GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: Vainosuomi on September 30, 2010, 02:31:35 am
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In the tutorial for setting up a dedicated server, it says to install "GES beta 4 server files", but it does not seem to explain where to get these (I don't know if I'm just blind?). Can someone please point me in the right direction? Thanks.
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Thanks for the point out, I'll fix the wiki.
http://www.moddb.com/mods/goldeneye-source/downloads/goldeneye-source-beta-4-full-download-zip
And also install this server hotfix: http://www.moddb.com/mods/goldeneye-source/downloads/goldeneye-source-beta-402-server-fix
Note: fixed the wiki, now links to the moddb download.
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Thanks - the server fix did it.
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Hold on - now when I try to start the game it says "Engine Error Could not load library client"...do I need to reinstall the game?
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Did you move or change your game files? But anyway, a reinstall should fix it.
But if you have any achievements, and want to keep them, make sure to back up your gamestate.txt file in your gesource folder(C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource).
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Thank you for all the help so far. I re-installed the game and now it is working and I can execute run_ges.bat. It is up and running, but I don't know how to play on it...
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http://wiki.goldeneyesource.net/index.php/Install_GoldenEye:_Source
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I seem to have encountered yet another problem...I installed everything, and re-installed it, but my server still seems to mess up. It works fine for a minute, then it gives a lot of errors like "SOLID_VPHYSICS static prop with no vphysics model!", before just saying "Could not establish connection to Steam servers." When I try to connect to the server it says "Server is not responding". Another thing I don't understand; the IP address it gives me to which I need to connect is 192.168.0.13, which is the IP address on my LAN ??? (I did not set it to be a LAN server in the server.cfg file...)
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sv_lan basically prevents a server from showing up in the server browser (I think) and prevent players from outside your small block (I think /24) from connecting.
To get past your NAT what you need to do is forward port 27015.
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sv_lan basically prevents a server from showing up in the server browser (I think) and prevent players from outside your small block (I think 24) from connecting.
To get past your NAT what you need to do is forward port 27015.
He's right, the sv_lan will deny anyone from joining until changed. 0 is off? yes. should be.
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if its on your network it will always give you your local IP. goto http://whatismyip.com to see your real ip, then you can connect to that ip
But yeah sv_lan 0.
And yeah id suggest opening port range 2700-2750 that should insure proper ports are open.
what is the model after the "SOLID_VPHYSICS static prop with no vphysics model!" error? You might be missing HL2 content.
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what is the model after the "SOLID_VPHYSICS static prop with no vphysics model!" error? You might be missing HL2 content.
models/props_lab/corkboard001.mdl
models/props/surface/icicles.mdl
it also says that it couldn't execute skill_manifest.cfg (I can't fin that file in the cfg folder)
and also "prop_physics 'models/props/vehicles/wheel.mdl' has a base specified as 'rubber', but there is no matching entry in propdata.txt"
And also, how do I change what ports open up? thanks.
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It depends on the router; look for something that says port forwarding or rules or services. You need to tell the router what local IP address to forward the port to, because there could be any number of hosts connected.
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This guide helped me a lot
http://portforward.com/
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models/props_lab/corkboard001.mdl
models/props/surface/icicles.mdl
and also "prop_physics 'models/props/vehicles/wheel.mdl' has a base specified as 'rubber', but there is no matching entry in propdata.txt"
These error messages won't cause the server to malfunction. The first two only say that there is no physic model for this prop, meaning it won't be solid for the player, the second one has a wrong surface property so the model won't show up ingame. (my bad, i'll fix that by recompiling the prop with another surfaceproperty. thanks for the reminder)
Depending on the map you'll run into lots of these error messages, but they won't have an effect on the server other then printing them in your console.
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OK, I did the port forwarding thing, and the server displays this:
Adding master server 72.165.61.153:27015
Adding master server 63.234.149.83:27011
Connection to Steam servers successful
VAC secure mode is activated.
However, when I put "steam://connect/72.165.61.153:27015" or "steam://connect/63.234.149.83:2711" it says that the server is not responding. Also, neither 72.165.61.153 nor 63.234.149.83 is my IP address...I tried that too.
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Oh never mind; I double-checked the ports I opened and they were wrong. It's working now, thanks for all your help! ;D
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HEHE, the master servers are what valve uses to broadcast dedicated servers to everyone on the internet. Your computer looks to the master servers to download a list of available servers (based on criteria given).
You don't connect to the master server, though. You connect to the actual dedicated server (ie your IP).