GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: Proxie on August 22, 2010, 06:11:31 am

Title: Classic Weapon Sets
Post by: Proxie on August 22, 2010, 06:11:31 am
Here are the weapon sets that were used on the N64 GE
http://wcservers.net/proxie/GES%20Forum/CLASSIC%20WEAPONSETS.zip

I copied the weapons from here (http://goldeneye.wikia.com/wiki/Multi_weapon_sets) and put them into the GE:S format.

I think most are better than the current sets and should be used for the defaults.
Title: Re: Classic Weapon Sets
Post by: johncoxon on August 22, 2010, 02:28:32 pm
I'm not sure whether I'd say they're "better" but it would be cool to have some classic sets appear every so often.
Title: Re: Classic Weapon Sets
Post by: Mangley on August 22, 2010, 02:46:13 pm
Perhaps there could be a separate loadout script for classic weapon sets?

It would be quite easy to have classic loadouts specifically for classic maps or classic-only servers then.
Title: Re: Classic Weapon Sets
Post by: VC on August 22, 2010, 03:03:05 pm
Nobody wanted to see Phantom, anyway.
Title: Re: Classic Weapon Sets
Post by: JcFerggy on August 22, 2010, 03:03:59 pm
Nobody wanted to see Phantom, anyway.
Or the Shotgun for that matter.

-Edit- To not be a dick tho, I will admit that I wouldn't mind looking over some of the load outs.
Title: Re: Classic Weapon Sets
Post by: kraid on August 22, 2010, 03:27:12 pm
just name them _classic and it'll be allright.
Title: Re: Classic Weapon Sets
Post by: Wake[of]theBunT on August 22, 2010, 03:30:07 pm
Any serverhost can do this type of thing :P This doesn't need to be anything floated as official.

Good work on the packaging at any rate.
Title: Re: Classic Weapon Sets
Post by: Mangley on August 22, 2010, 03:59:58 pm
Speaking of which, why isn't the DD44 in the official Power Weapons set instead of the PP7 Silenced?
Title: Re: Classic Weapon Sets
Post by: VC on August 22, 2010, 06:44:01 pm
If I recall, it is because DD44 fucking sucks and will do damage equal to approximately the square root of negative zero against RC-P90.  Silent 7 at least has a chance to out-plink an Auto Shottie.
Title: Re: Classic Weapon Sets
Post by: Proxie on August 22, 2010, 06:55:35 pm
Or the Shotgun for that matter.
Automatic shotguns are in power weapons.
Title: Re: Classic Weapon Sets
Post by: VC on August 22, 2010, 07:02:26 pm
0/10 Fail troll go home.
Title: Re: Classic Weapon Sets
Post by: Proxie on August 22, 2010, 07:08:16 pm
0/10 Fail troll go home.
I have absolutely no idea how I was trolling.
Title: Re: Classic Weapon Sets
Post by: Entropy-Soldier on August 22, 2010, 07:14:57 pm
Because you were completely ignoring klobb jr, of course.


But seriously, i think maybe pistols would work out better without the silver pp7, but the other weapon set changes were for the best.
Title: Re: Classic Weapon Sets
Post by: Proxie on August 22, 2010, 07:18:41 pm
Agreed.. I put them all on the OWS server so we can test them later.
Title: Re: Classic Weapon Sets
Post by: Sergeant Kelly on August 27, 2010, 05:05:52 am
I agree that the Silver PP7 is too much in pistols, especially since it replaces the poor regular PP7.
Title: Re: Classic Weapon Sets
Post by: VC on August 27, 2010, 06:16:49 am
Poor Regular PP7 was never in Pistols, numbnuggets.
Title: Re: Classic Weapon Sets
Post by: Sergeant Kelly on September 05, 2010, 05:25:11 am
Well it totally should be.
Title: Re: Classic Weapon Sets
Post by: VC on September 05, 2010, 02:06:44 pm
No, it shouldn't.

Classic Pistols:
DD44: 50 power, low accuracy, fast, 8 bullets.
PP7-S: 50 power, medium accuracy, fast, -1 bullet.
CMag: 100 power, rail accuracy, slow, -1 bullet.

If you add PP7-U, you're adding 50 power, almost-rail accuracy, fast, which means it is Yet Another 50 (adding nothing) and obsoletes PP7-S since there is no tradeoff except for the bang sound, which isn't a big issue in pistols.

Ag7 is the only other pistol to consider, since Au7 and AuG have their own little golden realm to play in.  Ag7 is 100 power, almost-rail accuracy, fast, and +2 bullets over CMag.  That sets them on opposing parity: CMag is slower, but even with fewer bullets, reloads less often than a spammed Ag7, and CMag has the greatest penetration factor available, so it can hit through doors at angles the Ag7 can't manage.


On a related note, I am considering buffing DD44 again.  Taking feedback from ragequitter Oil Leak, and general whining about DD44, I might find a way to improve it without throwing off balance, in a way that widens gameplay.  Not sure yet what I'm thinking about, but something is floating in the back of my mind.
Title: Re: Classic Weapon Sets
Post by: killermonkey on September 05, 2010, 03:47:34 pm
I like where the DD44 lands at the moment. It's sloppy, but effective. If anything a damage increase of 10 points is all thats needed to ensure a take down with 3 well placed hits. I think the look and sound of the gun are well in line with it's performance as well.

BTW, as it stands 1 head, 2 chests yields death (160 dmg), 3 chests yields wounded (120 dmg)

W/ the 10 point buff, 3 chests yields critically wounded (150 dmg) which will almost guarantee victory on minor wounded foes.

This would overcome the near 3 times accuracy penalty from the PP7 (unsighted) and almost force an aimed use of the weapon to ensure you land those shots (since they are worth the time to aim).
Title: Re: Classic Weapon Sets
Post by: VC on September 05, 2010, 05:43:20 pm
So far I've been thinking about either a hitbox scaling tweak (already done on certain weapons that needed a balance tweak, like shotties) or putting it on 70-power.  (Your suggestion is 62.5, which is not a Goldeneye Number)

The justification is that it makes it a pistol-complement to Phantom, like PP7/S is with D5K/S.  (They have parity on accuracy, noisiness, and magazine depth.)

Since the power-level of everything has gone up, and DD44 has already been given more of a sighted-fire boon than normal, that would let DD44 compete with other spammy guns, while keeping it poor at range.


Yeah; let's play with that.  Details in PM.