Post by: kraid on November 08, 2010, 09:37:02 am
Well... lemme say it that way: i think it's the best Bond Game since Goldeneye (N64), but GE64 is still far superior.
Any game called Goldeneye will have to messure itself with the original game and under this circumstance the new Goldeneye is a disapointment for the fans of the original game.

TBH i don't think they could have made a game the fans would have been pleased with, because of licence issues and the nostalgie bonus of the original.
But at least they could have tried to find a way inbetween making a CoD like game and honoring the original.

It's starting with such simple things like weapon sounds and such.
Also all the weapons of GE64 should have been in that game too, instead of having all these new weapons which are more or less equal.
Same for Craig instead of Brosnan.
And why the hell there is no multiplayer gamemode with weapon pickups?
Even CoD4 had a mode like this.

Another big drawback of the SP is the size of the levels. They're simply to big.
When starting a level you feel like "well this could be fun", but after a few minutes and countless waves of enemies, it's getting really borring and you just hope to find the end of it instead of another big room with tons of bad guys in it.
Title: Re: Official GoldenEye Wii Topic
Post by: Bashe on November 30, 2010, 12:02:56 pm
http://www.youtube.com/watch?v=NeFBpuMOQyE

Ugh...it looks like they adopted that STUPID "move the reticule to the side of the screen to turn" mechanic. That makes turning really fucking slow and annoying. I couldn't deal with it in Red Steel and I don't want it here! Why can't they just make the gun (and reticule) always stay centered, and make moving the Wiimote turn you immediately, like in basically every FPS ever in history?

Not sure if I even want to try this. If I do, it'll be just a rental. This doesn't look like a game I would enjoy for very long. It doesn't feel like a Goldeneye game at all.
Title: Goldeneye Wii? your verdict?
Post by: Rick Astley on March 31, 2011, 09:41:49 am
i was wondering what you guys think of Goldeneye Wii (personally i think it fails and the people who made it should be charged with crimes against humanity but i was looking into your insight)
Title: Re: Official GoldenEye Wii Topic
Post by: CCsaint10 on April 01, 2011, 04:35:52 am
Did you not read any of this tread? This thread pretty much summarized what we think of the game....lol
Title: Re: Official GoldenEye Wii Topic
Post by: namajnaG on April 01, 2011, 04:40:34 am
Three words. Abomination. Awful. Disgrace. (That's actually 11 total but oh well.)
Title: Re: Official GoldenEye Wii Topic
Post by: major on April 01, 2011, 05:14:27 am
Did you not read any of this tread? This thread pretty much summarized what we think of the game....lol

Moved old thread here, but making a redirect off old thread I have auto deselected so this was another thread I moved. My bad.
Title: Re: Official GoldenEye Wii Topic
Post by: CCsaint10 on April 02, 2011, 06:26:17 am
Moved old thread here, but making a redirect off old thread I have auto deselected so this was another thread I moved. My bad.


..ahhh. Fair enough. ;)
Title: Re: Official GoldenEye Wii Topic
Post by: Wake[of]theBunT on April 02, 2011, 10:39:21 am
It's not fair at all. I say it's too late to apologize it's tooo lattttteeee (yeah, yeah, yeah)